mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-18 08:01:36 +00:00
6faa88f981
Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments. Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions. Updated ZDoom ACC (DamageActor). Updated ZDoom_ACS.cfg (DamageActor).
1664 lines
20 KiB
INI
1664 lines
20 KiB
INI
players
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{
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color = 10; // Light Green
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arrow = 1;
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title = "Player Starts";
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sprite = "PLAYA2";
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width = 18;
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height = 56;
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sort = 1;
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1 = "Player 1 start";
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2 = "Player 2 start";
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3 = "Player 3 start";
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4 = "Player 4 start";
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5 = "Player 5 start";
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6 = "Player 6 start";
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7 = "Player 7 start";
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8 = "Player 8 start";
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11
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{
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title = "Player Deathmatch start";
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sprite = "PLAYF1";
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}
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}
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teleports
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{
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color = 2; // Green
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arrow = 1;
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title = "Teleports";
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sprite = "internal:Teleport";
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width = 18;
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sort = 1;
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14 = "Teleport Destination";
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23
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{
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title = "Teleport Swirl";
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width = 20;
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}
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118 = "Teleport New Map Spot 1";
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119 = "Teleport New Map Spot 2";
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120 = "Teleport New Map Spot 3";
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121 = "Teleport New Map Spot 4";
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122 = "Teleport New Map Spot 5";
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123 = "Teleport New Map Spot 6";
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124 = "Teleport New Map Spot 7";
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125 = "Teleport New Map Spot 8";
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126 = "Teleport New Map Spot 9";
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127 = "Teleport New Map Spot 10";
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}
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monsters
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{
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color = 12; // Light Red
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arrow = 1;
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title = "Monsters";
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width = 24;
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sort = 1;
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3002
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{
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title = "Acolyte (tan)";
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sprite = "AGRDA2";
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height = 64;
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}
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142
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{
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title = "Acolyte (red)";
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sprite = "AGRDA2";
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height = 64;
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}
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143
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{
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title = "Acolyte (rust)";
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sprite = "AGRDA2";
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height = 64;
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}
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146
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{
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title = "Acolyte (gray)";
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sprite = "AGRDA2";
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height = 64;
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}
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147
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{
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title = "Acolyte (dark green)";
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sprite = "AGRDA2";
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height = 64;
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}
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148
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{
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title = "Acolyte (gold)";
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sprite = "AGRDA2";
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height = 64;
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}
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232
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{
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title = "Acolyte (bright green)";
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sprite = "AGRDA2";
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height = 64;
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}
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231
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{
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title = "Acolyte (blue)";
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sprite = "AGRDA2";
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height = 64;
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}
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58
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{
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title = "Acolyte (shadow armor)";
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sprite = "AGRDA2";
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height = 64;
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}
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3006
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{
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title = "Sentinel";
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sprite = "SEWRA8A2";
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width = 23;
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height = 53;
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}
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186
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{
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title = "Stalker";
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sprite = "SPIDJ2";
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width = 31;
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height = 25;
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}
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27
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{
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title = "Ceiling Turret";
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sprite = "TURTA8A2";
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width = 20;
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height = 20;
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hangs = 1;
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blocking = 0;
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}
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3001
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{
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title = "Reaver";
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sprite = "ROB1C2";
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width = 20;
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height = 60;
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}
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3005
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{
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title = "Crusader";
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sprite = "ROB2A2";
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width = 40;
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height = 56;
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}
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3003
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{
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title = "Templar";
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sprite = "PGRDE2";
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width = 20;
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height = 60;
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}
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16
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{
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title = "Inquisitor";
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sprite = "ROB3A2";
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width = 40;
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height = 110;
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}
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71
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{
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title = "Programmer";
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sprite = "PRGRD0";
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width = 45;
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height = 60;
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}
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187
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{
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title = "Bishop";
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sprite = "MLDRF2";
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width = 40;
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height = 56;
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}
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12
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{
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title = "Loremaster";
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sprite = "PRSTB2";
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width = 15;
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height = 56;
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}
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129
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{
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title = "Specter A";
