UltimateZoneBuilder/Source/Core/Data/WADReader.cs
MaxED 6b765f5a27 Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
Added some boilerplate to UniversalParser and PK3FileImage.
Internal: ImageSelectorControl now has "UsePreviews" property.
Internal: added ConfigurablePictureBox.
Updated ZDoom_DECORATE.cfg.
2014-11-25 11:52:01 +00:00

928 lines
27 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.ZDoom;
using CodeImp.DoomBuilder.GZBuilder.Data;
using System.Text.RegularExpressions;
#endregion
namespace CodeImp.DoomBuilder.Data
{
internal sealed class WADReader : DataReader
{
#region ================== Constants
#endregion
#region ================== Structures
private struct LumpRange
{
public int start;
public int end;
}
#endregion
#region ================== Variables
// Source
private WAD file;
private bool is_iwad;
private bool strictpatches;
// Lump ranges
private List<LumpRange> flatranges;
private List<LumpRange> invertedflatranges; //mxd
private List<LumpRange> patchranges;
private List<LumpRange> spriteranges;
private List<LumpRange> textureranges;
private List<LumpRange> colormapranges;
private List<LumpRange> voxelranges; //mxd
#endregion
#region ================== Properties
public bool IsIWAD { get { return is_iwad; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public WADReader(DataLocation dl) : base(dl)
{
General.WriteLogLine("Opening WAD resource '" + location.location + "'");
if(!File.Exists(location.location))
throw new FileNotFoundException("Could not find the file \"" + location.location + "\"", location.location);
// Initialize
file = new WAD(location.location, true);
is_iwad = (file.Type == WAD.TYPE_IWAD);
strictpatches = dl.option1;
patchranges = new List<LumpRange>();
spriteranges = new List<LumpRange>();
flatranges = new List<LumpRange>();
textureranges = new List<LumpRange>();
colormapranges = new List<LumpRange>();
voxelranges = new List<LumpRange>(); //mxd
// Find ranges
FindRanges(patchranges, General.Map.Config.PatchRanges, "patches");
FindRanges(spriteranges, General.Map.Config.SpriteRanges, "sprites");
FindRanges(flatranges, General.Map.Config.FlatRanges, "flats");
FindRanges(textureranges, General.Map.Config.TextureRanges, "textures");
FindRanges(colormapranges, General.Map.Config.ColormapRanges, "colormaps");
FindRanges(voxelranges, General.Map.Config.VoxelRanges, "voxels");
//mxd
invertedflatranges = new List<LumpRange>();
if(flatranges.Count > 0) {
//add range before the first flatrange
if (flatranges[0].start > 0) {
LumpRange range = new LumpRange {start = 0, end = flatranges[0].start - 1};
invertedflatranges.Add(range);
}
//add ranges between flatranges
for(int i = 1; i < flatranges.Count; i++) {
LumpRange range = new LumpRange { start = flatranges[i - 1].end + 1, end = flatranges[i].start - 1 };
invertedflatranges.Add(range);
}
//add range after the last flatrange
if(flatranges[flatranges.Count - 1].end < file.Lumps.Count - 1) {
LumpRange range = new LumpRange { start = flatranges[flatranges.Count - 1].end + 1, end = file.Lumps.Count - 1 };
invertedflatranges.Add(range);
}
} else { // No flat ranges? Make one giant range then...
