mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
559 lines
16 KiB
C#
Executable file
559 lines
16 KiB
C#
Executable file
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Windows.Forms;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Actions;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
using CodeImp.DoomBuilder.Map;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
[EditMode(DisplayName = "Draw Rectangle Mode",
|
|
SwitchAction = "drawrectanglemode",
|
|
ButtonImage = "DrawRectangleMode.png", //mxd
|
|
ButtonOrder = int.MinValue + 3, //mxd
|
|
ButtonGroup = "000_drawing", //mxd
|
|
AllowCopyPaste = false,
|
|
Volatile = true,
|
|
Optional = false)]
|
|
|
|
public class DrawRectangleMode : DrawGeometryMode
|
|
{
|
|
#region ================== Variables
|
|
|
|
protected HintLabel hintlabel;
|
|
protected int bevelwidth;
|
|
protected int currentbevelwidth;
|
|
protected int subdivisions;
|
|
|
|
protected int maxsubdivisions;
|
|
protected int minsubdivisions;
|
|
|
|
protected string undoname = "Rectangle draw";
|
|
protected string shapename = "rectangle";
|
|
|
|
protected Vector2D start;
|
|
protected Vector2D end;
|
|
protected int width;
|
|
protected int height;
|
|
protected int minpointscount;
|
|
protected bool alwaysrendershapehints;
|
|
|
|
private bool blockupdate;
|
|
|
|
// Interface
|
|
private DrawRectangleOptionsPanel panel;
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor/Disposer
|
|
|
|
public DrawRectangleMode()
|
|
{
|
|
snaptogrid = true;
|
|
usefourcardinaldirections = true;
|
|
autoclosedrawing = false;
|
|
}
|
|
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
if(hintlabel != null) hintlabel.Dispose();
|
|
|
|
// Done
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Settings panel
|
|
|
|
protected override void SetupInterface()
|
|
{
|
|
minsubdivisions = 0;
|
|
maxsubdivisions = 16;
|
|
minpointscount = 4;
|
|
|
|
// Load stored settings
|
|
subdivisions = General.Clamp(General.Settings.ReadPluginSetting("drawrectanglemode.subdivisions", 0), minsubdivisions, maxsubdivisions);
|
|
bevelwidth = General.Settings.ReadPluginSetting("drawrectanglemode.bevelwidth", 0);
|
|
currentbevelwidth = bevelwidth;
|
|
|
|
//Add options docker
|
|
panel = new DrawRectangleOptionsPanel();
|
|
panel.MaxSubdivisions = maxsubdivisions;
|
|
panel.MinSubdivisions = minsubdivisions;
|
|
panel.MaxBevelWidth = (int)General.Map.FormatInterface.MaxCoordinate;
|
|
panel.MinBevelWidth = (int)General.Map.FormatInterface.MinCoordinate;
|
|
panel.BevelWidth = bevelwidth;
|
|
panel.Subdivisions = subdivisions;
|
|
panel.OnValueChanged += OptionsPanelOnValueChanged;
|
|
panel.OnContinuousDrawingChanged += OnContinuousDrawingChanged;
|
|
panel.OnShowGuidelinesChanged += OnShowGuidelinesChanged;
|
|
|
|
// Needs to be set after adding the OnContinuousDrawingChanged event...
