mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
5fd02a6080
Changed, Script Editor: pressing Ctrl-S when fixed compilable script tab (like SCRIPTS tab) is selected now compiles the script. Fixed, Error Logger: fixed slowdowns when adding lots of errors and "Errors and Warnings" window was opened. Fixed, Script Editor: text caret was incorrectly positioned after selecting a function in the navigator dropdown. Fixed, Script Editor: incorrect ACS configuration was used for SCRIPTS lump for maps in Hexen map format for ZDoom-based engines. Internal, rendering: added more error reporing-related code to D3DShader.LoadEffect(). Updated ZDoom_DECORATE.cfg.
143 lines
3.5 KiB
C#
143 lines
3.5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Collections.Generic;
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#endregion
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namespace CodeImp.DoomBuilder
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{
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public class ErrorLogger
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private readonly List<ErrorItem> errors;
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private volatile bool changed;
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private volatile bool erroradded;
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private volatile bool warningadded;
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private object threadlock = new object(); //mxd
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#endregion
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#region ================== Properties
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public bool HasErrors { get { return (errors.Count > 0); } }
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public int ErrorsCount { get { return errors.Count; } } //mxd
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public bool HasChanged { get { return changed; } set { changed = value; } }
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public bool IsErrorAdded { get { return erroradded; } set { erroradded = value; } }
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public bool IsWarningAdded { get { return warningadded; } set { warningadded = value; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal ErrorLogger()
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{
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errors = new List<ErrorItem>();
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}
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#endregion
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#region ================== Methods
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// This clears the errors
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public void Clear()
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{
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lock(threadlock)
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{
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changed = false;
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erroradded = false;
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warningadded = false;
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errors.Clear();
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//mxd
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General.MainWindow.SetWarningsCount(0, false);
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}
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}
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// This adds a new error
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public void Add(ErrorType type, string message)
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{
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string prefix = "";
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lock(threadlock)
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{
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//mxd. Don't add duplicate messages
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if(errors.Count == 0 || message != errors[errors.Count - 1].message || type != errors[errors.Count - 1].type)
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{
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errors.Add(new ErrorItem(type, message));
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switch(type)
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{
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case ErrorType.Error:
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erroradded = true;
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prefix = "ERROR: ";
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#if DEBUG
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DebugConsole.WriteLine(DebugMessageType.ERROR, message);
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#endif
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break;
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case ErrorType.Warning:
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warningadded = true;
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prefix = "WARNING: ";
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#if DEBUG
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DebugConsole.WriteLine(DebugMessageType.WARNING, message);
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#endif
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break;
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}
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changed = true;
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General.WriteLogLine(prefix + message);
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General.MainWindow.SetWarningsCount(errors.Count, erroradded); //mxd
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}
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//mxd. But still blink the indicator on errors
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else if(type == ErrorType.Error)
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{
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General.MainWindow.SetWarningsCount(errors.Count, true);
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}
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}
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}
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// This returns the list of errors
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/*internal List<ErrorItem> GetErrors()
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{
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lock(this)
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{
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List<ErrorItem> copylist = new List<ErrorItem>(errors);
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return copylist;
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}
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}*/
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//mxd. This returns the list of errors starting at given index
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internal IEnumerable<ErrorItem> GetErrors(int startindex)
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{
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if(startindex >= errors.Count) return new List<ErrorItem>();
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ErrorItem[] result = new ErrorItem[errors.Count - startindex];
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errors.CopyTo(startindex, result, 0, result.Length);
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return result;
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}
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#endregion
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}
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}
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