UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom
MaxED deb65258ae Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported.
Changed, Visual mode: changed thing fog calculation logic. Should be closer to GZDoom now.
Fixed, GLDEFS parser: "height" texture parameter was not treated as optional.
Fixed, text lump parsers: in some cases incorrect line number was displayed in error and warning messages.
Fixed, Visual mode: glow effect was not applied to sectors with 3 sidedefs.
Fixed, Visual mode: in some cases glow effect was not updated when replacing textures. 
Fixed, general interface: "Full Brightness" button state was not updated during map loading.
Fixed, Drag Linedefs/Vertices/Sectors/Things modes: positions of line length labels were not updated while panning the view.
Cosmetic: added a bunch of new icons.
Cosmetic: changed Visual mode crosshair.
2015-08-27 20:46:49 +00:00
..
AcsParserSE.cs UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
DecorateParserSE.cs Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names. 2015-07-27 09:02:28 +00:00
GldefsParser.cs Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
MapinfoParser.cs Fixed, MAPINFO parser: map/defaultmap/adddefaultmap sub-blocks were not skipped properly. 2015-08-23 23:32:12 +00:00
ModeldefParser.cs Changed, Internal: ZDTextParser.ReadToken() now returns empty string instead of null when it's unable to read a token. This fixes many potential crashes when trying to parse malformed data (and hopefully doesn't bring new bugs...). 2015-06-18 19:45:39 +00:00
ModeldefParserSE.cs Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names. 2015-07-27 09:02:28 +00:00
ModeldefStructure.cs Fixed: X and Y scale, defined in MODELDEF, were applied incorrectly. 2015-06-26 14:44:57 +00:00
ScriptTypeParserSE.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00