|
|
panel.ContinuousDrawing = General.Settings.ReadPluginSetting("drawrectanglemode.continuousdrawing", false);
|
|
panel.ShowGuidelines = General.Settings.ReadPluginSetting("drawrectanglemode.showguidelines", false);
|
|
}
|
|
|
|
protected override void AddInterface()
|
|
{
|
|
panel.Register();
|
|
}
|
|
|
|
protected override void RemoveInterface()
|
|
{
|
|
// Store settings
|
|
General.Settings.WritePluginSetting("drawrectanglemode.subdivisions", subdivisions);
|
|
General.Settings.WritePluginSetting("drawrectanglemode.bevelwidth", bevelwidth);
|
|
General.Settings.WritePluginSetting("drawrectanglemode.continuousdrawing", panel.ContinuousDrawing);
|
|
General.Settings.WritePluginSetting("drawrectanglemode.showguidelines", panel.ShowGuidelines);
|
|
|
|
// Remove the buttons
|
|
panel.Unregister();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
override protected void Update()
|
|
{
|
|
if(blockupdate) return;
|
|
|
|
PixelColor stitchcolor = General.Colors.Highlight;
|
|
PixelColor losecolor = General.Colors.Selection;
|
|
|
|
snaptocardinaldirection = General.Interface.ShiftState && General.Interface.AltState; //mxd
|
|
snaptogrid = (snaptocardinaldirection || General.Interface.ShiftState ^ General.Interface.SnapToGrid);
|
|
snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
|
|
|
|
DrawnVertex curp = GetCurrentPosition();
|
|
Vector2D curvertexpos = curp.pos;
|
|
float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale;
|
|
|
|
curp.pos = curp.pos.GetRotated(-General.Map.Grid.GridRotate);
|
|
|
|
// Render drawing lines
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
PixelColor color = snaptonearest ? stitchcolor : losecolor;
|
|
|
|
if (points.Count == 1)
|
|
{
|
|
UpdateReferencePoints(points[0], curp);
|
|
|
|
Vector2D[] shape = GetShape(start, end);
|
|
|
|
Vector2D startrotated = start.GetRotated(General.Map.Grid.GridRotate);
|
|
Vector2D endrotated = end.GetRotated(General.Map.Grid.GridRotate);
|
|
|
|
// Rotate the shape to fit the grid rotation
|
|
for (int i = 0; i < shape.Length; i++)
|
|
shape[i] = shape[i].GetRotated(General.Map.Grid.GridRotate);
|
|
|
|
// Render guidelines
|
|
if(showguidelines)
|
|
RenderGuidelines(startrotated, endrotated, General.Colors.Guideline.WithAlpha(80), -General.Map.Grid.GridRotate);
|
|
|
|
//render shape
|
|
for(int i = 1; i < shape.Length; i++)
|
|
renderer.RenderLine(shape[i - 1], shape[i], LINE_THICKNESS, color, true);
|
|
|
|
//vertices
|
|
for(int i = 0; i < shape.Length; i++)
|
|
renderer.RenderRectangleFilled(new RectangleF((float)(shape[i].x - vsize), (float)(shape[i].y - vsize), vsize * 2.0f, vsize * 2.0f), color, true);
|
|
|
|
//and labels
|
|
if(shape.Length == 2)
|
|
{
|
|
// Render label for line
|
|
labels[0].Move(startrotated, endrotated);
|
|
renderer.RenderText(labels[0].TextLabel);
|
|
}
|
|
else if(shape.Length > 3)
|
|
{
|
|
// Render labels for rectangle
|
|
Vector2D[] labelCoords = { startrotated, new Vector2D(end.x, start.y).GetRotated(General.Map.Grid.GridRotate), endrotated, new Vector2D(start.x, end.y).GetRotated(General.Map.Grid.GridRotate), startrotated };
|
|
|
|
for (int i = 1; i < 5; i++)
|
|
{
|
|
labels[i - 1].Move(labelCoords[i], labelCoords[i - 1]);
|
|
renderer.RenderText(labels[i - 1].TextLabel);
|
|
}
|
|
|
|
//got beveled corners?
