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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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1080 lines
35 KiB
C#
Executable file
1080 lines
35 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class Association
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{
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private HashSet<int> tags;
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private Vector2D center;
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private UniversalType type;
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private int directlinktype;
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private Dictionary<string, List<Line3D>> eventlines;
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private IRenderer2D renderer;
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private SelectableElement element;
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private List<PixelColor> distinctcolors;
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private Font font;
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private Dictionary<string, Vector2D> textwidths;
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private Dictionary<string, List<TextLabel>> textlabels;
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// Map elements that are associated
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private List<Thing> things;
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private List<Sector> sectors;
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private List<Linedef> linedefs;
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public HashSet<int> Tags { get { return tags; } }
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public Vector2D Center { get { return center; } }
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public UniversalType Type { get { return type; } }
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public int DirectLinkType { get { return directlinktype; } }
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public List<Thing> Things { get { return things; } }
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public List<Sector> Sectors { get { return sectors; } }
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public List<Linedef> Linedefs { get { return linedefs; } }
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public bool IsEmpty { get { return things.Count == 0 && sectors.Count == 0 && linedefs.Count == 0; } }
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//mxd. This sets up the association
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public Association(IRenderer2D renderer)
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{
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this.tags = new HashSet<int> { 0 };
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this.renderer = renderer;
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things = new List<Thing>();
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sectors = new List<Sector>();
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linedefs = new List<Linedef>();
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eventlines = new Dictionary<string, List<Line3D>>();
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try
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{
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font = new Font(new FontFamily(General.Settings.TextLabelFontName), General.Settings.TextLabelFontSize, (General.Settings.TextLabelFontBold ? FontStyle.Bold : FontStyle.Regular));
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}
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catch (Exception) // Fallback if the font couldn't be loaded
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{
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font = ((MainForm)General.Interface).Font;
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}
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distinctcolors = new List<PixelColor>
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{
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General.Colors.InfoLine,
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PixelColor.FromInt(0x84d5a4).WithAlpha(255),
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PixelColor.FromInt(0xc059cb).WithAlpha(255),
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PixelColor.FromInt(0xd0533d).WithAlpha(255),
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// PixelColor.FromInt(0x415354).WithAlpha(255), // too dark
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PixelColor.FromInt(0xcea953).WithAlpha(255),
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PixelColor.FromInt(0x91d44b).WithAlpha(255),
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PixelColor.FromInt(0xcd5b89).WithAlpha(255),
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PixelColor.FromInt(0xa8b6c0).WithAlpha(255),
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PixelColor.FromInt(0x797ecb).WithAlpha(255),
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// PixelColor.FromInt(0x567539).WithAlpha(255), // too dark
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// PixelColor.FromInt(0x72422f).WithAlpha(255), // too dark
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// PixelColor.FromInt(0x5d3762).WithAlpha(255), // too dark
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PixelColor.FromInt(0xffed6f).WithAlpha(255),
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PixelColor.FromInt(0xccebc5).WithAlpha(255),
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PixelColor.FromInt(0xbc80bd).WithAlpha(255),
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// PixelColor.FromInt(0xd9d9d9).WithAlpha(255), // too gray
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PixelColor.FromInt(0xfccde5).WithAlpha(255),
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PixelColor.FromInt(0x80b1d3).WithAlpha(255),
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PixelColor.FromInt(0xfdb462).WithAlpha(255),
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PixelColor.FromInt(0xb3de69).WithAlpha(255),
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PixelColor.FromInt(0xfb8072).WithAlpha(255),
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PixelColor.FromInt(0xbebada).WithAlpha(255), // too blue/gray?
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PixelColor.FromInt(0xffffb3).WithAlpha(255),
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PixelColor.FromInt(0x8dd3c7).WithAlpha(255),
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};
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}
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/// <summary>
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/// Sets the association to a map element. Only works with an instance of Thing, Sector, or Linedef.