LumpRange range = new LumpRange {start = 0, end = file.Lumps.Count - 1};
invertedflatranges.Add(range);
}
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
General.WriteLogLine("Closing WAD resource '" + location.location + "'");
// Clean up
file.Dispose();
// Done
base.Dispose();
}
}
#endregion
#region ================== Management
// Return a short name for this data location
public override string GetTitle()
{
return Path.GetFileName(location.location);
}
// This suspends use of this resource
public override void Suspend()
{
file.Dispose();
base.Suspend();
}
// This resumes use of this resource
public override void Resume()
{
file = new WAD(location.location, true);
is_iwad = (file.Type == WAD.TYPE_IWAD);
base.Resume();
}
// This fills a ranges list
private void FindRanges(List<LumpRange> ranges, IDictionary rangeinfos, string rangename)
{
Dictionary<LumpRange, KeyValuePair<string, string>> failedranges = new Dictionary<LumpRange, KeyValuePair<string, string>>(); //mxd
Dictionary<int, bool> successfulrangestarts = new Dictionary<int, bool>(); //mxd
Dictionary<int, bool> failedrangestarts = new Dictionary<int, bool>(); //mxd
foreach(DictionaryEntry r in rangeinfos)
{
// Read start and end
string rangestart = General.Map.Config.ReadSetting(rangename + "." + r.Key + ".start", "");
string rangeend = General.Map.Config.ReadSetting(rangename + "." + r.Key + ".end", "");
if((rangestart.Length > 0) && (rangeend.Length > 0))
{
// Find ranges
int startindex = file.FindLumpIndex(rangestart);
while(startindex > -1)
{
LumpRange range = new LumpRange();
range.start = startindex;
range.end = file.FindLumpIndex(rangeend, startindex);
if(range.end > -1)
{
if(!successfulrangestarts.ContainsKey(startindex)) successfulrangestarts.Add(startindex, false); //mxd
ranges.Add(range);
startindex = file.FindLumpIndex(rangestart, range.end);
}
else
{
//mxd
if (!failedrangestarts.ContainsKey(startindex))
{
failedranges.Add(range, new KeyValuePair<string, string>(rangestart, rangeend)); //mxd
failedrangestarts.Add(startindex, false);
}
startindex = -1;
}
}
}
}
//mxd. Display warnings for unclosed ranges
foreach (KeyValuePair<LumpRange, KeyValuePair<string, string>> group in failedranges)
{
if(successfulrangestarts.ContainsKey(group.Key.start)) continue;
General.ErrorLogger.Add(ErrorType.Warning, "'" + group.Value.Key + "' range at index " + group.Key.start + " is not closed in '" + location.location + "' ('" + group.Value.Value + "' marker is missing)!");
}
}
#endregion
#region ================== Palette
// This loads the PLAYPAL palette
public override Playpal LoadPalette()
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Look for a lump named PLAYPAL
Lump lump = file.FindLump("PLAYPAL");
if(lump != null) return new Playpal(lump.Stream); // Read the PLAYPAL from stream
return null; // No palette
}
#endregion
#region ================== Colormaps
// This loads the textures
public override ICollection<ImageData> LoadColormaps()
{
List<ImageData> images = new List<ImageData>();
string rangestart, rangeend;
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Read ranges from configuration
foreach(DictionaryEntry r in General.Map.Config.ColormapRanges)
{
// Read start and end
rangestart = General.Map.Config.ReadSetting("colormaps." + r.Key + ".start", "");
rangeend = General.Map.Config.ReadSetting("colormaps." + r.Key + ".end", "");
if((rangestart.Length > 0) && (rangeend.Length > 0))
{
// Load texture range
LoadColormapsRange(rangestart, rangeend, ref images);
}
}
// Add images to the container-specific texture set
foreach(ImageData img in images)
textureset.AddFlat(img);
// Return result
return images;
}
// This loads a range of colormaps
private void LoadColormapsRange(string startlump, string endlump, ref List<ImageData> images)
{
int startindex, endindex;
ColormapImage image;
// Continue until no more start can be found
startindex = file.FindLumpIndex(startlump);
while(startindex > -1)
{
// Find end index
endindex = file.FindLumpIndex(endlump, startindex + 1);
if(endindex > -1)
{
// Go for all lumps between start and end exclusive
for(int i = startindex + 1; i < endindex; i++)
{
// Lump not zero-length?
if(file.Lumps[i].Length > 0)
{
// Make the image object
image = new ColormapImage(file.Lumps[i].Name);
// Add image to collection
images.Add(image);
}
}
}
// Find the next start
startindex = file.FindLumpIndex(startlump, startindex + 1);
}
}
// This finds and returns a colormap stream
public override Stream GetColormapData(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
Lump lump;
// Strictly read patches only between C_START and C_END?