|
|
if(alwaysrendershapehints || shape.Length > minpointscount + 1)
|
|
{
|
|
//render hint
|
|
if(width > 64 * vsize && height > 16 * vsize)
|
|
{
|
|
hintlabel.Move(startrotated, endrotated);
|
|
hintlabel.Text = GetHintText();
|
|
renderer.RenderText(hintlabel.TextLabel);
|
|
}
|
|
|
|
//and shape corners
|
|
for(int i = 0; i < 4; i++)
|
|
renderer.RenderRectangleFilled(new RectangleF((float)(labelCoords[i].x - vsize), (float)(labelCoords[i].y - vsize), vsize * 2.0f, vsize * 2.0f), General.Colors.InfoLine, true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Render vertex at points[0]
|
|
renderer.RenderRectangleFilled(new RectangleF((float)(start.x - vsize), (float)(start.y - vsize), vsize * 2.0f, vsize * 2.0f), General.Colors.InfoLine, true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Render vertex at cursor
|
|
renderer.RenderRectangleFilled(new RectangleF((float)(curvertexpos.x - vsize), (float)(curvertexpos.y - vsize), vsize * 2.0f, vsize * 2.0f), color, true);
|
|
}
|
|
|
|
// Done
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Done
|
|
renderer.Present();
|
|
}
|
|
|
|
protected virtual Vector2D[] GetShape(Vector2D pStart, Vector2D pEnd)
|
|
{
|
|
//no shape
|
|
if(pStart == pEnd)
|
|
{
|
|
currentbevelwidth = 0;
|
|
return new Vector2D[0];
|
|
}
|
|
|
|
//line
|
|
if(pEnd.x == pStart.x || pEnd.y == pStart.y)
|
|
{
|
|
currentbevelwidth = 0;
|
|
return new[] { pStart, pEnd };
|
|
}
|
|
|
|
//no corners
|
|
if(bevelwidth == 0)
|
|
{
|
|
currentbevelwidth = 0;
|
|
return new[] { pStart, new Vector2D(pStart.x, pEnd.y), pEnd, new Vector2D(pEnd.x, pStart.y), pStart };
|
|
}
|
|
|
|
//got corners. TODO: check point order
|
|
bool reverse = false;
|
|
currentbevelwidth = Math.Min(Math.Abs(bevelwidth), Math.Min(width, height) / 2);
|
|
|
|
if(bevelwidth < 0)
|
|
{
|
|
currentbevelwidth *= -1;
|
|
reverse = true;
|
|
}
|
|
|
|
List<Vector2D> shape = new List<Vector2D>();
|
|
|
|
//top-left corner
|
|
shape.AddRange(GetCornerPoints(pStart, currentbevelwidth, currentbevelwidth, !reverse));
|
|
|
|
//top-right corner
|
|
shape.AddRange(GetCornerPoints(new Vector2D(pEnd.x, pStart.y), -currentbevelwidth, currentbevelwidth, reverse));
|
|
|
|
//bottom-right corner
|
|
shape.AddRange(GetCornerPoints(pEnd, -currentbevelwidth, -currentbevelwidth, !reverse));
|
|
|
|
//bottom-left corner
|
|
shape.AddRange(GetCornerPoints(new Vector2D(pStart.x, pEnd.y), currentbevelwidth, -currentbevelwidth, reverse));
|
|
|
|
//closing point
|
|
shape.Add(shape[0]);
|
|
|
|
return shape.ToArray();
|
|
}
|
|
|
|
private Vector2D[] GetCornerPoints(Vector2D startPoint, int bevel_width, int bevel_height, bool reverse)
|
|
{
|
|
Vector2D[] points;
|
|
Vector2D center = (bevelwidth > 0 ? new Vector2D(startPoint.x + bevel_width, startPoint.y + bevel_height) : startPoint);
|
|
double curAngle = Angle2D.PI;
|
|
|
|
int steps = subdivisions + 2;
|
|
points = new Vector2D[steps];
|
|
double stepAngle = Angle2D.PIHALF / (subdivisions + 1);
|
|
|
|
for(int i = 0; i < steps; i++)
|
|
{
|
|
points[i] = new Vector2D(center.x + Math.Sin(curAngle) * bevel_width, center.y + Math.Cos(curAngle) * bevel_height);
|
|
curAngle += stepAngle;
|
|
}
|
|
|
|
if(reverse) Array.Reverse(points);
|
|
return points;
|
|
}
|
|
|
|
protected virtual string GetHintText()
|
|
{
|
|
List<string> result = new List<string>();
|
|
if(bevelwidth != 0) result.Add("BVL: " + bevelwidth);
|
|
if(subdivisions != 0) result.Add("SUB: " + subdivisions);
|
|
|
|
return string.Join("; ", result.ToArray());
|
|
}
|
|
|
|
// Update top-left and bottom-right points, which define drawing shape
|
|
private void UpdateReferencePoints(DrawnVertex p1, DrawnVertex p2)
|
|
{
|
|
if(!p1.pos.IsFinite() || !p2.pos.IsFinite()) return;
|
|
|
|
