mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
177 lines
4 KiB
C#
177 lines
4 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using SlimDX.Direct3D;
|
|
using System.Drawing;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Map
|
|
{
|
|
internal class Vertex : IDisposable
|
|
{
|
|
#region ================== Constants
|
|
|
|
public const int BUFFERVERTICES = 1;
|
|
public const int RENDERPRIMITIVES = 1;
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Map
|
|
private MapSet map;
|
|
|
|
// List items
|
|
private LinkedListNode<Vertex> mainlistitem;
|
|
|
|
// Position
|
|
private int x, y;
|
|
private Vector2D pos;
|
|
|
|
// References
|
|
private LinkedList<Linedef> linedefs;
|
|
|
|
// Disposing
|
|
private bool isdisposed = false;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public MapSet Map { get { return map; } }
|
|
public ICollection<Linedef> Linedefs { get { return linedefs; } }
|
|
public Vector2D Position { get { return pos; } }
|
|
public int X { get { return x; } }
|
|
public int Y { get { return y; } }
|
|
public bool IsDisposed { get { return isdisposed; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public Vertex(MapSet map, LinkedListNode<Vertex> listitem, int x, int y)
|
|
{
|
|
// Initialize
|
|
this.map = map;
|
|
this.linedefs = new LinkedList<Linedef>();
|
|
this.mainlistitem = listitem;
|
|
this.pos = new Vector2D(x, y);
|
|
this.x = x;
|
|
this.y = y;
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Diposer
|
|
public void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Already set isdisposed so that changes can be prohibited
|
|
isdisposed = true;
|
|
|
|
// Remove from main list
|
|
mainlistitem.List.Remove(mainlistitem);
|
|
|
|
// Dispose the lines that are attached to this vertex
|
|
// because a linedef cannot exist without 2 vertices.
|
|
foreach(Linedef l in linedefs) l.Dispose();
|
|
|
|
// Clean up
|
|
linedefs = null;
|
|
mainlistitem = null;
|
|
map = null;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Management
|
|
|
|
// This attaches a linedef and returns the listitem
|
|
public LinkedListNode<Linedef> AttachLinedef(Linedef l) { return linedefs.AddLast(l); }
|
|
|
|
// This detaches a linedef
|
|
public void DetachLinedef(LinkedListNode<Linedef> l)
|
|
{
|
|
// Not disposing?
|
|
if(!isdisposed)
|
|
{
|
|
// Remove linedef
|
|
linedefs.Remove(l);
|
|
|
|
// No more linedefs left?
|
|
if(linedefs.Count == 0)
|
|
{
|
|
// This vertex is now useless, dispose it
|
|
this.Dispose();
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This returns the distance from given coordinates
|
|
public float DistanceToSq(Vector2D p)
|
|
{
|
|
Vector2D delta = p - pos;
|
|
return delta.GetLengthSq();
|
|
}
|
|
|
|
// This returns the distance from given coordinates
|
|
public float DistanceTo(Vector2D p)
|
|
{
|
|
Vector2D delta = p - pos;
|
|
return delta.GetLength();
|
|
}
|
|
|
|
// This finds the line closest to the specified position
|
|
public Linedef NearestLinedef(Vector2D pos) { return MapSet.NearestLinedef(linedefs, pos); }
|
|
|
|
#endregion
|
|
|
|
#region ================== Changes
|
|
|
|
// This moves the vertex
|
|
public void Move(int newx, int newy)
|
|
{
|
|
// Change position
|
|
x = newx;
|
|
y = newy;
|
|
pos = new Vector2D(newx, newy);
|
|
|
|
// Let all lines know they need an update
|
|
foreach(Linedef l in linedefs) l.NeedUpdate();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|