UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/ResultOffGridVertex.cs

75 lines
2.3 KiB
C#

#region ================== Namespaces
using System;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using System.Drawing;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultOffGridVertex : ErrorResult
{
#region ================== Variables
private readonly Vertex vertex;
#endregion
#region ================== Properties
public override int Buttons { get { return 1; } }
public override string Button1Text { get { return "Align Vertex"; } }
#endregion
#region ================== Constructor / Destructor
public ResultOffGridVertex(Vertex v)
{
// Initialize
vertex = v;
viewobjects.Add(v);
hidden = v.IgnoredErrorChecks.Contains(this.GetType());
description = "This vertex is not aligned with the grid.";
}
#endregion
#region ================== Methods
// This sets if this result is displayed in ErrorCheckForm (mxd)
internal override void Hide(bool hide)
{
hidden = hide;
Type t = this.GetType();
if (hide) vertex.IgnoredErrorChecks.Add(t);
else if (vertex.IgnoredErrorChecks.Contains(t)) vertex.IgnoredErrorChecks.Remove(t);
}
// This must return the string that is displayed in the listbox
public override string ToString()
{
return "Vertex " + vertex.Index + " at " + vertex.Position.x + ", " + vertex.Position.y + " is not aligned with the grid.";
}
// Rendering
public override void RenderOverlaySelection(IRenderer2D renderer)
{
renderer.RenderRectangleFilled(new RectangleF(vertex.Position.x - 3, vertex.Position.y - 3, 6f, 6f), General.Colors.Selection, true);
}
// This removes the vertex
public override bool Button1Click(bool batchMode)
{
if (!batchMode) General.Map.UndoRedo.CreateUndo("Align vertex");
vertex.Move(new Geometry.Vector2D((int)Math.Round(vertex.Position.x), (int)Math.Round(vertex.Position.y)));
General.Map.IsChanged = true;
General.Map.ThingsFilter.Update();
return true;
}
#endregion
}
}