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/// Also gets the forward and reverse associations
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/// </summary>
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/// <param name="element">An instance of Thing, Sector, or Linedef</param>
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public void Set(SelectableElement element)
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{
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this.element = element;
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things = new List<Thing>();
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sectors = new List<Sector>();
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linedefs = new List<Linedef>();
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eventlines = new Dictionary<string, List<Line3D>>();
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if (element is Sector)
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{
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Sector s = element as Sector;
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center = (s.Labels.Count > 0 ? s.Labels[0].position : new Vector2D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2));
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type = UniversalType.SectorTag;
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tags = new HashSet<int>(s.Tags);
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}
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else if(element is Linedef)
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{
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Linedef ld = element as Linedef;
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center = ld.GetCenterPoint();
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type = UniversalType.LinedefTag;
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tags = new HashSet<int>(ld.Tags);
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}
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else if(element is Thing)
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{
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Thing t = element as Thing;
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center = t.Position;
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ThingTypeInfo ti = General.Map.Data.GetThingInfoEx(t.Type);
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if (ti != null)
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directlinktype = ti.ThingLink;
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else
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directlinktype = 0;
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type = UniversalType.ThingTag;
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tags = new HashSet<int>(new int[] { t.Tag });
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}
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// Remove the tag 0, because nothing sensible will come from it
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tags.Remove(0);
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// Get forward and reverse associations
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GetAssociations();
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// Cache width of label text and generate the labels
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textwidths = new Dictionary<string, Vector2D>(eventlines.Count);
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textlabels = new Dictionary<string, List<TextLabel>>(eventlines.Count);
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foreach(KeyValuePair<string, List<Line3D>> kvp in eventlines)
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{
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SizeF size = General.Interface.MeasureString(kvp.Key, font);
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textwidths[kvp.Key] = new Vector2D(size.Width, size.Height);
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// Create one label for each line. We might not need them all, but better
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// to have them all at the beginning than to generate them later
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textlabels[kvp.Key] = new List<TextLabel>(kvp.Value.Count);
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for (int i = 0; i < kvp.Value.Count; i++)
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{
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// We don't need to set the position here, since it'll be done on the fly later
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TextLabel l = new TextLabel();
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l.AlignX = TextAlignmentX.Center;
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l.AlignY = TextAlignmentY.Middle;
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l.TransformCoords = true;
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l.Text = kvp.Key;
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textlabels[kvp.Key].Add(l);
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}
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textwidths[kvp.Key] = new Vector2D(textlabels[kvp.Key][0].TextSize.Width, textlabels[kvp.Key][0].TextSize.Height);
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}
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SetEventLineColors();
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}
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/// <summary>
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/// Clears out all lists so that the association appears empty
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/// </summary>
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public void Clear()
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{
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tags = new HashSet<int>();
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things = new List<Thing>();
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sectors = new List<Sector>();
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linedefs = new List<Linedef>();
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eventlines = new Dictionary<string, List<Line3D>>();
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}
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/// <summary>
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/// Get the forward and reverse associations between the element and other map elements
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/// </summary>
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private void GetAssociations()
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{
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Dictionary<int, HashSet<int>> actiontags = new Dictionary<int, HashSet<int>>();
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bool showforwardlabel = BuilderPlug.Me.EventLineLabelVisibility == 1 || BuilderPlug.Me.EventLineLabelVisibility == 3;
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bool showreverselabel = BuilderPlug.Me.EventLineLabelVisibility == 2 || BuilderPlug.Me.EventLineLabelVisibility == 3;
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// Association from line to line according to the action and tag.
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if (tags.Count > 0 && element is Linedef)
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{
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Linedef ld = element as Linedef;
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if (ld.Action > 0)
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{
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foreach (Linedef otherlinedef in General.Map.Map.Linedefs)
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{
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if (ld.IsAssociatedWith(otherlinedef))
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{
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linedefs.Add(otherlinedef);
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AddLineToAction(showreverselabel ? GetActionDescription(ld) : string.Empty, center, otherlinedef.GetCenterPoint());
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}
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}
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}
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}
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// Special handling for Doom format maps where there the linedef's tag references sectors
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if (General.Map.Config.LineTagIndicatesSectors)
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{
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if (tags.Count == 0)
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return;
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// Forward association from linedef to sector
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if (element is Linedef)
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{
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foreach (Sector s in General.Map.Map.Sectors)
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{
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if (tags.Contains(s.Tag))
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{
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Vector2D sectorcenter = (s.Labels.Count > 0 ? s.Labels[0].position : new Vector2D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2));
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sectors.Add(s);
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AddLineToAction(showforwardlabel ? GetActionDescription(element) : string.Empty, center, sectorcenter);
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}
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}
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}
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else if(element is Sector)
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{
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foreach(Linedef ld in General.Map.Map.Linedefs)
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{
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if(tags.Contains(ld.Tag))
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{
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linedefs.Add(ld);
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AddLineToAction(showreverselabel ? GetActionDescription(ld) : string.Empty, ld.GetCenterPoint(), center);
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}
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}
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}
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return;
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}
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// Get tags of map elements the element is referencing. This is used for the forward associations
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if (element is Linedef || element is Thing)
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actiontags = GetTagsByType();
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// Store presence of different types once, so that we don't have to do a lookup for each map element
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bool hassectortags = actiontags.ContainsKey((int)UniversalType.SectorTag);
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bool haslinedeftags = actiontags.ContainsKey((int)UniversalType.LinedefTag);
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bool hasthingtag = actiontags.ContainsKey((int)UniversalType.ThingTag);
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Dictionary<UDMFFieldAssociation, List<Sector>> fieldassocsectors = new Dictionary<UDMFFieldAssociation, List<Sector>>();
