mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 22:22:32 +00:00
283 lines
6.6 KiB
C#
283 lines
6.6 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Drawing;
|
|
using System.Drawing.Imaging;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.IO;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
internal class DataManager : IDisposable
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Data containers
|
|
private List<DataReader> containers;
|
|
|
|
// Palette
|
|
private Playpal palette;
|
|
|
|
// Textures
|
|
private Dictionary<long, ImageData> textures;
|
|
|
|
// Flats
|
|
private Dictionary<long, ImageData> flats;
|
|
|
|
// Sprites
|
|
private Dictionary<long, ImageData> sprites;
|
|
|
|
// Disposing
|
|
private bool isdisposed = false;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
// Disposing
|
|
public bool IsDisposed { get { return isdisposed; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public DataManager()
|
|
{
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
public void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
Unload();
|
|
|
|
// Done
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Loading / Unloading
|
|
|
|
// This loads all data resources
|
|
public void Load(DataLocationList configlist, DataLocationList maplist, DataLocation maplocation)
|
|
{
|
|
DataLocationList all = DataLocationList.Combined(configlist, maplist);
|
|
all.Add(maplocation);
|
|
Load(all);
|
|
}
|
|
|
|
// This loads all data resources
|
|
public void Load(DataLocationList configlist, DataLocationList maplist)
|
|
{
|
|
DataLocationList all = DataLocationList.Combined(configlist, maplist);
|
|
Load(all);
|
|
}
|
|
|
|
// This loads all data resources
|
|
public void Load(DataLocationList locations)
|
|
{
|
|
DataReader c;
|
|
|
|
// Create collections
|
|
containers = new List<DataReader>();
|
|
textures = new Dictionary<long, ImageData>();
|
|
flats = new Dictionary<long, ImageData>();
|
|
sprites = new Dictionary<long, ImageData>();
|
|
|
|
// Go for all locations
|
|
foreach(DataLocation dl in locations)
|
|
{
|
|
// Nothing chosen yet
|
|
c = null;
|
|
|
|
// TODO: Make this work more elegant using reflection.
|
|
// Make DataLocation.type of type Type and assign the
|
|
// types of the desired reader classes.
|
|
|
|
// Choose container type
|
|
switch(dl.type)
|
|
{
|
|
// WAD file container
|
|
case DataLocation.RESOURCE_WAD:
|
|
c = new WADReader(dl);
|
|
break;
|
|
|
|
// Directory container
|
|
case DataLocation.RESOURCE_DIRECTORY:
|
|
c = new DirectoryReader(dl);
|
|
break;
|
|
}
|
|
|
|
// Add container
|
|
if(c != null) containers.Add(c);
|
|
}
|
|
|
|
// Load stuff
|
|
General.WriteLogLine("Loading PLAYPAL palette...");
|
|
LoadPalette();
|
|
General.WriteLogLine("Loading textures...");
|
|
LoadTextures();
|
|
}
|
|
|
|
// This unloads all data
|
|
public void Unload()
|
|
{
|
|
// Dispose resources
|
|
foreach(KeyValuePair<long, ImageData> i in textures) i.Value.Dispose();
|
|
foreach(KeyValuePair<long, ImageData> i in flats) i.Value.Dispose();
|
|
foreach(KeyValuePair<long, ImageData> i in sprites) i.Value.Dispose();
|
|
palette = null;
|
|
|
|
// Dispose containers
|
|
foreach(DataReader c in containers) c.Dispose();
|
|
containers.Clear();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Suspend / Resume
|
|
|
|
// This suspends a data resource location
|
|
public void SuspendLocation(string location)
|
|
{
|
|
// Go for all containers
|
|
foreach(DataReader d in containers)
|
|
{
|
|
// Check if this is the location to suspend
|
|
if(string.Compare(d.Location.location, location, true) == 0)
|
|
{
|
|
// Suspend
|
|
General.WriteLogLine("Suspended data resource '" + location + "'");
|
|
d.Suspend();
|
|
return;
|
|
}
|
|
}
|
|
|
|
General.WriteLogLine("WARNING: Cannot suspended data resource '" + location + "', no such location opened!");
|
|
}
|
|
|
|
// This resume a data resource location
|
|
public void ResumeLocation(string location)
|
|
{
|
|
// Go for all containers
|
|
foreach(DataReader d in containers)
|
|
{
|
|
// Check if this is the location to resume
|
|
if(string.Compare(d.Location.location, location, true) == 0)
|
|
{
|
|
// Resume
|
|
General.WriteLogLine("Resumed data resource '" + location + "'");
|
|
d.Resume();
|
|
return;
|
|
}
|
|
}
|
|
|
|
General.WriteLogLine("WARNING: Cannot resume data resource '" + location + "', no such location opened!");
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Palette
|
|
|
|
// This loads the PLAYPAL palette
|
|
private void LoadPalette()
|
|
{
|
|
// Go for all opened containers
|
|
for(int i = containers.Count - 1; i >= 0; i--)
|
|
{
|
|
// Load palette
|
|
palette = containers[i].LoadPalette();
|
|
if(palette != null) break;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Textures
|
|
|
|
// This loads the textures
|
|
private void LoadTextures()
|
|
{
|
|
PatchNames pnames;
|
|
ICollection<ImageData> images;
|
|
|
|
// Go for all opened containers
|
|
foreach(DataReader dr in containers)
|
|
{
|
|
// Load PNAMES info
|
|
// Note that pnames is NOT set to null in the loop
|
|
// because if a container has no pnames, the pnames
|
|
// of the previous (higher) container should be used.
|
|
pnames = dr.LoadPatchNames();
|
|
if(pnames != null)
|
|
{
|
|
// Load textures
|
|
images = dr.LoadTextures(pnames);
|
|
if(images != null)
|
|
{
|
|
// Go for all textures
|
|
foreach(ImageData img in images)
|
|
{
|
|
// Add or replace in textures list
|
|
textures.Remove(img.LongName);
|
|
textures.Add(img.LongName, img);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This returns a specific patch stream
|
|
public Stream GetPatchData(string pname)
|
|
{
|
|
Stream patch;
|
|
|
|
// Go for all opened containers
|
|
for(int i = containers.Count - 1; i >= 0; i--)
|
|
{
|
|
// This contain provides this patch?
|
|
patch = containers[i].GetPatchData(pname);
|
|
if(patch != null) return patch;
|
|
}
|
|
|
|
// No such patch found
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|