mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-18 08:01:36 +00:00
256 lines
9.8 KiB
C#
Executable file
256 lines
9.8 KiB
C#
Executable file
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.Data;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.GZBuilder.Data;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using System.IO;
|
|
using System.Globalization;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.ZDoom
|
|
{
|
|
internal class ModeldefParser : ZDTextParser
|
|
{
|
|
public delegate void IncludeDelegate(ModeldefParser parser, string includefile);
|
|
|
|
public IncludeDelegate OnInclude;
|
|
|
|
|
|
#region ================== Variables
|
|
|
|
private readonly Dictionary<string, int> actorsbyclass;
|
|
private Dictionary<string, ModelData> entries; //classname, entry
|
|
//mxd. Includes tracking
|
|
private HashSet<string> parsedlumps;
|
|
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
internal override ScriptType ScriptType { get { return ScriptType.MODELDEF; } }
|
|
internal Dictionary<string, ModelData> Entries { get { return entries; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor
|
|
|
|
internal ModeldefParser(Dictionary<string, int> actorsbyclass)
|
|
{
|
|
this.actorsbyclass = actorsbyclass;
|
|
this.entries = new Dictionary<string, ModelData>(StringComparer.OrdinalIgnoreCase);
|
|
this.parsedlumps = new HashSet<string>();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Parsing
|
|
|
|
// Should be called after all decorate actors are parsed
|
|
public override bool Parse(TextResourceData data, bool clearerrors)
|
|
{
|
|
// Already parsed?
|
|
if(!base.AddTextResource(data))
|
|
{
|
|
if(clearerrors) ClearError();
|
|
return true;
|
|
}
|
|
|
|
// Cannot process?
|
|
if(!base.Parse(data, clearerrors)) return false;
|
|
|
|
// Keep local data
|
|
Stream localstream = datastream;
|
|
string localsourcename = sourcename;
|
|
BinaryReader localreader = datareader;
|
|
DataLocation locallocation = datalocation; //mxd
|
|
string localtextresourcepath = textresourcepath; //mxd
|
|
|
|
// Continue until at the end of the stream
|
|
while (SkipWhitespace(true))
|
|
{
|
|
string token = ReadToken();
|
|
|
|
if(string.IsNullOrEmpty(token) || token.ToLowerInvariant() != "model")
|
|
{
|
|
if (token != null && token.ToLowerInvariant() == "#include")
|
|
{
|
|
//INFO: ZDoom DECORATE include paths can't be relative ("../actor.txt")
|
|
//or absolute ("d:/project/actor.txt")
|
|
//or have backward slashes ("info\actor.txt")
|
|
//include paths are relative to the first parsed entry, not the current one
|
|
//also include paths may or may not be quoted
|
|
SkipWhitespace(true);
|
|
string filename = StripQuotes(ReadToken(false)); //mxd. Don't skip newline
|
|
|
|
//mxd. Sanity checks
|
|
if (string.IsNullOrEmpty(filename))
|
|
{
|
|
ReportError("Expected file name to include");
|
|
return false;
|
|
}
|
|
|
|
//mxd. Check invalid path chars
|
|
if (!CheckInvalidPathChars(filename)) return false;
|
|
|
|
//mxd. Absolute paths are not supported...
|
|
if (Path.IsPathRooted(filename))
|
|
{
|
|
ReportError("Absolute include paths are not supported by ZDoom");
|
|
return false;
|
|
}
|
|
|
|
//mxd. Relative paths are not supported
|
|
if (filename.StartsWith(RELATIVE_PATH_MARKER) || filename.StartsWith(CURRENT_FOLDER_PATH_MARKER) ||
|
|
filename.StartsWith(ALT_RELATIVE_PATH_MARKER) || filename.StartsWith(ALT_CURRENT_FOLDER_PATH_MARKER))
|
|
{
|
|
ReportError("Relative include paths are not supported by ZDoom");
|
|
return false;
|
|
}
|
|
|
|
//mxd. Backward slashes are not supported
|
|
if (filename.Contains(Path.DirectorySeparatorChar.ToString(CultureInfo.InvariantCulture)))
|
|
{
|
|
ReportError("Only forward slashes are supported by ZDoom");
|
|
return false;
|
|
}
|
|
|
|
//mxd. Already parsed?