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// Process all sectors in the map
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foreach (Sector s in General.Map.Map.Sectors)
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{
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bool addforward = false;
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bool addreverse = false;
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if (s == element)
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continue;
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// Check for forward association (from the element to the sector)
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if (hassectortags && actiontags[(int)UniversalType.SectorTag].Overlaps(s.Tags))
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addforward = true;
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// Check the reverse association (from the sector to the element)
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// Nothing here yet
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if (addforward || addreverse)
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{
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Vector2D sectorcenter = (s.Labels.Count > 0 ? s.Labels[0].position : new Vector2D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2));
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sectors.Add(s);
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if (addforward)
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AddLineToAction(showforwardlabel ? GetActionDescription(element) : string.Empty, center, sectorcenter);
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if (addreverse)
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AddLineToAction(showreverselabel ? GetActionDescription(element) : string.Empty, sectorcenter, center);
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}
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// Check arbitrary UDMF field associations
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foreach (UniversalFieldInfo ufi in General.Map.Config.SectorFields)
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{
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if (ufi.Associations.Count == 0)
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continue;
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UniValue ouv;
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if (element.Fields.TryGetValue(ufi.Name, out ouv))
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{
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foreach (KeyValuePair<string, UDMFFieldAssociation> kvp in ufi.Associations)
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{
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UniValue uv;
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if (s.Fields.TryGetValue(kvp.Key, out uv))
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{
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if(UniValuesMatch(uv, ouv, kvp.Value.Modify, ufi.Default))
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{
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Vector2D sectorcenter = (s.Labels.Count > 0 ? s.Labels[0].position : new Vector2D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2));
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sectors.Add(s);
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if (!fieldassocsectors.ContainsKey(kvp.Value))
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fieldassocsectors.Add(kvp.Value, new List<Sector>());
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fieldassocsectors[kvp.Value].Add(s);
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}
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}
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}
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}
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}
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}
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// Process sectors
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foreach(UDMFFieldAssociation ufa in fieldassocsectors.Keys)
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{
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if(ufa.ConsolidateEventLines)
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{
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List<Sector> sl = new List<Sector>(fieldassocsectors[ufa]);
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while(sl.Count > 0)
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{
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List<Sector> sgroup = GetTouchingSectors(sl);
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Vector2D p = sgroup[0].Labels[0].position;
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UniValue uv;
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if (sgroup[0].Fields.TryGetValue(ufa.Property, out uv))
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{
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AddLineToAction(ufa.Property + ": " + uv.Value, center, GetCenterLabelFromSectors(sgroup));
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}
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}
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}
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}
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// Process all linedefs in the map
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foreach (Linedef ld in General.Map.Map.Linedefs)
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{
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bool addforward = false;
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bool addreverse = false;
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// Check the forward association (from the element to the linedef)
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if (haslinedeftags && actiontags[(int)UniversalType.LinedefTag].Overlaps(ld.Tags))
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addforward = true;
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// Check the reverse association (from the linedef to the element)
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if (IsAssociatedToLinedef(ld))
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addreverse = true;
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if (addforward || addreverse)
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{
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linedefs.Add(ld);
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if (addforward)
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AddLineToAction(showforwardlabel ? GetActionDescription(element) : string.Empty, center, ld.GetCenterPoint());
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if (addreverse)
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AddLineToAction(showreverselabel ? GetActionDescription(ld) : string.Empty, ld.GetCenterPoint(), center);
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}
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}
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// Doom format only knows associations between linedefs and sectors, but not thing, so stop here
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if (General.Map.DOOM)
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return;
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// Process all things in the map
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foreach(Thing t in General.Map.Map.Things)
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{
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bool addforward = false;
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bool addreverse = false;
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// Check the forward association (from the element to the thing)
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if (hasthingtag && actiontags[(int)UniversalType.ThingTag].Contains(t.Tag))
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addforward = true;
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// Check the reverse association (from the thing to the element). Only works for Hexen and UDMF,
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// as Doom format doesn't have any way to reference other map elements
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if (IsAssociatedToThing(t))
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addreverse = true;
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if (addforward || addreverse)
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{
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things.Add(t);
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if (addforward)
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AddLineToAction(showforwardlabel ? GetActionDescription(element) : string.Empty, center, t.Position);
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if (addreverse)
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AddLineToAction(showreverselabel ? GetActionDescription(t) : string.Empty, t.Position, center);
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}
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}
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}
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/// <summary>
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/// Gets a list of sectors that are connected to each other, starting from the first sector in the given list.
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/// </summary>
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/// <param name="sectors">List of sectors to check</param>
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/// <returns>List of sectors that are connected</returns>
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private List<Sector> GetTouchingSectors(List<Sector> sectors)
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{
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List<Sector> group = new List<Sector>();
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List<Sector> sectorstocheck = new List<Sector>();
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if (sectors.Count == 0)
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return group;
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sectorstocheck.Add(sectors[0]);
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while(sectorstocheck.Count > 0)
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{
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Sector sector = sectorstocheck[0];
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foreach(Sidedef sd in sector.Sidedefs)
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{
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if (sd.Other == null)
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continue;
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Sector oppositesector = sd.Other.Sector;
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if (sectors.Contains(oppositesector) && !group.Contains(oppositesector) && !sectorstocheck.Contains(oppositesector))
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sectorstocheck.Add(oppositesector);
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}
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sectorstocheck.Remove(sector);
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sectors.Remove(sector);
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group.Add(sector);
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}
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return group;
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}
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/// <summary>
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/// Gets the position of the sector label that's closest to the center of the given sectors.
