UltimateZoneBuilder/Source/Data
2009-01-24 19:05:58 +00:00
..
DataLocation.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
DataLocationList.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
DataManager.cs optimized background threading performance for loading resources 2009-01-24 19:05:58 +00:00
DataReader.cs patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc) 2009-01-22 23:32:44 +00:00
DirectoryReader.cs performance improvement in directory/pk3 structure reading 2009-01-22 22:22:02 +00:00
FileImage.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
FlatImage.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
ImageData.cs fixed some ugly side effect of automatic image conversion 2009-01-24 15:14:10 +00:00
ImageDataFormat.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
ImageLoadState.cs - change a lot in the resources system 2008-09-28 21:20:56 +00:00
PatchNames.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
PK3FileImage.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
PK3Reader.cs performance improvement in directory/pk3 structure reading 2009-01-22 22:22:02 +00:00
PK3StructuredReader.cs patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc) 2009-01-22 23:32:44 +00:00
Playpal.cs fixed crash when no palette could be found (a 50% gray-only palette is now used instead of null) 2007-12-26 01:14:31 +00:00
PreviewManager.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
ResourceImage.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
SimpleTextureImage.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
SpriteImage.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
TextureImage.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
TexturePatch.cs merged plugin system into trunk 2008-01-02 21:49:43 +00:00
UnknownImage.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
WADReader.cs patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc) 2009-01-22 23:32:44 +00:00