// Make sure start always stays at left and up from the end
|
|
if (p1.pos.x < p2.pos.x)
|
|
{
|
|
start.x = p1.pos.x;
|
|
end.x = p2.pos.x;
|
|
}
|
|
else
|
|
{
|
|
start.x = p2.pos.x;
|
|
end.x = p1.pos.x;
|
|
}
|
|
|
|
if(p1.pos.y < p2.pos.y)
|
|
{
|
|
start.y = p1.pos.y;
|
|
end.y = p2.pos.y;
|
|
}
|
|
else
|
|
{
|
|
start.y = p2.pos.y;
|
|
end.y = p1.pos.y;
|
|
}
|
|
|
|
// Update size
|
|
width = (int)Math.Round(end.x - start.x);
|
|
height = (int)Math.Round(end.y - start.y);
|
|
}
|
|
|
|
// This draws a point at a specific location
|
|
override public bool DrawPointAt(Vector2D pos, bool stitch, bool stitchline)
|
|
{
|
|
if(pos.x < General.Map.Config.LeftBoundary || pos.x > General.Map.Config.RightBoundary ||
|
|
pos.y > General.Map.Config.TopBoundary || pos.y < General.Map.Config.BottomBoundary)
|
|
return false;
|
|
|
|
DrawnVertex newpoint = new DrawnVertex();
|
|
newpoint.pos = pos.GetRotated(-General.Map.Grid.GridRotate);
|
|
newpoint.stitch = true; //stitch
|
|
newpoint.stitchline = stitchline;
|
|
points.Add(newpoint);
|
|
|
|
if (points.Count == 1) //add point and labels
|
|
{
|
|
labels.AddRange(new[] { new LineLengthLabel(false, true), new LineLengthLabel(false, true), new LineLengthLabel(false, true), new LineLengthLabel(false, true) });
|
|
hintlabel = new HintLabel(General.Colors.InfoLine);
|
|
Update();
|
|
}
|
|
else if(points[0].pos == points[1].pos) //nothing is drawn
|
|
{
|
|
points = new List<DrawnVertex>();
|
|
FinishDraw();
|
|
}
|
|
else
|
|
{
|
|
//create vertices for final shape.
|
|
UpdateReferencePoints(points[0], newpoint);
|
|
points = new List<DrawnVertex>(); //clear points
|
|
Vector2D[] shape = GetShape(start, end);
|
|
|
|
// Rotate the shape to fit the grid rotation
|
|
for (int i = 0; i < shape.Length; i++)
|
|
shape[i] = shape[i].GetRotated(General.Map.Grid.GridRotate);
|
|
|
|
// We don't want base.DrawPointAt to call Update() here, because it will mess labels[]
|
|
// and trigger shape.Count number of display redraws...
|
|
blockupdate = true;
|
|
foreach(Vector2D t in shape) base.DrawPointAt(t, true, true);
|
|
blockupdate = false;
|
|
|
|
FinishDraw();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
override public void RemovePoint()
|
|
{
|
|
if(points.Count > 0) points.RemoveAt(points.Count - 1);
|
|
if(labels.Count > 0) labels = new List<LineLengthLabel>();
|
|
Update();
|
|
}
|
|
|
|
public override void RemoveFirstPoint()
|
|
{
|
|
RemovePoint();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Events
|
|
|
|
override public void OnAccept()
|
|
{
|
|
Cursor.Current = Cursors.AppStarting;
|
|
General.Settings.FindDefaultDrawSettings();
|
|
|
|
// When we have a rectangle or a line
|
|
if(points.Count > minpointscount || points.Count == 2)
|
|
{
|
|
// Make undo for the draw
|
|
General.Map.UndoRedo.CreateUndo(undoname);
|
|
|
|
// Make an analysis and show info
|
|
string[] adjectives = new[]
|
|
{ "beautiful", "lovely", "romantic", "stylish", "cheerful", "comical",
|
|
"awesome", "accurate", "adorable", "adventurous", "attractive", "cute",
|
|
"elegant", "glamorous", "gorgeous", "handsome", "magnificent", "unusual",
|
|
"outstanding", "mysterious", "amusing", "charming", "fantastic", "jolly" };
|
|
string word = adjectives[new Random().Next(adjectives.Length - 1)];
|
|
string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " " + shapename + ".");
|
|
|
|
// Make the drawing
|
|
if(Tools.DrawLines(points, true, BuilderPlug.Me.AutoAlignTextureOffsetsOnCreate))
|
|
{
|
|
// Snap to map format accuracy
|
|
General.Map.Map.SnapAllToAccuracy();
|
|
|
|
// Clear selection
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
// Update cached values
|
|
General.Map.Map.Update();
|
|
|
|
//mxd. Outer sectors may require some splittin...