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/// </summary>
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/// <param name="sectors">List of sectors to get the position from</param>
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/// <returns>Position of the label closest to the center of the given sectors</returns>
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private Vector2D GetCenterLabelFromSectors(List<Sector> sectors)
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{
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if (sectors.Count == 0)
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return new Vector2D(0, 0);
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List<Vector2D> positions = new List<Vector2D>(sectors.Count);
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Vector2D tl = new Vector2D(sectors[0].BBox.Left, sectors[0].BBox.Top);
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Vector2D br = new Vector2D(sectors[0].BBox.Right, sectors[0].BBox.Bottom);
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foreach(Sector s in sectors)
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{
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if (s.BBox.Left < tl.x) tl.x = s.BBox.Left;
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if (s.BBox.Right > br.x) br.x = s.BBox.Right;
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if (s.BBox.Top > tl.y) tl.y = s.BBox.Top;
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if (s.BBox.Bottom < br.y) br.y = s.BBox.Bottom;
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foreach(LabelPositionInfo lpi in s.Labels)
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positions.Add(lpi.position);
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}
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Vector2D center = new Vector2D((tl.x + br.x) / 2, (tl.y + br.y) / 2);
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return positions.OrderBy(p => Vector2D.Distance(p, center)).First();
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}
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/// <summary>
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/// Gets a dictionary of sector tags, linedef tags, and thing tags, grouped by their type, that the map element is referencing
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/// </summary>
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/// <returns>Dictionary of sector tags, linedef tags, and thing tags that the map element is referencing</returns>
|
|
private Dictionary<int, HashSet<int>> GetTagsByType()
|
|
{
|
|
LinedefActionInfo action = null;
|
|
int[] actionargs = new int[5];
|
|
Dictionary<int, HashSet<int>> actiontags = new Dictionary<int, HashSet<int>>();
|
|
|
|
// Get the action and its arguments from a linedef or a thing, if they have them
|
|
if (element is Linedef)
|
|
{
|
|
Linedef ld = element as Linedef;
|
|
|
|
if (ld.Action > 0 && General.Map.Config.LinedefActions.ContainsKey(ld.Action))
|
|
action = General.Map.Config.LinedefActions[ld.Action];
|
|
|
|
actionargs = ld.Args;
|
|
}
|
|
else if (element is Thing)
|
|
{
|
|
Thing t = element as Thing;
|
|
|
|
if (t.Action > 0 && General.Map.Config.LinedefActions.ContainsKey(t.Action))
|
|
action = General.Map.Config.LinedefActions[t.Action];
|
|
|
|
actionargs = t.Args;
|
|
}
|
|
else // element is a Sector
|
|
{
|
|
return actiontags;
|
|
}
|
|
|
|
if (action != null)
|
|
{
|
|
// Collect what map element the action arguments are referencing. Ignore the argument if it's 0, so that they
|
|
// are not associated to everything untagged
|
|
for (int i = 0; i < action.Args.Length; i++)
|
|
{
|
|
if ((action.Args[i].Type == (int)UniversalType.SectorTag ||
|
|
action.Args[i].Type == (int)UniversalType.LinedefTag ||
|
|
action.Args[i].Type == (int)UniversalType.ThingTag) &&
|
|
actionargs[i] > 0)
|
|
{
|
|
if (!actiontags.ContainsKey(action.Args[i].Type))
|
|
actiontags[action.Args[i].Type] = new HashSet<int>();
|
|
|
|
actiontags[action.Args[i].Type].Add(actionargs[i]);
|
|
}
|
|
}
|
|
}
|
|
else if (element is Thing && directlinktype >= 0 && Math.Abs(directlinktype) != ((Thing)element).Type)
|
|
{
|
|
// The direct link shenanigans if the thing doesn't have an action, but still reference something through
|
|
// the action parameters
|
|
Thing t = element as Thing;
|
|
ThingTypeInfo ti = General.Map.Data.GetThingInfoEx(t.Type);
|
|
|
|
if (ti != null && directlinktype >= 0 && Math.Abs(directlinktype) != t.Type)
|
|
{
|
|
for (int i = 0; i < ti.Args.Length; i++)
|
|
{
|
|
if (actionargs[i] != 0 && // Ignore all args that reference tag 0, since that are likely the majority of all elements
|
|
(ti.Args[i].Type == (int)UniversalType.SectorTag ||
|
|
ti.Args[i].Type == (int)UniversalType.LinedefTag ||
|
|
ti.Args[i].Type == (int)UniversalType.ThingTag))
|
|
{
|
|
if (!actiontags.ContainsKey(ti.Args[i].Type))
|
|
actiontags[ti.Args[i].Type] = new HashSet<int>();
|
|
|
|
actiontags[ti.Args[i].Type].Add(actionargs[i]);
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
return actiontags;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if there's an association between the element and a Linedef
|
|
/// </summary>
|
|
/// <param name="linedef">Linedef to check the association against</param>
|
|
/// <returns>true if the Linedef and the element are associated, false if not</returns>
|
|
private bool IsAssociatedToLinedef(Linedef linedef)
|
|
{
|
|
// Doom style reference from linedef to sector?
