mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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161 lines
4.8 KiB
C#
161 lines
4.8 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Geometry;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Types;
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#endregion
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namespace CodeImp.DoomBuilder.IO
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{
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internal class UniversalMapSetIO : MapSetIO
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{
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#region ================== Constants
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// Name of the UDMF configuration file
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private const string UDMF_CONFIG_NAME = "UDMF.cfg";
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#endregion
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#region ================== Variables
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private Configuration config;
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public UniversalMapSetIO(WAD wad, MapManager manager) : base(wad, manager)
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{
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// Make configuration
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config = new Configuration();
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// Find a resource named UDMF.cfg
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string[] resnames = General.ThisAssembly.GetManifestResourceNames();
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foreach(string rn in resnames)
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{
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// Found it?
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if(rn.EndsWith(UDMF_CONFIG_NAME, StringComparison.InvariantCultureIgnoreCase))
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{
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// Get a stream from the resource
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Stream udmfcfg = General.ThisAssembly.GetManifestResourceStream(rn);
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StreamReader udmfcfgreader = new StreamReader(udmfcfg, Encoding.ASCII);
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// Load configuration from stream
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config.InputConfiguration(udmfcfgreader.ReadToEnd());
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// Now we add the linedef flags, activations and thing flags
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// to this list, so that these don't show up in the custom
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// fields list either. We use true as dummy value (it has no meaning)
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// Add linedef flags
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foreach(KeyValuePair<string, string> flag in General.Map.Config.LinedefFlags)
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config.WriteSetting("managedfields.linedef." + flag.Key, true);
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// Add linedef activations
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foreach(LinedefActivateInfo activate in General.Map.Config.LinedefActivates)
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config.WriteSetting("managedfields.linedef." + activate.Key, true);
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// Add thing flags
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foreach(KeyValuePair<string, string> flag in General.Map.Config.ThingFlags)
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config.WriteSetting("managedfields.thing." + flag.Key, true);
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// Done
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udmfcfgreader.Dispose();
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udmfcfg.Dispose();
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break;
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}
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}
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}
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#endregion
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#region ================== Properties
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public override int MaxSidedefs { get { return int.MaxValue; } }
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public override int VertexDecimals { get { return 3; } }
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public override string DecimalsFormat { get { return "0.000"; } }
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#endregion
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#region ================== Reading
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// This reads a map from the file and returns a MapSet
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public override MapSet Read(MapSet map, string mapname)
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{
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UniversalStreamReader udmfreader = new UniversalStreamReader();
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// Find the index where first map lump begins
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int firstindex = wad.FindLumpIndex(mapname) + 1;
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// Get the TEXTMAP lump from wad file
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Lump lump = wad.FindLump("TEXTMAP", firstindex);
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if(lump == null) throw new Exception("Could not find required lump TEXTMAP!");
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// Read the UDMF data
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lump.Stream.Seek(0, SeekOrigin.Begin);
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udmfreader.SetKnownCustomTypes = true;
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udmfreader.Read(map, lump.Stream);
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// Return result
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return map;
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}
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#endregion
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#region ================== Writing
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// This writes a MapSet to the file
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public override void Write(MapSet map, string mapname, int position)
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{
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UniversalStreamWriter udmfwriter = new UniversalStreamWriter();
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// Write map to memory stream
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MemoryStream memstream = new MemoryStream();
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memstream.Seek(0, SeekOrigin.Begin);
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udmfwriter.RememberCustomTypes = true;
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udmfwriter.Write(map, memstream, manager.Config.EngineName);
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// Find insert position and remove old lump
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int insertpos = MapManager.RemoveSpecificLump(wad, "TEXTMAP", position, MapManager.TEMP_MAP_HEADER, manager.Config.MapLumpNames);
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if(insertpos == -1) insertpos = position + 1;
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if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
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// Create the lump from memory
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Lump lump = wad.Insert("TEXTMAP", insertpos, (int)memstream.Length);
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lump.Stream.Seek(0, SeekOrigin.Begin);
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memstream.WriteTo(lump.Stream);
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// Done
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memstream.Dispose();
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}
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#endregion
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}
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}
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