UltimateZoneBuilder/Source/Core/ZDoom
codeimp 525eb2c87e Fixed a bug in the DECORATE parser that misread a negative DoomEdNum (negative is now interpreted as NO DoomEdNum)
Fixed a bug in the DECORATE parser that caused misreading when a single-line comment was placed after an Actor property value.
2010-08-01 20:08:29 +00:00
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ActorStructure.cs Fixed a bug in the DECORATE parser that misread a negative DoomEdNum (negative is now interpreted as NO DoomEdNum) 2010-08-01 20:08:29 +00:00
DecorateParser.cs Changed the DECORATE parser to read all actor properties and exposed the DECORATE info for plugins (General.Map.Data.Decorate) 2009-08-15 08:41:43 +00:00
PatchStructure.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
StateStructure.cs Changed the DECORATE parser to read all actor properties and exposed the DECORATE info for plugins (General.Map.Data.Decorate) 2009-08-15 08:41:43 +00:00
TexturesParser.cs - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
TextureStructure.cs Added actions to move the camera up and down in 3D visual modes (no default keys bound) 2010-05-08 13:14:48 +00:00
ZDTextParser.cs Fixed a bug in the DECORATE parser that misread a negative DoomEdNum (negative is now interpreted as NO DoomEdNum) 2010-08-01 20:08:29 +00:00