mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 22:22:32 +00:00
167 lines
5.5 KiB
C#
Executable file
167 lines
5.5 KiB
C#
Executable file
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.Data;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.GZBuilder.Data;
|
|
using SlimDX;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.ZDoom
|
|
{
|
|
internal class ModeldefParser : ZDTextParser
|
|
{
|
|
#region ================== Variables
|
|
|
|
private readonly Dictionary<string, int> actorsbyclass;
|
|
private Dictionary<string, ModelData> entries; //classname, entry
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
internal override ScriptType ScriptType { get { return ScriptType.MODELDEF; } }
|
|
internal Dictionary<string, ModelData> Entries { get { return entries; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor
|
|
|
|
internal ModeldefParser(Dictionary<string, int> actorsbyclass)
|
|
{
|
|
this.actorsbyclass = actorsbyclass;
|
|
this.entries = new Dictionary<string, ModelData>(StringComparer.OrdinalIgnoreCase);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Parsing
|
|
|
|
// Should be called after all decorate actors are parsed
|
|
public override bool Parse(TextResourceData data, bool clearerrors)
|
|
{
|
|
// Already parsed?
|
|
if(!base.AddTextResource(data))
|
|
{
|
|
if(clearerrors) ClearError();
|
|
return true;
|
|
}
|
|
|
|
// Cannot process?
|
|
if(!base.Parse(data, clearerrors)) return false;
|
|
|
|
// Continue until at the end of the stream
|
|
while(SkipWhitespace(true))
|
|
{
|
|
string token = ReadToken();
|
|
if(string.IsNullOrEmpty(token) || token.ToLowerInvariant() != "model") continue;
|
|
|
|
// Find classname
|
|
SkipWhitespace(true);
|
|
string classname = StripQuotes(ReadToken(ActorStructure.ACTOR_CLASS_SPECIAL_TOKENS));
|
|
if(string.IsNullOrEmpty(classname))
|
|
{
|
|
ReportError("Expected actor class");
|
|
return false;
|
|
}
|
|
|
|
// Check if actor exists
|
|
bool haveplaceableactor = actorsbyclass.ContainsKey(classname);
|
|
if(!haveplaceableactor && !General.Map.Data.Decorate.ActorsByClass.ContainsKey(classname))
|
|
LogWarning("DECORATE class \"" + classname + "\" does not exist");
|
|
|
|
// Now find opening brace
|
|
if(!NextTokenIs("{")) return false;
|
|
|
|
// Parse the structure
|
|
ModeldefStructure mds = new ModeldefStructure();
|
|
if(mds.Parse(this))
|
|
{
|
|
// Fetch Actor info
|
|
if(haveplaceableactor)
|
|
{
|
|
ThingTypeInfo info = General.Map.Data.GetThingInfoEx(actorsbyclass[classname]);
|
|
if(info != null)
|
|
{
|
|
// Already have a voxel model?
|
|
if(General.Map.Data.ModeldefEntries.ContainsKey(info.Index) && General.Map.Data.ModeldefEntries[info.Index].IsVoxel)
|
|
{
|
|
LogWarning("Both voxel(s) and model(s) are defined for actor\"" + classname + "\". Consider using either former or latter");
|
|
}
|
|
// Actor has a valid sprite?
|
|
else if(!string.IsNullOrEmpty(info.Sprite) && !info.Sprite.ToLowerInvariant().StartsWith(DataManager.INTERNAL_PREFIX)
|
|
&& (info.Sprite.Length == 6 || info.Sprite.Length == 8))
|
|
{
|
|
string targetsprite = info.Sprite.Substring(0, 5);
|
|
if(mds.Frames.ContainsKey(targetsprite))
|
|
{
|
|
// Create model data
|
|
ModelData md = new ModelData { InheritActorPitch = mds.InheritActorPitch, UseActorPitch = mds.UseActorPitch, UseActorRoll = mds.UseActorRoll };
|
|
|
|
// Things are complicated in GZDoom...
|
|
Matrix moffset = Matrix.Translation(mds.Offset.Y, -mds.Offset.X, mds.Offset.Z);
|
|
Matrix mrotation = Matrix.RotationY(-Angle2D.DegToRad(mds.RollOffset)) * Matrix.RotationX(-Angle2D.DegToRad(mds.PitchOffset)) * Matrix.RotationZ(Angle2D.DegToRad(mds.AngleOffset));
|
|
md.SetTransform(mrotation, moffset, mds.Scale);
|
|
|
|
// Add models
|
|
int disabledframescount = 0;
|
|
foreach(var fs in mds.Frames[targetsprite])
|
|
{
|
|
// Sanity checks
|
|
if(string.IsNullOrEmpty(mds.ModelNames[fs.ModelIndex]))
|
|
{
|
|
LogWarning("Model definition \"" + classname + "\", frame \"" + fs.SpriteName + " " + fs.FrameName + "\" references undefiend model index " + fs.ModelIndex);
|
|
continue;
|
|
}
|
|
|
|
//INFO: setting frame index to a negative number disables model rendering in GZDoom
|
|
if(fs.FrameIndex < 0)
|
|
{
|
|
disabledframescount++;
|
|
continue;
|
|
}
|
|
|
|
// Texture name will be empty when skin path is embedded in the model
|
|
string skinname = (!string.IsNullOrEmpty(mds.SkinNames[fs.ModelIndex]) ? mds.SkinNames[fs.ModelIndex].ToLowerInvariant() : string.Empty);
|
|
|
|
md.SkinNames.Add(skinname);
|
|
md.SurfaceSkinNames.Add(mds.SurfaceSkinNames[fs.ModelIndex]);
|
|
md.ModelNames.Add(mds.ModelNames[fs.ModelIndex].ToLowerInvariant());
|
|
md.FrameNames.Add(fs.FrameName);
|
|
md.FrameIndices.Add(fs.FrameIndex);
|
|
}
|
|
|
|
// More sanity checks...
|
|
if(md.ModelNames.Count == 0)
|
|
{
|
|
// Show warning only when frames were not delibeartely disabled
|
|
if(mds.Frames[targetsprite].Count > 0 && disabledframescount < mds.Frames[targetsprite].Count)
|
|
LogWarning("Model definition \"" + classname + "\" has no defined models");
|
|
}
|
|
else
|
|
{
|
|
// Add to collection
|
|
entries[classname] = md;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(HasError)
|
|
{
|
|
LogError();
|
|
ClearError();
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|