|
|
if (General.Map.Config.LineTagIndicatesSectors && element is Sector)
|
|
{
|
|
if (linedef.Action > 0 && tags.Overlaps(linedef.Tags))
|
|
return true;
|
|
}
|
|
|
|
// Known action on this line?
|
|
if ((linedef.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(linedef.Action))
|
|
{
|
|
LinedefActionInfo action = General.Map.Config.LinedefActions[linedef.Action];
|
|
for (int i = 0; i < action.Args.Length; i++)
|
|
{
|
|
if ((action.Args[i].Type == (int)type) && (linedef.Args[i] != 0) && (tags.Contains(linedef.Args[i])))
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if there's an association between the element and a Thing
|
|
/// </summary>
|
|
/// <param name="thing">Thing to check the association against</param>
|
|
/// <returns>true if the Thing and the element are associated, false if not</returns>
|
|
private bool IsAssociatedToThing(Thing thing)
|
|
{
|
|
// Get the thing type info
|
|
ThingTypeInfo ti = General.Map.Data.GetThingInfoEx(thing.Type);
|
|
|
|
// Known action on this thing?
|
|
if ((thing.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(thing.Action))
|
|
{
|
|
//Do not draw the association if this is a child link.
|
|
// This prevents a reverse link to a thing via an argument, when it should be a direct tag-to-tag link instead.
|
|
if (ti != null && directlinktype < 0 && directlinktype != -thing.Type)
|
|
return false;
|
|
|
|
LinedefActionInfo action = General.Map.Config.LinedefActions[thing.Action];
|
|
for (int i = 0; i < ti.Args.Length; i++)
|
|
{
|
|
if ((action.Args[i].Type == (int)type) && (tags.Contains(thing.Args[i])))
|
|
return true;
|
|
}
|
|
|
|
//If there is a link setup on this thing, and it matches the association, then draw a direct link to any matching tag
|
|
if (ti != null && directlinktype == thing.Type && tags.Contains(thing.Tag))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
//mxd. Thing action on this thing?
|
|
else if (thing.Action == 0)
|
|
{
|
|
// Gets the association, unless it is a child link.
|
|
// This prevents a reverse link to a thing via an argument, when it should be a direct tag-to-tag link instead.
|
|
if (ti != null && directlinktype >= 0 && Math.Abs(directlinktype) != thing.Type)
|
|
{
|
|
for (int i = 0; i < ti.Args.Length; i++)
|
|
{
|
|
if ((ti.Args[i].Type == (int)type) && (tags.Contains(thing.Args[i])))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a string that contains the description of the action and its arguments, based on the given Linedef or Thing
|
|
/// </summary>
|
|
/// <param name="se">An instance of Thing or Linedef</param>
|
|
/// <returns>String that contains the description of the action and its arguments for a given Linedef or Thing</returns>
|
|
private string GetActionDescription(SelectableElement se)
|
|
{
|
|
int action = 0;
|
|
int[] actionargs = new int[5];
|
|
|
|
if (se is Thing)
|
|
{
|
|
action = ((Thing)se).Action;
|
|
actionargs = ((Thing)se).Args;
|
|
}
|
|
else if(se is Linedef)
|
|
{
|
|
action = ((Linedef)se).Action;
|
|
actionargs = ((Linedef)se).Args;
|
|
}
|
|
|
|
if (action > 0)
|
|
{
|
|
LinedefActionInfo lai = General.Map.Config.GetLinedefActionInfo(action);
|
|
List<string> argdescription = new List<string>();
|
|
|
|
string description = lai.Index + ": " + lai.Title;
|
|
|
|
// Label style: only action, or if the element can't have any parameters
|
|
if (BuilderPlug.Me.EventLineLabelStyle == 0 || General.Map.Config.LineTagIndicatesSectors)
|
|
return description;
|
|
|
|
for (int i=0; i < Linedef.NUM_ARGS; i++)
|
|
{
|
|
if(lai.Args[i].Used)
|
|
{
|
|
string argstring = "";
|
|
|
|
if(BuilderPlug.Me.EventLineLabelStyle == 2) // Label style: full arguments
|
|
argstring = lai.Args[i].Title + ": ";
|
|
|
|
EnumItem ei = lai.Args[i].Enum.GetByEnumIndex(actionargs[i].ToString());
|
|
|
|
if (ei != null && BuilderPlug.Me.EventLineLabelStyle == 2) // Label style: full arguments
|
|
argstring += ei.ToString();
|
|
else // Argument has no EnumItem or label style: short arguments
|
|
argstring += actionargs[i].ToString();
|
|
|
|
argdescription.Add(argstring);
|
|
}
|
|
}
|
|
|
|
description += " (" + string.Join(", ", argdescription) + ")";
|
|
|
|
return description;
|
|
}
|
|
