.. |
BaseVisualGeometrySector.cs
|
Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
|
2015-08-27 20:46:49 +00:00 |
BaseVisualGeometrySidedef.cs
|
Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
|
2015-08-27 20:46:49 +00:00 |
BaseVisualMode.cs
|
Fixed, "Synchronize selection between Visual and Classic modes" setting: vertex selection synchronization was not working when switching from Visual to Classic mode. Also fixed a typo in the setting's name.
|
2015-09-10 17:38:27 +00:00 |
BaseVisualSector.cs
|
Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
|
2015-08-27 20:46:49 +00:00 |
BaseVisualThing.cs
|
Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
|
2015-08-27 20:46:49 +00:00 |
BaseVisualVertex.cs
|
Fixed, "Synchronize selection between Visual and Classic modes" setting: vertex selection synchronization was not working when switching from Visual to Classic mode. Also fixed a typo in the setting's name.
|
2015-09-10 17:38:27 +00:00 |
Effect3DFloor.cs
|
DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value.
|
2015-05-31 21:11:21 +00:00 |
EffectBrightnessLevel.cs
|
Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
|
2015-04-01 12:51:26 +00:00 |
EffectCopySlope.cs
|
UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins.
|
2015-07-28 15:04:21 +00:00 |
EffectGlowingFlat.cs
|
Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
|
2015-04-14 11:33:57 +00:00 |
EffectLineSlope.cs
|
Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported).
|
2015-04-15 12:49:28 +00:00 |
EffectPlaneCopySlope.cs
|
UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins.
|
2015-07-28 15:04:21 +00:00 |
EffectThingLineSlope.cs
|
UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins.
|
2015-07-28 15:04:21 +00:00 |
EffectThingSlope.cs
|
Texture Browser Form: swapped foreground and background colors of texture size labels.
|
2014-12-03 23:15:26 +00:00 |
EffectThingVertexSlope.cs
|
Texture Browser Form: swapped foreground and background colors of texture size labels.
|
2014-12-03 23:15:26 +00:00 |
EffectTransferCeilingBrightness.cs
|
Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
|
2015-04-01 12:51:26 +00:00 |
EffectTransferFloorBrightness.cs
|
Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
|
2015-04-01 12:51:26 +00:00 |
EffectUDMFVertexOffset.cs
|
UDMF map format: increased maximum supported texture name length to 2048.
|
2014-05-19 13:33:38 +00:00 |
IVisualEventReceiver.cs
|
Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size.
|
2015-03-03 09:42:54 +00:00 |
NullVisualEventReceiver.cs
|
Fixed, Draw Lines/Rectangle/Circle/Curve modes: line length labels displayed incorrect length.
|
2015-08-25 22:05:14 +00:00 |
SectorData.cs
|
Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
|
2015-08-27 20:46:49 +00:00 |
SectorEffect.cs
|
Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
|
2015-04-01 12:51:26 +00:00 |
SectorLevel.cs
|
Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
|
2015-08-27 20:46:49 +00:00 |
SectorLevelComparer.cs
|
Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
|
2015-04-14 11:33:57 +00:00 |
SectorLevelType.cs
|
Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
|
2015-04-14 11:33:57 +00:00 |
TexturePlane.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
ThingData.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
VertexData.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
VisualActionResult.cs
|
Removed a metric ton of unused "using" directives from BuilderModes plugin.
|
2013-04-11 11:26:57 +00:00 |
VisualCeiling.cs
|
Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
|
2015-08-27 20:46:49 +00:00 |
VisualFloor.cs
|
Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
|
2015-08-27 20:46:49 +00:00 |
VisualLower.cs
|
Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
|
2015-02-06 09:01:33 +00:00 |
VisualMiddle3D.cs
|
DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value.
|
2015-05-31 21:11:21 +00:00 |
VisualMiddleBack.cs
|
Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
|
2015-02-06 09:01:33 +00:00 |
VisualMiddleDouble.cs
|
Fixed, Visual mode: double-sided middle texture highlighting transparency check didn't take TEXTURES scaling into account.
|
2015-09-01 19:44:03 +00:00 |
VisualMiddleSingle.cs
|
Fixed, Dockers Control: fixed incorrect control width when showing control for the first time with "Collapse Dockers" setting enabled.
|
2015-03-09 09:17:46 +00:00 |
VisualSidedefParts.cs
|
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
|
2014-12-22 21:36:49 +00:00 |
VisualUpper.cs
|
Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
|
2015-02-06 09:01:33 +00:00 |
WallPolygon.cs
|
Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
|
2015-04-14 11:33:57 +00:00 |