mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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a9c64fe521
Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped. Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered. Added Preferences -> Appearance -> "Things transparency (Things mode)" slider. Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)". Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png). Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat). |
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.. | ||
Compilers | ||
Configurations | ||
Plugins | ||
Scripting | ||
Setup | ||
Snippets/acs | ||
Sprites | ||
Textures | ||
DevIL.dll | ||
GPL.txt | ||
GZBuilder.default.cfg | ||
ScintillaNET.3.5.dll | ||
SharpCompress.3.5.dll | ||
SlimDX.dll | ||
Updater.exe | ||
Updater.ini |