else if(se is Thing) // No action, but maybe the thing args are used directly
|
|
{
|
|
List<string> argdescription = new List<string>();
|
|
ThingTypeInfo ti = General.Map.Data.GetThingInfoEx(((Thing)se).Type);
|
|
|
|
for (int i = 0; i < Thing.NUM_ARGS; i++)
|
|
{
|
|
if (ti.Args[i].Used)
|
|
{
|
|
string argstring = "";
|
|
|
|
if (BuilderPlug.Me.EventLineLabelStyle == 2) // Label style: full arguments
|
|
argstring = ti.Args[i].Title + ": ";
|
|
|
|
EnumItem ei = ti.Args[i].Enum.GetByEnumIndex(actionargs[i].ToString());
|
|
|
|
if (ei != null && BuilderPlug.Me.EventLineLabelStyle == 2) // Label style: full arguments
|
|
argstring += ei.ToString();
|
|
else // Argument has no EnumItem or label style: short arguments
|
|
argstring += actionargs[i].ToString();
|
|
|
|
argdescription.Add(argstring);
|
|
}
|
|
}
|
|
|
|
if(argdescription.Count > 0)
|
|
return string.Join(", ", argdescription);
|
|
}
|
|
|
|
return string.Empty;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets a different color for each event
|
|
/// </summary>
|
|
private void SetEventLineColors()
|
|
{
|
|
int colorindex = 0;
|
|
|
|
foreach(KeyValuePair<string, List<TextLabel>> kvp in textlabels)
|
|
{
|
|
foreach (Line3D l in eventlines[kvp.Key])
|
|
l.Color = distinctcolors[colorindex];
|
|
|
|
foreach (TextLabel l in kvp.Value)
|
|
l.Color = distinctcolors[colorindex];
|
|
|
|
if(BuilderPlug.Me.EventLineDistinctColors)
|
|
if (++colorindex >= distinctcolors.Count)
|
|
colorindex = 0;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a line to an action
|
|
/// </summary>
|
|
/// <param name="action">Name of the action</param>
|
|
/// <param name="start">Start of the line</param>
|
|
/// <param name="end">End of the line</param>
|
|
private void AddLineToAction(string action, Vector2D start, Vector2D end)
|
|
{
|
|
if (action == null)
|
|
return;
|
|
|
|
if (!eventlines.ContainsKey(action))
|
|
eventlines[action] = new List<Line3D>();
|
|
|
|
eventlines[action].Add(new Line3D(start, end, true));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates a label position given a start and end point of a line. Taken (with modifications) from LineLengthLabel.Move()
|
|
/// </summary>
|
|
/// <param name="start">Start of the line</param>
|
|
/// <param name="end">End of the line</param>
|
|
/// <returns></returns>
|
|
private Vector2D GetLabelPosition(Vector2D start, Vector2D end)
|
|
{
|
|
// Check if start/end point is on screen...
|
|
Vector2D lt = General.Map.Renderer2D.DisplayToMap(new Vector2D(0.0, General.Interface.Display.Size.Height));
|
|
Vector2D rb = General.Map.Renderer2D.DisplayToMap(new Vector2D(General.Interface.Display.Size.Width, 0.0));
|
|
RectangleF viewport = new RectangleF((float)lt.x, (float)lt.y, (float)(rb.x - lt.x), (float)(rb.y - lt.y));
|
|
bool startvisible = viewport.Contains((float)start.x, (float)start.y);
|
|
bool endvisible = viewport.Contains((float)end.x, (float)end.y);
|
|
|
|
// Do this only when one point is visible, an the other isn't
|
|
if ((!startvisible && endvisible) || (startvisible && !endvisible))
|
|
{
|
|
Line2D drawnline = new Line2D(start, end);
|
|
Line2D[] viewportsides = new[] {
|
|
new Line2D(lt, rb.x, lt.y), // top
|
|
new Line2D(lt.x, rb.y, rb.x, rb.y), // bottom
|
|
new Line2D(lt, lt.x, rb.y), // left
|
|
new Line2D(rb.x, lt.y, rb.x, rb.y), // right
|
|
};
|
|
|
|
foreach (Line2D side in viewportsides)
|
|
{
|
|
// Modify the start point so it stays on screen
|
|
double u;
|
|
if (!startvisible && side.GetIntersection(drawnline, out u))
|
|
{
|
|
start = drawnline.GetCoordinatesAt(u);
|
|
break;
|
|
}
|
|
|
|
// Modify the end point so it stays on screen
|
|
if (!endvisible && side.GetIntersection(drawnline, out u))
|
|
{
|
|
end = drawnline.GetCoordinatesAt(u);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Create position
|
|
Vector2D delta = end - start;
|
|
return new Vector2D(start.x + delta.x * 0.5, start.y + delta.y * 0.5);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Merges label positions based on a merge distance
|
|
/// </summary>
|
|
/// <param name="positions">Positions to merge</param>
|
|
/// <param name="distance">Distance to merge positions at</param>
|
|
/// <returns>List of new positions</returns>
|
|
