mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-18 16:10:58 +00:00
c0fbf5e71e
Changed, General interface: all main menu toolbars are now visible when starting the editor for the first time. Changed, General interface: "Prefabs" and "Edit" menus are now hidden when no map is loaded. Changed, General interface: moved "Dynamic Grid Size" menu item to the "Edit" menu, also moved the button to the matching position on the toolbar. Changed, General interface: changed "Show Comments" menu item position in the "View" menu, also moved the button to the matching position on the toolbar. Game configurations: removed "gamedetect" block, because it was unused by the editor. Updated documentation ("Map Format Settings" page).
14 lines
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231 B
INI
14 lines
No EOL
231 B
INI
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// Basic Doom and Vanilla engine stuff.
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include("Doom_Misc.cfg");
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// The only difference with Doom
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skills
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{
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1 = "Easy does it";
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2 = "Not so sticky";
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3 = "Gobs of goo";
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4 = "Extreme ooze";
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5 = "Super slimey!";
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} |