mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-01-31 21:00:56 +00:00
f9a7c22e03
Added, Visual mode: highlight/selection based on texture alpha now works on 3d floors. Changed, Game configurations, TranslucentLine:208 action: renamed the second argument from "Translucency Amount" to "Opacity". Internal, documentation: updated udmf_zdoom.txt. |
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.. | ||
ClassicModes | ||
ErrorChecks | ||
FindReplace | ||
General | ||
Interface | ||
IO | ||
Properties | ||
Resources | ||
VisualModes | ||
BuilderModes.csproj |