mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-22 10:00:51 +00:00
67c6a343f7
- Fixed some bugs with labels in Sectors Mode
116 lines
2.5 KiB
C#
116 lines
2.5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Rendering;
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using SlimDX.Direct3D9;
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using System.Drawing;
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#endregion
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namespace CodeImp.DoomBuilder.Map
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{
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public abstract class SelectableElement : MapElement
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Selected or not?
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protected bool selected;
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// Group bitmask
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private int groups;
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#endregion
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#region ================== Properties
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public bool Selected { get { return selected; } set { if(value && !selected) DoSelect(); else if(!value && selected) DoUnselect(); } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal SelectableElement()
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{
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}
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// Disposer
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public override void Dispose()
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{
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// Remove from selection
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if(selected) Selected = false;
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// Done
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base.Dispose();
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}
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#endregion
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#region ================== Methods
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// This makes the selection
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protected virtual void DoSelect()
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{
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selected = true;
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}
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// This removes the selection
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protected virtual void DoUnselect()
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{
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selected = false;
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}
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// This copies properties to any other element
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public void CopyPropertiesTo(SelectableElement element)
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{
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element.groups = this.groups;
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element.Selected = this.selected;
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base.CopyPropertiesTo(element);
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}
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// This adds the element to one or more groups
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public void AddToGroup(int groupsmask)
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{
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groups |= groupsmask;
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}
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// This removes the elements from one or more groups
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public void RemoveFromGroup(int groupsmask)
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{
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groups &= ~groupsmask;
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}
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// This selects by group
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public void SelectByGroup(int groupsmask)
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{
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this.Selected = ((groups & groupsmask) != 0);
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}
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#endregion
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}
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}
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