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BinaryHeap.cs
Added, Visual mode: translucent/additive geometry is now rendered properly.
2015-09-27 21:09:14 +00:00
Clock.cs
Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
2016-08-29 10:06:16 +00:00
CRC.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
ErrorItem.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ErrorLogger.cs
Updated Scintilla control to ScintillaNET 3.5.6 ( https://github.com/jacobslusser/ScintillaNET ). Scintilla.dll is no longer used by GZDB and can be safely removed.
2016-01-27 14:08:15 +00:00
FileLockChecker.cs
Fixed: added some additional boilerplate to FileLockChecker.CheckFile.
2016-06-26 00:48:10 +00:00
General.cs
Fixed a crash when changing Custom Field type to Sector/Linedef/Thing Tag.
2016-10-08 21:09:55 +00:00
Launcher.cs
Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last.
2016-06-19 00:09:53 +00:00
MapManager.cs
Added, Map Analysis mode: added "Check unknown ACS scripts" error check.
2016-09-12 14:08:45 +00:00
MD5Hash.cs
Fixed inability to disable bilinear filtering in Visual mode some users experienced.
2016-03-29 14:38:07 +00:00
MurmurHash2.cs
Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled.
2015-10-09 21:57:32 +00:00
SavePurpose.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
StepsList.cs
Sector Edit Form (Doom/Hexen): it was possible to set negative Brightness.
2014-09-15 08:15:22 +00:00
UpdateChecker.cs
Fixed a crash when changing Custom Field type to Sector/Linedef/Thing Tag.
2016-10-08 21:09:55 +00:00