UltimateZoneBuilder/Source/Core/Editing
MaxED 5853624dc5 Updated documentation.
Increased maximum zoom level in Classic modes to 3000%.
Added "1 mp" option in grid size menu.
Added "400%" option in zoom menu.
Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
Classic modes: view was not redrawn after "Test map from current position" action.
"Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
2013-08-19 12:12:31 +00:00
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ClassicMode.cs Updated documentation. 2013-08-19 12:12:31 +00:00
CopyPasteManager.cs Sector edit form, UDMF: added "Use line angles" floor/ceiling rotation option. 2013-08-12 10:15:08 +00:00
CustomThingsFilter.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
EditingManager.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
EditMode.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
EditModeAttribute.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
EditModeInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GridSetup.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
NullThingsFilter.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ThingsFilter.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
UndoManager.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
UndoSnapshot.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00