mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Changed, Script Editor: pressing Ctrl-S when fixed compilable script tab (like SCRIPTS tab) is selected now compiles the script. Fixed, Error Logger: fixed slowdowns when adding lots of errors and "Errors and Warnings" window was opened. Fixed, Script Editor: text caret was incorrectly positioned after selecting a function in the navigator dropdown. Fixed, Script Editor: incorrect ACS configuration was used for SCRIPTS lump for maps in Hexen map format for ZDoom-based engines. Internal, rendering: added more error reporing-related code to D3DShader.LoadEffect(). Updated ZDoom_DECORATE.cfg. |
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ExceptionDialog.cs | ||
ExceptionDialog.designer.cs | ||
ExceptionDialog.resx | ||
TagStatisticsForm.cs | ||
TagStatisticsForm.Designer.cs | ||
TagStatisticsForm.resx | ||
ThingStatisticsForm.cs | ||
ThingStatisticsForm.Designer.cs | ||
ThingStatisticsForm.resx |