mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-29 23:22:32 +00:00
69 lines
2.4 KiB
C#
Executable file
69 lines
2.4 KiB
C#
Executable file
#region === Copyright (c) 2010 Pascal van der Heiden ===
|
|
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Map;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
internal class EffectThingLineSlope : SectorEffect
|
|
{
|
|
// Thing used to create this effect
|
|
// The thing is in the sector that must receive the slope and the
|
|
// Thing's arg 0 indicates the linedef to start the slope at.
|
|
private Thing thing;
|
|
private Sidedef sidedef;
|
|
|
|
// Constructor
|
|
public EffectThingLineSlope(SectorData data, Thing sourcething, Sidedef sourcesidedef) : base(data)
|
|
{
|
|
thing = sourcething;
|
|
sidedef = sourcesidedef;
|
|
|
|
// New effect added: This sector needs an update!
|
|
if(data.Mode.VisualSectorExists(data.Sector))
|
|
{
|
|
BaseVisualSector vs = (BaseVisualSector)data.Mode.GetVisualSector(data.Sector);
|
|
vs.UpdateSectorGeometry(true);
|
|
}
|
|
}
|
|
|
|
// This makes sure we are updated with the source linedef information
|
|
public override void Update()
|
|
{
|
|
//mxd. Skip if arg0 is 0.
|
|
if(thing.Args[0] == 0) return;
|
|
|
|
ThingData td = data.Mode.GetThingData(thing);
|
|
Thing t = thing;
|
|
Linedef ld = sidedef.Line;
|
|
|
|
if(ld != null)
|
|
{
|
|
if(t.Type == 9500)
|
|
{
|
|
SectorData sd = data.Mode.GetSectorData(sidedef.Sector);
|
|
Vector3D v1 = new Vector3D(ld.Start.Position.x, ld.Start.Position.y, sd.Floor.plane.GetZ(ld.Start.Position));
|
|
Vector3D v2 = new Vector3D(ld.End.Position.x, ld.End.Position.y, sd.Floor.plane.GetZ(ld.End.Position));
|
|
Vector3D v3 = new Vector3D(t.Position.x, t.Position.y, t.Position.z + sd.Floor.plane.GetZ(t.Position));
|
|
sd.AddUpdateSector(data.Sector, true);
|
|
if (!sd.Updated) sd.Update();
|
|
td.AddUpdateSector(sidedef.Sector, true);
|
|
sd.Floor.plane = new Plane(v1, v2, v3, true);
|
|
}
|
|
else if(t.Type == 9501)
|
|
{
|
|
SectorData sd = data.Mode.GetSectorData(sidedef.Sector);
|
|
Vector3D v1 = new Vector3D(ld.Start.Position.x, ld.Start.Position.y, sd.Ceiling.plane.GetZ(ld.Start.Position));
|
|
Vector3D v2 = new Vector3D(ld.End.Position.x, ld.End.Position.y, sd.Ceiling.plane.GetZ(ld.End.Position));
|
|
Vector3D v3 = new Vector3D(t.Position.x, t.Position.y, t.Position.z + sd.Ceiling.plane.GetZ(t.Position));
|
|
sd.AddUpdateSector(data.Sector, true);
|
|
if (!sd.Updated) sd.Update();
|
|
td.AddUpdateSector(sidedef.Sector, true);
|
|
sd.Ceiling.plane = new Plane(v1, v2, v3, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|