|
|
if(General.Settings.SplitJoinedSectors) Tools.SplitOuterSectors(General.Map.Map.GetMarkedLinedefs(true));
|
|
|
|
// Edit new sectors?
|
|
List<Sector> newsectors = General.Map.Map.GetMarkedSectors(true);
|
|
if(BuilderPlug.Me.EditNewSector && (newsectors.Count > 0))
|
|
General.Interface.ShowEditSectors(newsectors);
|
|
|
|
// Update the used textures
|
|
General.Map.Data.UpdateUsedTextures();
|
|
|
|
//mxd
|
|
General.Map.Renderer2D.UpdateExtraFloorFlag();
|
|
|
|
// Map is changed
|
|
General.Map.IsChanged = true;
|
|
}
|
|
else
|
|
{
|
|
// Drawing failed
|
|
// NOTE: I have to call this twice, because the first time only cancels this volatile mode
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
}
|
|
}
|
|
|
|
// Done
|
|
Cursor.Current = Cursors.Default;
|
|
|
|
if(continuousdrawing)
|
|
{
|
|
// Reset settings
|
|
points.Clear();
|
|
labels.Clear();
|
|
drawingautoclosed = false;
|
|
|
|
// Redraw display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
else
|
|
{
|
|
// Return to original mode
|
|
General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
|
|
}
|
|
}
|
|
|
|
public override void OnDisengage()
|
|
{
|
|
if(hintlabel != null) hintlabel.Dispose();
|
|
base.OnDisengage();
|
|
}
|
|
|
|
public override void OnHelp()
|
|
{
|
|
General.ShowHelp("/gzdb/features/classic_modes/mode_drawrect.html");
|
|
}
|
|
|
|
private void OptionsPanelOnValueChanged(object sender, EventArgs eventArgs)
|
|
{
|
|
bevelwidth = panel.BevelWidth;
|
|
subdivisions = panel.Subdivisions;
|
|
Update();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
[BeginAction("increasesubdivlevel")]
|
|
protected virtual void IncreaseSubdivLevel()
|
|
{
|
|
if(subdivisions < maxsubdivisions)
|
|
{
|
|
subdivisions++;
|
|
panel.Subdivisions = subdivisions;
|
|
Update();
|
|
}
|
|
}
|
|
|
|
[BeginAction("decreasesubdivlevel")]
|
|
protected virtual void DecreaseSubdivLevel()
|
|
{
|
|
if(subdivisions > minsubdivisions)
|
|
{
|
|
subdivisions--;
|
|
panel.Subdivisions = subdivisions;
|
|
Update();
|
|
}
|
|
}
|
|
|
|
[BeginAction("increasebevel")]
|
|
protected virtual void IncreaseBevel()
|
|
{
|
|
if(points.Count < 2 || currentbevelwidth == bevelwidth || bevelwidth < 0)
|
|
{
|
|
bevelwidth = Math.Min(bevelwidth + General.Map.Grid.GridSize, panel.MaxBevelWidth);
|
|
panel.BevelWidth = bevelwidth;
|
|
Update();
|
|
}
|
|
}
|
|
|
|
[BeginAction("decreasebevel")]
|
|
protected virtual void DecreaseBevel()
|
|
{
|
|
if(currentbevelwidth == bevelwidth || bevelwidth > 0)
|
|
{
|
|
bevelwidth = Math.Max(bevelwidth - General.Map.Grid.GridSize, panel.MinBevelWidth);
|
|
panel.BevelWidth = bevelwidth;
|
|
Update();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
}
|