mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-29 15:11:56 +00:00
5cd998b1fc
Changed, Linedef/Thing Info panel: when displaying a linedef/thing with an ACS special, which uses a script with arguments, appropriate action argument names are replaced with script argument names. Changed, Sector/Linedef/Thing Edit windows, Comments tab: window is no longer closed when pressing Enter while editing a comment. Newline is inserted instead. Changed: Script Editor window is now toggled to normal state when pressing "Show Script Editor" button if said window was already open, but minimized. Fixed: in some cases action arguments were not cleared during setup when displaying multiple map elements with mixed argument values. Internal: added ArgumentsControl.
37 lines
2.6 KiB
HTML
37 lines
2.6 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="plugins">
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<param name="keyword" value="deprecated">
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</object>
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<div id="gz_title"><h1>List of deprecated plugins</h1></div>
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<div id="contents">
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<p><strong>The following plugins, which shipped with either Doom Builder 2 or older versions of GZDoom Builder, are no longer required or supported.</strong><br />
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They can potentially cause problems in GZDoom Builder 2.3 or newer.<br />
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It is recommended to delete them from the "Plugins" folder.</p>
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<ul>
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<li><strong>GZDoomEditing.dll</strong> - was merged into BuilderModes.dll in GZDB 1.14. Will cause crash during startup in the SVN versions of GZDB 1.14.</li>
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<li><strong>Statistics.dll</strong> - merged into the core in the SVN versions of GZDB 1.14. Statistics are now shown in any editing mode when not highlighting any map elements.</li>
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<li><strong>UDMFControls.dll</strong> - plugin's functionality was fully replaced by <a href="../w_linedefedit.html">Edit Linedef</a> and <a href="../w_sectoredit.html">Edit Sector</a> windows in the SVN versions of GZDB 1.14.</li>
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<li><strong>CopyPasteSectorProps.dll</strong> - merged into BuilderModes.dll in the SVN versions of GZDB 1.14.</li>
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</ul>
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<p><strong>The following unfinished/example plugins either ship or shipped with GZDB's source code.</strong><br />
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None of them are required by the end users and can be safely removed from the "Plugins" folder.</p>
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<ul>
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<li><strong>ImageDrawingExample.dll</strong></strong> - a simple editing mode example plugin. Can be useful for people interested in making their own plugins for DB2 or GZDB.</li>
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<li><strong>USDF.dll</strong> - a very unfinished Universal Strife Dialog Format (<a href="http://zdoom.org/wiki/Universal_Strife_Dialog_Format">zdoom.org/wiki/USDF</a>) plugin. Doesn't do anything useful.</li>
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<li><strong>WadAuthorMode.dll</strong> - another very unfinished plugin, which aimed to replicate WadAuthor's all-in-one editing mode. Doesn't do anything useful.</li>
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</ul>
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</div>
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</body>
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