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sprite = "ALN1K0";
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width = 64;
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height = 64;
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}
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75
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{
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title = "Specter B";
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sprite = "ALN1J0";
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width = 24;
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height = 64;
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}
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76
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{
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title = "Specter C - put with Oracle";
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sprite = "ALN1I0";
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width = 24;
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height = 64;
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hangs = 1;
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}
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167
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{
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title = "Specter D";
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sprite = "ALN1H0";
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width = 24;
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height = 64;
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}
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168
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{
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title = "Specter E";
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sprite = "ALN1G0";
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width = 24;
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height = 64;
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}
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128
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{
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title = "Entity";
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sprite = "MNALH0";
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width = 130;
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height = 200;
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}
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85
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{
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title = "Rat Buddy";
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sprite = "RATTA2A8";
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width = 10;
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height = 16;
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}
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}
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weapons
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{
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color = 14; // Yellow
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arrow = 0;
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title = "Weapons";
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width = 20;
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sort = 1;
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2001
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{
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title = "Crossbow";
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sprite = "CBOWA0";
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}
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2002
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{
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title = "Assault Gun";
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sprite = "RIFLA0";
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}
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2006
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{
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title = "Assault Gun (standing)";
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sprite = "RIFLB0";
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}
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2003
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{
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title = "Mini-Missile Launcher";
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sprite = "MMSLA0";
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}
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154
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{
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title = "Grenade Launcher";
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sprite = "GRNDA0";
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}
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2005
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{
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title = "Flame Thrower";
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sprite = "FLAMA0";
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}
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2004
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{
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title = "Mauler";
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sprite = "TRPDA0";
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}
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77
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{
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title = "Sigil A (lightning strike)";
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sprite = "SIGLA0";
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}
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78
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{
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title = "Sigil B (rail lightning shot)";
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sprite = "SIGLB0";
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}
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79
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{
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title = "Sigil C (spread shot)";
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sprite = "SIGLC0";
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}
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80
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{
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title = "Sigil D (column shot)";
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sprite = "SIGLD0";
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}
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81
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{
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title = "Sigil E (big blast)";
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sprite = "SIGLE0";
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}
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}
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ammunition
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{
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color = 6; // Brown
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arrow = 0;
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title = "Ammunition";
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width = 20;
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sort = 1;
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183
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{
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title = "Ammo Satchel";
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sprite = "BKPKA0";
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}
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114
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{
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title = "Electric Bolts";
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sprite = "XQRLA0";
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}
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115
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{
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title = "Poison Arrows";
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sprite = "PQRLA0";
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}
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2007
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{
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title = "Bullet Clip";
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sprite = "BLITA0";
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}
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2048
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{
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title = "Box of Bullets";
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sprite = "BBOXA0";
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}
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2010
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{
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title = "Mini Missiles";
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sprite = "MSSLA0";
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}
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2046
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{
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title = "Crate of Missiles";
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sprite = "ROKTA0";
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}
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152
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{
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title = "HE-Grenade Rounds";
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sprite = "GRN1A0";
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}
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153
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{
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title = "Phosphorus-Grenade Rounds";
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sprite = "GRN2A0";
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}
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84 = "Gas-Grenade Rounds (demo only)";
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2047
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{
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title = "Energy Pod";
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sprite = "BRY1A0";
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}
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17
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{
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title = "Energy Pack";
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sprite = "CPACA0";
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}
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}
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health
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{
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color = 1; // Blue
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arrow = 0;
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title = "Health and Armor";
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width = 20;
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sort = 1;
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2011
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{
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title = "Med Patch";
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sprite = "STMPA0";
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}
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2012