if(strictpatches)
{
// Find the lump in ranges
foreach(LumpRange range in colormapranges)
{
lump = file.FindLump(pname, range.start, range.end);
if(lump != null) return lump.Stream;
}
}
else
{
// Find the lump anywhere
lump = file.FindLump(pname);
if(lump != null) return lump.Stream;
}
return null;
}
#endregion
#region ================== Textures
// This loads the textures
public override ICollection<ImageData> LoadTextures(PatchNames pnames)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
List<ImageData> images = new List<ImageData>();
int lumpindex;
Lump lump;
float defaultscale = General.Map.Config.DefaultTextureScale; //mxd
// Load two sets of textures, if available
lump = file.FindLump("TEXTURE1");
if(lump != null) LoadTextureSet("TEXTURE1", lump.Stream, ref images, pnames);
lump = file.FindLump("TEXTURE2");
if(lump != null) LoadTextureSet("TEXTURE2", lump.Stream, ref images, pnames);
// Read ranges from configuration
foreach(LumpRange range in textureranges)
{
// Go for all lumps between start and end exclusive
for(int i = range.start + 1; i < range.end; i++) {
// Lump not zero length?
if(file.Lumps[i].Length > 0) {
// Make the image
SimpleTextureImage image = new SimpleTextureImage(file.Lumps[i].Name, file.Lumps[i].Name, defaultscale, defaultscale);
// Add image to collection
images.Add(image);
} else {
// Can't load image without size
General.ErrorLogger.Add(ErrorType.Error, "Can't load texture '" + file.Lumps[i].Name + "' because it doesn't contain any data.");
}
}
}
// Load TEXTURES lump file
lumpindex = file.FindLumpIndex("TEXTURES");
while(lumpindex > -1)
{
MemoryStream filedata = new MemoryStream(file.Lumps[lumpindex].Stream.ReadAllBytes());
WADReader.LoadHighresTextures(filedata, "TEXTURES", ref images, null, null);
filedata.Dispose();
// Find next
lumpindex = file.FindLumpIndex("TEXTURES", lumpindex + 1);
}
// Add images to the container-specific texture set
foreach(ImageData img in images)
textureset.AddTexture(img);
// Return result
return images;
}
// This loads the texture definitions from a TEXTURES lump
public static void LoadHighresTextures(Stream stream, string filename, ref List<ImageData> images, Dictionary<long, ImageData> textures, Dictionary<long, ImageData> flats)
{
// Parse the data
TexturesParser parser = new TexturesParser();
parser.Parse(stream, filename);
// Make the textures
foreach(TextureStructure t in parser.Textures)
{
if(t.Name.Length > 0)
{
// Add the texture
ImageData img = t.MakeImage();
images.Add(img);
}
else
{
// Can't load image without name
General.ErrorLogger.Add(ErrorType.Error, "Can't load an unnamed texture from \"" + filename + "\". Please consider giving names to your resources.");
}
}
}
// This loads a set of textures
public static void LoadTextureSet(string sourcename, Stream texturedata, ref List<ImageData> images, PatchNames pnames)
{
BinaryReader reader = new BinaryReader(texturedata);
int flags, width, height, patches, px, py, pi;
uint numtextures;
byte scalebytex, scalebytey;
float scalex, scaley, defaultscale;
byte[] namebytes;
TextureImage image = null;
bool strifedata;
if(texturedata.Length == 0) return;
// Determine default scale
defaultscale = General.Map.Config.DefaultTextureScale;
// Get number of textures
texturedata.Seek(0, SeekOrigin.Begin);
numtextures = reader.ReadUInt32();
// Skip offset bytes (we will read all textures sequentially)
texturedata.Seek(4 * numtextures, SeekOrigin.Current);
// Go for all textures defined in this lump
for(uint i = 0; i < numtextures; i++)
{
// Read texture properties
namebytes = reader.ReadBytes(8);
flags = reader.ReadUInt16();
scalebytex = reader.ReadByte();
scalebytey = reader.ReadByte();
width = reader.ReadInt16();
height = reader.ReadInt16();
patches = reader.ReadInt16();