List<Vector2D> MergePositions(List<Vector2D> positions, Vector2D distance)
|
|
{
|
|
List<Vector2D> allpositions = positions.OrderBy(o => o.x).ToList();
|
|
List<Vector2D> newpositions = new List<Vector2D>(positions.Count);
|
|
Vector2D mergedistance = distance / renderer.Scale * 1.5;
|
|
|
|
// Keep going while we have positions me might want to merge
|
|
while (allpositions.Count > 0)
|
|
{
|
|
Vector2D curposition = allpositions[0];
|
|
allpositions.RemoveAt(0);
|
|
|
|
bool hasclosepositions = true;
|
|
|
|
// Keep merging as long as there are close positions nearby
|
|
while(hasclosepositions)
|
|
{
|
|
// Get all positions that are close to the current position
|
|
List<Vector2D> closepositions = allpositions.Where(o => Math.Abs(curposition.x - o.x) < mergedistance.x && Math.Abs(curposition.y - o.y) < mergedistance.y).ToList();
|
|
|
|
if (closepositions.Count > 0)
|
|
{
|
|
Vector2D tl = curposition;
|
|
Vector2D br = curposition;
|
|
|
|
// Get the max dimensions of the positions...
|
|
foreach (Vector2D v in closepositions)
|
|
{
|
|
if (v.x < tl.x) tl.x = v.x;
|
|
if (v.x > br.x) br.x = v.x;
|
|
if (v.y > tl.y) tl.y = v.y;
|
|
if (v.y < br.y) br.y = v.y;
|
|
|
|
// Remove the position from the list so that it doesn't get checked again
|
|
allpositions.Remove(v);
|
|
}
|
|
|
|
// ... and set the current position to the center of that
|
|
curposition.x = tl.x + (br.x - tl.x) / 2.0;
|
|
curposition.y = tl.y + (br.y - tl.y) / 2.0;
|
|
}
|
|
else
|
|
{
|
|
// The current position is a new final position
|
|
newpositions.Add(curposition);
|
|
hasclosepositions = false;
|
|
allpositions.Reverse();
|
|
}
|
|
}
|
|
}
|
|
|
|
return newpositions;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the type and value of two UniValues match. Takes modifiers into account
|
|
/// </summary>
|
|
/// <param name="uv1">First UniValue</param>
|
|
/// <param name="uv2">Second UniValue</param>
|
|
/// <param name="ufam">Modifier</param>
|
|
/// <returns>True if values match</returns>
|
|
private bool UniValuesMatch(UniValue uv1, UniValue uv2, UDMFFieldAssociationModifier ufam, object def)
|
|
{
|
|
if (uv1.Type != uv2.Type)
|
|
return false;
|
|
|
|
switch ((UniversalType)uv1.Type)
|
|
{
|
|
case UniversalType.AngleRadians:
|
|
case UniversalType.AngleDegreesFloat:
|
|
case UniversalType.Float:
|
|
double d1 = (double)uv1.Value;
|
|
double d2 = (double)uv2.Value;
|
|
|
|
if(ufam == UDMFFieldAssociationModifier.Absolute)
|
|
{
|
|
d1 = Math.Abs(d1);
|
|
d2 = Math.Abs(d2);
|
|
}
|
|
|
|
if (d1 == d2)
|
|
return true;
|
|
|
|
break;
|
|
|
|
case UniversalType.AngleDegrees:
|
|
case UniversalType.AngleByte:
|
|
case UniversalType.Color:
|
|
case UniversalType.EnumBits:
|
|
case UniversalType.EnumOption:
|
|
case UniversalType.Integer:
|
|
case UniversalType.LinedefTag:
|
|
case UniversalType.LinedefType:
|
|
case UniversalType.SectorEffect:
|
|
case UniversalType.SectorTag:
|
|
case UniversalType.ThingTag:
|
|
case UniversalType.ThingType:
|
|
int i1 = (int)uv1.Value;
|
|
int i2 = (int)uv2.Value;
|
|
|
|
if (ufam == UDMFFieldAssociationModifier.Absolute)
|
|
{
|
|
i1 = Math.Abs(i1);
|
|
i2 = Math.Abs(i2);
|
|
}
|
|
|
|
if (i1 == i2 && i1 != (int)def)
|
|
return true;
|
|
|
|
break;
|
|
|
|
case UniversalType.Boolean:
|
|
if ((bool)uv1.Value == (bool)uv2.Value)
|
|
return true;
|
|
break;
|
|
|
|
case UniversalType.Flat:
|
|
case UniversalType.String:
|
|
case UniversalType.Texture:
|
|
case UniversalType.EnumStrings:
|
|
case UniversalType.ThingClass:
|
|
if ((string)uv1.Value == (string)uv2.Value)
|
|
return true;
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the given sector has UDMF fields that have associations
|
|
/// </summary>
|
|
/// <param name="sector">Sector to check</param>
|
|
/// <returns>True if the sector has UDMF fiels associations</returns>
|
|
public static bool SectorHasUDMFFieldAssociations(Sector sector)
|
|
{
|
|
if (sector == null || sector.IsDisposed || sector.Fields == null)
|
|
return false;
|
|
|
|
foreach (UniversalFieldInfo ufi in General.Map.Config.SectorFields)
|
|
{
|
|
if (sector.Fields.ContainsKey(ufi.Name))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Renders associated things and sectors in the indication color.