|
|
if (parsedlumps.Contains(filename))
|
|
{
|
|
ReportError("Already parsed \"" + filename + "\". Check your include directives");
|
|
return false;
|
|
}
|
|
|
|
//mxd. Add to collection
|
|
parsedlumps.Add(filename);
|
|
|
|
// Callback to parse this file now
|
|
if (OnInclude != null) OnInclude(this, filename);
|
|
|
|
//mxd. Bail out on error
|
|
if (this.HasError) return false;
|
|
|
|
// Set our buffers back to continue parsing
|
|
datastream = localstream;
|
|
datareader = localreader;
|
|
sourcename = localsourcename;
|
|
datalocation = locallocation; //mxd
|
|
textresourcepath = localtextresourcepath; //mxd
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
// Find classname
|
|
SkipWhitespace(true);
|
|
string classname = StripQuotes(ReadToken(ActorStructure.ACTOR_CLASS_SPECIAL_TOKENS));
|
|
if(string.IsNullOrEmpty(classname))
|
|
{
|
|
ReportError("Expected actor class");
|
|
return false;
|
|
}
|
|
|
|
// Check if actor exists
|
|
bool haveplaceableactor = actorsbyclass.ContainsKey(classname);
|
|
if(!haveplaceableactor && (General.Map.Data.GetZDoomActor(classname) == null))
|
|
LogWarning("DECORATE class \"" + classname + "\" does not exist");
|
|
|
|
// Now find opening brace
|
|
if(!NextTokenIs("{")) return false;
|
|
|
|
// Parse the structure
|
|
ModeldefStructure mds = new ModeldefStructure();
|
|
if(mds.Parse(this))
|
|
{
|
|
// Fetch Actor info
|
|
if(haveplaceableactor)
|
|
{
|
|
ThingTypeInfo info = General.Map.Data.GetThingInfoEx(actorsbyclass[classname]);
|
|
if(info != null)
|
|
{
|
|
// Already have a voxel model?
|
|
if(General.Map.Data.ModeldefEntries.ContainsKey(info.Index) && General.Map.Data.ModeldefEntries[info.Index].IsVoxel)
|
|
{
|
|
LogWarning("Both voxel(s) and model(s) are defined for actor\"" + classname + "\". Consider using either former or latter");
|
|
}
|
|
// Actor has a valid sprite?
|
|
else if(!string.IsNullOrEmpty(info.Sprite) && !info.Sprite.ToLowerInvariant().StartsWith(DataManager.INTERNAL_PREFIX)
|
|
&& (info.Sprite.Length == 6 || info.Sprite.Length == 8))
|
|
{
|
|
string targetsprite = info.Sprite.Substring(0, 5);
|
|
if(mds.Frames.ContainsKey(targetsprite))
|
|
{
|
|
// Create model data
|
|
ModelData md = new ModelData { InheritActorPitch = mds.InheritActorPitch, UseActorPitch = mds.UseActorPitch, UseActorRoll = mds.UseActorRoll, Path = mds.DataPath };
|
|
|
|
// Things are complicated in GZDoom...
|
|
Matrix moffset = Matrix.Translation(mds.Offset.Y, -mds.Offset.X, mds.Offset.Z);
|
|
//Matrix mrotation = Matrix.RotationZ(Angle2D.DegToRad(mds.AngleOffset)) * Matrix.RotationY(-Angle2D.DegToRad(mds.RollOffset)) * Matrix.RotationX(-Angle2D.DegToRad(mds.PitchOffset));
|
|
Matrix mrotation = Matrix.RotationY(-Angle2D.DegToRad(mds.RollOffset)) * Matrix.RotationX(-Angle2D.DegToRad(mds.PitchOffset)) * Matrix.RotationZ(Angle2D.DegToRad(mds.AngleOffset));
|
|
md.SetTransform(mrotation, moffset, mds.Scale);
|
|
|
|
// Add models
|
|
int disabledframescount = 0;
|
|
foreach(var fs in mds.Frames[targetsprite])
|
|
{
|
|
// Sanity checks
|
|
if(string.IsNullOrEmpty(mds.ModelNames[fs.ModelIndex]))
|
|
{
|
|
LogWarning("Model definition \"" + classname + "\", frame \"" + fs.SpriteName + " " + fs.FrameName + "\" references undefined model index " + fs.ModelIndex);
|
|
continue;
|
|
}
|
|
|
|
//INFO: setting frame index to a negative number disables model rendering in GZDoom
|
|
if(fs.FrameIndex < 0)
|
|
{
|
|
disabledframescount++;
|
|
continue;
|
|
}
|
|
|
|
// Texture name will be empty when skin path is embedded in the model
|
|
string skinname = (!string.IsNullOrEmpty(mds.SkinNames[fs.ModelIndex]) ? mds.SkinNames[fs.ModelIndex].ToLowerInvariant() : string.Empty);
|
|
|
|
md.SkinNames.Add(skinname);
|
|
md.SurfaceSkinNames.Add(mds.SurfaceSkinNames[fs.ModelIndex]);
|
|
md.ModelNames.Add(mds.ModelNames[fs.ModelIndex].ToLowerInvariant());
|
|
md.FrameNames.Add(fs.FrameName);
|
|
md.FrameIndices.Add(fs.FrameIndex);
|
|
}
|
|
|
|
// More sanity checks...
|
|
if(md.ModelNames.Count == 0)
|
|
{
|
|
// Show warning only when frames were not delibeartely disabled
|
|
if(mds.Frames[targetsprite].Count > 0 && disabledframescount < mds.Frames[targetsprite].Count)
|
|
LogWarning("Model definition \"" + classname + "\" has no defined models");
|
|
}
|
|
else
|
|
{
|
|
// Add to collection
|
|
entries[classname] = md;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(HasError)
|
|
{
|
|
LogError();
|
|
ClearError();
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|