// Check for doom or strife data format
if(patches == 0)
{
// Ignore 2 bytes and then read number of patches
texturedata.Seek(2, SeekOrigin.Current);
patches = reader.ReadInt16();
strifedata = false;
}
else
{
// Texture data is in strife format
strifedata = true;
}
// Determine actual scales
if(scalebytex == 0) scalex = defaultscale; else scalex = 1f / (scalebytex / 8f);
if(scalebytey == 0) scaley = defaultscale; else scaley = 1f / (scalebytey / 8f);
// Validate data
if((width > 0) && (height > 0) && (patches > 0) &&
(scalex != 0) || (scaley != 0))
{
string texname = Lump.MakeNormalName(namebytes, WAD.ENCODING);
if(texname.Length > 0)
{
// Make the image object
image = new TextureImage(Lump.MakeNormalName(namebytes, WAD.ENCODING),
width, height, scalex, scaley);
}
else
{
// Can't load image without name
General.ErrorLogger.Add(ErrorType.Error, "Can't load an unnamed texture from \"" + sourcename + "\". Please consider giving names to your resources.");
}
// Go for all patches in texture
for(int p = 0; p < patches; p++)
{
// Read patch properties
px = reader.ReadInt16();
py = reader.ReadInt16();
pi = reader.ReadUInt16();
if(!strifedata) texturedata.Seek(4, SeekOrigin.Current);
// Validate data
if((pi >= 0) && (pi < pnames.Length))
{
if(pnames[pi].Length > 0)
{
// Create patch on image
if(image != null) image.AddPatch(new TexturePatch(pnames[pi], px, py));
}
else
{
// Can't load image without name
General.ErrorLogger.Add(ErrorType.Error, "Can't use an unnamed patch referenced in \"" + sourcename + "\". Please consider giving names to your resources.");
}
}
}
// Add image to collection
images.Add(image);
}
else
{
// Skip patches data
texturedata.Seek(6 * patches, SeekOrigin.Current);
if(!strifedata) texturedata.Seek(4 * patches, SeekOrigin.Current);
}
}
}
// This returns the patch names from the PNAMES lump
public override PatchNames LoadPatchNames()
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Look for a lump named PNAMES
Lump lump = file.FindLump("PNAMES");
if(lump != null) return new PatchNames(lump.Stream); // Read the PNAMES from stream
return null; // No patch names found
}
// This finds and returns a patch stream
public override Stream GetPatchData(string pname, bool longname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
if(longname) return null; //mxd
Lump lump;
// mxd. First strictly read patches between P_START and P_END
foreach(LumpRange range in patchranges)
{
lump = file.FindLump(pname, range.start, range.end);
if(lump != null) return lump.Stream;
}
if (!strictpatches)
{
//mxd. Find the lump anywhere EXCEPT flat ranges (the way it's done in ZDoom)
foreach (LumpRange range in invertedflatranges)
{
lump = file.FindLump(pname, range.start, range.end);
if(lump != null) return lump.Stream;
}
// Find the lump anywhere IN flat ranges
foreach (LumpRange range in flatranges)
{
lump = file.FindLump(pname, range.start, range.end);
if(lump != null) return lump.Stream;
}
}
return null;
}
// This finds and returns a texture stream
public override Stream GetTextureData(string pname, bool longname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
if(longname) return null; //mxd
Lump lump;
// Find the lump in ranges
foreach(LumpRange range in textureranges)
{
lump = file.FindLump(pname, range.start, range.end);
if(lump != null) return lump.Stream;
}
return null;
}
#endregion
#region ================== Flats
//mxd. This loads the flats
public override ICollection<ImageData> LoadFlats()
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
List<ImageData> images = new List<ImageData>();
FlatImage image;
foreach(LumpRange range in flatranges)
{
if(range.end < range.start + 2) continue;
for(int i = range.start + 1; i < range.end; i++)
{
// Lump not zero-length?