|
|
/// Also renders event lines, if that option is enabled
|
|
/// </summary>
|
|
public void Render()
|
|
{
|
|
bool showlabels = BuilderPlug.Me.EventLineLabelVisibility > 0; // Show labels at all?
|
|
|
|
foreach (Thing t in things)
|
|
renderer.RenderThing(t, General.Colors.Indication, General.Settings.ActiveThingsAlpha);
|
|
|
|
// There must be a better way to do this
|
|
foreach(Sector s in sectors)
|
|
{
|
|
int highlightedColor = General.Colors.Highlight.WithAlpha(128).ToInt();
|
|
FlatVertex[] verts = new FlatVertex[s.FlatVertices.Length];
|
|
s.FlatVertices.CopyTo(verts, 0);
|
|
for (int i = 0; i < verts.Length; i++) verts[i].c = highlightedColor;
|
|
renderer.RenderGeometry(verts, null, true);
|
|
}
|
|
|
|
if (General.Settings.GZShowEventLines)
|
|
{
|
|
List<Line3D> lines = new List<Line3D>(eventlines.Count);
|
|
List<ITextLabel> labels = new List<ITextLabel>(eventlines.Count);
|
|
|
|
foreach(KeyValuePair<string, List<Line3D>> kvp in eventlines)
|
|
{
|
|
bool emptylabel = string.IsNullOrEmpty(kvp.Key); // Can be true if only either forward or reverse labels are shown
|
|
List<Vector2D> allpositions = new List<Vector2D>(kvp.Value.Count);
|
|
|
|
foreach (Line3D line in kvp.Value)
|
|
{
|
|
if (showlabels && !emptylabel)
|
|
allpositions.Add(GetLabelPosition(line.Start, line.End));
|
|
|
|
lines.Add(line);
|
|
}
|
|
|
|
if (showlabels && !emptylabel)
|
|
{
|
|
List<Vector2D> positions = MergePositions(allpositions, textwidths[kvp.Key]);
|
|
int labelcounter = 0;
|
|
|
|
// Set the position of the pre-generated labels. Only add the labels that are needed
|
|
foreach (Vector2D pos in positions)
|
|
{
|
|
textlabels[kvp.Key][labelcounter].Location = pos;
|
|
labels.Add(textlabels[kvp.Key][labelcounter]);
|
|
labelcounter++;
|
|
}
|
|
}
|
|
}
|
|
|
|
renderer.RenderArrows(lines);
|
|
|
|
if (showlabels)
|
|
renderer.RenderText(labels);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Plots associated linedefs and sectors
|
|
/// </summary>
|
|
public void Plot()
|
|
{
|
|
foreach(Linedef ld in linedefs)
|
|
if(!ld.IsDisposed) renderer.PlotLinedef(ld, General.Colors.Indication);
|
|
|
|
foreach (Sector s in sectors)
|
|
if(!s.IsDisposed) renderer.PlotSector(s, General.Colors.Indication);
|
|
}
|
|
|
|
// This compares an association
|
|
public static bool operator ==(Association a, Association b)
|
|
{
|
|
if(!(a is Association) || !(b is Association)) return false; //mxd
|
|
return (a.type == b.type) && a.tags.SetEquals(b.tags);
|
|
}
|
|
|
|
// This compares an association
|
|
public static bool operator !=(Association a, Association b)
|
|
{
|
|
if(!(a is Association) || !(b is Association)) return true; //mxd
|
|
return (a.type != b.type) || !a.tags.SetEquals(b.tags);
|
|
}
|
|
|
|
//mxd
|
|
public override int GetHashCode()
|
|
{
|
|
return base.GetHashCode();
|
|
}
|
|
|
|
//mxd
|
|
public override bool Equals(object obj)
|
|
{
|
|
if(!(obj is Association)) return false;
|
|
|
|
Association b = (Association)obj;
|
|
return (type == b.type) && tags.SetEquals(b.tags);
|
|
}
|
|
}
|
|
}
|