UltimateZoneBuilder/Source/Core/Data/Scripting/AccScriptHandler.cs
MaxED 411368307f Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors.
Internal, Script Editor: moved some setup/auto-completion logic to separate classes.
Updated ZDoom_DECORATE.cfg (A_QuakeEx).
2016-04-28 14:02:24 +00:00

45 lines
1.4 KiB
C#

#region ================== Namespaces
using System.Collections.Generic;
using System.IO;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Compilers;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.ZDoom.Scripting;
#endregion
namespace CodeImp.DoomBuilder.Data.Scripting
{
[ScriptHandler(ScriptType.ACS)]
internal class AccScriptHandler : ScriptHandler
{
#region ================== Methods
//TODO: Remove ScriptDocumentTab from here
public override List<CompilerError> UpdateFunctionBarItems(ScriptDocumentTab tab, MemoryStream stream, ComboBox target)
{
List<CompilerError> result = new List<CompilerError>();
if(stream == null) return result;
target.Items.Clear();
AcsParserSE parser = new AcsParserSE { AddArgumentsToScriptNames = true, IsMapScriptsLump = tab is ScriptLumpDocumentTab, IgnoreErrors = true };
TextResourceData data = new TextResourceData(stream, new DataLocation(), (parser.IsMapScriptsLump ? "?SCRIPTS" : tab.Filename), false);
if(parser.Parse(data, false))
{
target.Items.AddRange(parser.NamedScripts.ToArray());
target.Items.AddRange(parser.NumberedScripts.ToArray());
target.Items.AddRange(parser.Functions.ToArray());
}
if(parser.HasError)
result.Add(new CompilerError(parser.ErrorDescription, parser.ErrorSource, parser.ErrorLine));
return result;
}
#endregion
}
}