if(file.Lumps[i].Length > 0)
{
// Make the image object
image = new FlatImage(file.Lumps[i].Name);
// Add image to collection
images.Add(image);
}
}
}
// Load TEXTURES lump file
int lumpindex = file.FindLumpIndex("TEXTURES");
while(lumpindex > -1)
{
MemoryStream filedata = new MemoryStream(file.Lumps[lumpindex].Stream.ReadAllBytes());
WADReader.LoadHighresFlats(filedata, "TEXTURES", ref images, null, null);
filedata.Dispose();
// Find next
lumpindex = file.FindLumpIndex("TEXTURES", lumpindex + 1);
}
// Add images to the container-specific texture set
foreach(ImageData img in images) textureset.AddFlat(img);
// Return result
return images;
}
// This loads the flat definitions from a TEXTURES lump
public static void LoadHighresFlats(Stream stream, string filename, ref List<ImageData> images, Dictionary<long, ImageData> textures, Dictionary<long, ImageData> flats)
{
// Parse the data
TexturesParser parser = new TexturesParser();
parser.Parse(stream, filename);
// Make the textures
foreach(TextureStructure t in parser.Flats)
{
if(t.Name.Length > 0)
{
// Add the texture
ImageData img = t.MakeImage();
images.Add(img);
}
else
{
// Can't load image without name
General.ErrorLogger.Add(ErrorType.Error, "Can't load an unnamed flat from \"" + filename + "\". Please consider giving names to your resources.");
}
}
}
// This finds and returns a patch stream
public override Stream GetFlatData(string pname, bool longname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
if(longname) return null; //mxd
Lump lump;
// Find the lump in ranges
foreach(LumpRange range in flatranges)
{
lump = file.FindLump(pname, range.start, range.end);
if(lump != null) return lump.Stream;
}
return null;
}
#endregion
#region ================== Sprite
// This loads the textures
public override ICollection<ImageData> LoadSprites()
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
List<ImageData> images = new List<ImageData>();
// Load TEXTURES lump file
int lumpindex = file.FindLumpIndex("TEXTURES");
while(lumpindex > -1)
{
MemoryStream filedata = new MemoryStream(file.Lumps[lumpindex].Stream.ReadAllBytes());
WADReader.LoadHighresSprites(filedata, "TEXTURES", ref images, null, null);
filedata.Dispose();
// Find next
lumpindex = file.FindLumpIndex("TEXTURES", lumpindex + 1);
}
// Return result
return images;
}
// This loads the sprites definitions from a TEXTURES lump
public static void LoadHighresSprites(Stream stream, string filename, ref List<ImageData> images, Dictionary<long, ImageData> textures, Dictionary<long, ImageData> flats)
{
// Parse the data
TexturesParser parser = new TexturesParser();
parser.Parse(stream, filename);
// Make the textures
foreach(TextureStructure t in parser.Sprites)
{
if(t.Name.Length > 0)
{
// Add the sprite
ImageData img = t.MakeImage();
images.Add(img);
}
else
{
// Can't load image without name
General.ErrorLogger.Add(ErrorType.Error, "Can't load an unnamed sprite from \"" + filename + "\". Please consider giving names to your resources.");
}
}
}
// This finds and returns a sprite stream
public override Stream GetSpriteData(string pname)
{
Lump lump;
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find the lump in ranges
foreach(LumpRange range in spriteranges)
{
lump = file.FindLump(pname, range.start, range.end);
if(lump != null) return lump.Stream;
}
return null;
}
// This checks if the given sprite exists
public override bool GetSpriteExists(string pname)
{
Lump lump;
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find the lump in ranges
foreach(LumpRange range in spriteranges)
{
lump = file.FindLump(pname, range.start, range.end);
if(lump != null) return true;
}
return false;
}
#endregion
#region ================== Voxels (mxd)
//mxd. This returns the list of voxels, which can be used without VOXELDEF definition
public override string[] GetVoxelNames() {
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
List<string> voxels = new List<string>();
Regex spriteName = new Regex(SPRITE_NAME_PATTERN);
foreach(LumpRange range in voxelranges) {
if(range.start == range.end) continue;
for(int i = range.start + 1; i < range.end; i++) {
if(spriteName.IsMatch(file.Lumps[i].Name)) voxels.Add(file.Lumps[i].Name);
}
}
return voxels.ToArray();
}
//mxd
public override KeyValuePair<string, Stream> GetVoxeldefData() {
Lump lump = file.FindLump("VOXELDEF");
if(lump != null) return new KeyValuePair<string, Stream>("VOXELDEF", lump.Stream);
return new KeyValuePair<string, Stream>();
}
//mxd. This finds and returns a voxel stream or null if no voxel was found
public override Stream GetVoxelData(string name) {
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
Lump lump;
foreach(LumpRange range in voxelranges) {
if(range.start == range.end) continue;
lump = file.FindLump(name, range.start, range.end);
if(lump != null) return lump.Stream;
}
return null;
}
#endregion
#region ================== Decorate, Gldefs, Mapinfo, etc...
