UltimateZoneBuilder/Source/Plugins/BuilderEffects/Resources/Actions.cfg
MaxED cf4b2d1935 Renamed Jitter mode to Randomize mode.
Randomize mode: randomized pitch, roll and scale can now be applied to things.
Randomize mode: removed "Relative" option, because results with this option enabled were almost the same as without it.
Classic modes, model rendering: selected models are now rendered using highlight color, so they no longer blend with thing rectangle/circle.
Model rendering, UDMF: scale was applied incorrectly to models with pitch or roll.
Updated documentation.
2014-05-03 14:44:59 +00:00

26 lines
No EOL
570 B
INI

// Categories for the Controls preferences
categories
{
transform = "Transform";
}
applyjitter
{
title = "Randomize";
category = "transform";
description = "Allows to apply a variety of randomized transformations to the selection.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
default = 131146; //Ctrl-J
}
importobjasterrain
{
title = "Import Wavefront .obj as terrain";
category = "tools";
description = "Creates sectors from given model (UDMF only).";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}