// This finds and returns a sprite stream
public override Dictionary<string, Stream> GetDecorateData(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
Dictionary<string, Stream> result = new Dictionary<string, Stream>();
// Find all lumps named 'DECORATE'
int lumpindex = file.FindLumpIndex(pname);
while(lumpindex > -1)
{
//mxd. Since we are using Dictionary, all names should be unique
result.Add(Path.Combine(file.Filename, pname + "#" + lumpindex), file.Lumps[lumpindex].Stream);
// Find next
lumpindex = file.FindLumpIndex(pname, lumpindex + 1);
}
return result;
}
//mxd
public override Dictionary<string, Stream> GetMapinfoData() {
if (issuspended) throw new Exception("Data reader is suspended");
Dictionary<string, Stream> streams = new Dictionary<string, Stream>(StringComparer.Ordinal);
string src = "ZMAPINFO";
//should be only one entry per wad
//first look for ZMAPINFO
int lumpindex = file.FindLumpIndex(src);
//then for MAPINFO
if (lumpindex == -1) {
src = "MAPINFO";
lumpindex = file.FindLumpIndex(src);
}
if(lumpindex != -1)
streams.Add(src, file.Lumps[lumpindex].Stream);
return streams;
}
//mxd
public override Dictionary<string, Stream> GetGldefsData(GameType gameType) {
if (issuspended) throw new Exception("Data reader is suspended");
Dictionary<string, Stream> streams = new Dictionary<string, Stream>(StringComparer.Ordinal);
int lumpindex;
//try to load game specific GLDEFS first
if (gameType != GameType.UNKNOWN) {
string lumpName = Gldefs.GLDEFS_LUMPS_PER_GAME[(int)gameType];
lumpindex = file.FindLumpIndex(lumpName);
if (lumpindex != -1)
streams.Add(lumpName, file.Lumps[lumpindex].Stream);
}
//should be only one entry per wad
lumpindex = file.FindLumpIndex("GLDEFS");
if (lumpindex != -1)
streams.Add("GLDEFS", file.Lumps[lumpindex].Stream);
return streams;
}
//mxd
public override Dictionary<string, Stream> GetGldefsData(string location) {
if (issuspended) throw new Exception("Data reader is suspended");
Dictionary<string, Stream> streams = new Dictionary<string, Stream>(StringComparer.Ordinal);
int lumpindex = file.FindLumpIndex(location);
if (lumpindex != -1)
streams.Add(location, file.Lumps[lumpindex].Stream);
return streams;
}
//mxd
public override Dictionary<string, Stream> GetModeldefData() {
return GetGldefsData("MODELDEF");
}
//mxd
internal override MemoryStream LoadFile(string name) {
Lump l = file.FindLump(name);
if (l != null) {
l.Stream.Seek(0, SeekOrigin.Begin);
return new MemoryStream(l.Stream.ReadAllBytes());
}
return null;
}
//mxd
internal override bool FileExists(string name) {
return file.FindLumpIndex(name) != -1;
}
#endregion
}
}