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{
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title = "Medical Kit";
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sprite = "MDKTA0";
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}
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2018
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{
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title = "Leather Armor";
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sprite = "ARM2A0";
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}
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2019
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{
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title = "Metal Armor";
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sprite = "ARM1A0";
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}
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83
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{
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title = "Surgery Kit";
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sprite = "FULLA0";
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}
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}
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powerups
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{
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color = 9; // Light Blue
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arrow = 0;
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title = "Powerups";
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width = 20;
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height = 20;
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sort = 1;
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2024
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{
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title = "Shadow Armor";
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sprite = "SHD1A0";
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}
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2025
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{
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title = "Environmental Suit";
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sprite = "MASKA0";
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}
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207
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{
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title = "Targeter";
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sprite = "TARGA0";
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}
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2026
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{
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title = "Map";
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sprite = "PMAPA0";
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}
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2027
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{
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title = "Scanner/Map-Radar";
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sprite = "PMUPA0";
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}
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10
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{
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title = "Teleport Beacon";
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sprite = "BEACA0";
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width = 16;
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height = 16;
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}
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}
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quests
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{
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color = 13; // Light Magenta
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arrow = 0;
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title = "Quest things";
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width = 20;
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sort = 1;
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45
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{
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title = "Gates (Piston)";
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sprite = "PSTNA0";
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height = 76;
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}
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182
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{
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title = "Computer";
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sprite = "SECRA0";
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width = 26;
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height = 128;
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}
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220
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{
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title = "Power Coupling (Only 1)";
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sprite = "COUPA0";
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width = 17;
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height = 64;
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}
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226
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{
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title = "Broken Power Coupling (Only 1)";
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sprite = "COUPC0";
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width = 16;
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height = 16;
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}
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205
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{
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title = "Offering Chalice";
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sprite = "RELCA0";
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width = 10;
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height = 16;
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}
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90
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{
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title = "Guard Uniform (gives token)";
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sprite = "UNIFA0";
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}
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52
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{
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title = "Officer's Uniform (no alarm)";
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sprite = "OFICA0";
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}
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206
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{
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title = "Communicator";
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sprite = "COMMA0";
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}
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93
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{
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title = "Coin";
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sprite = "COINA0";
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}
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138
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{
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title = "10 Gold";
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sprite = "CREDA0";
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}
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139
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{
|
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title = "25 Gold";
|
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sprite = "SACKA0";
|
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}
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|
|
140
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|
{
|
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title = "50 Gold";
|
|
sprite = "CHSTA0";
|
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}
|
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}
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keys
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{
|
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color = 13; // Light Magenta
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arrow = 0;
|
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title = "Keys";
|
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width = 20;
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sort = 1;
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|
|
13
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{
|
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title = "ID Card";
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sprite = "CRD2A0";
|
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}
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|
184
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|
{
|
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title = "ID Badge";
|
|
sprite = "CRD1A0";
|
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}
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185
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|
{
|
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title = "Passcard";
|
|
sprite = "TPASA0";
|
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}
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|
|
|
39
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{
|
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title = "Brass Key";
|
|
sprite = "KY3BA0";
|
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}
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|
38
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{
|
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title = "Silver Key";
|
|
sprite = "KY2SA0";
|
|
}
|
|
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|
40
|
|
{
|
|
title = "Gold Key";
|
|
sprite = "KY1GA0";
|
|
}
|
|
|
|
195
|
|
{
|
|
title = "Chapel Key";
|
|
sprite = "CHAPA0";
|
|
}
|
|
|
|
230
|
|
{
|
|
title = "Base Key (Front)";
|
|
sprite = "FUSLA0";
|
|
}
|
|
|
|
233
|
|
{
|
|
title = "Mauler Key";
|
|
sprite = "BLTKA0";
|
|
}
|
|
|
|
234
|
|
{
|
|
title = "Factory Key";
|
|
sprite = "PROCA0";
|
|
}
|
|
|
|
236
|
|
{
|
|
title = "Core Key";
|
|
sprite = "GOIDA0";
|
|
}
|
|
|
|
235
|
|
{
|
|
title = "Mine Key";
|
|
sprite = "MINEA0";
|
|
}
|
|
|
|
86
|
|
{
|
|
title = "Order Key";
|
|
sprite = "FUBRA0";
|
|
}
|
|
|
|
166
|
|
{
|
|
title = "Warehouse Key";
|
|
sprite = "WAREA0";
|
|
}
|
|
|
|
91
|
|
{
|
|
title = "Severed Hand";
|
|
sprite = "HANDA0";
|
|
}
|
|
|
|
61
|
|
{
|
|
title = "Oracle Key";
|
|
sprite = "ORACA0";
|
|
}
|
|
|
|
192
|
|
{
|
|
title = "Red Crystal Key";
|
|
sprite = "RCRYA0";
|
|
}
|
|
|
|
193
|
|
{
|
|
title = "Blue Crystal Key";
|
|
sprite = "BCRYA0";
|
|
}
|
|
}
|
|
|
|
lights
|
|
{
|
|
color = 11; // Light Cyan
|
|
arrow = 0;
|
|
title = "Light sources";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
24
|
|
{
|
|
title = "Claxon warning light";
|
|
sprite = "KLAXA0";
|
|
width = 5;
|
|
hangs = 1;
|
|
}
|
|
|
|
70
|
|
{
|
|
title = "Burning Barrel";
|
|
sprite = "BARLA0";
|
|
width = 16;
|
|
height = 48;
|
|
}
|
|
|
|
28
|
|
{
|
|
title = "Cage Light";
|
|
sprite = "CAGEA0";
|
|
height = 3;
|
|
hangs = 1;
|
|
}
|
|
|
|
34
|
|
{
|
|
title = "Candle";
|
|
sprite = "CNDLA0";
|
|
}
|
|
|
|
35
|
|
{
|
|
title = "Candelabra";
|
|
sprite = "CLBRA0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
|
|
43
|
|
{
|
|
title = "Outside Lamp";
|
|
sprite = "LAMPA0";
|
|
width = 3;
|
|
height = 80;
|
|
}
|
|
|
|
46
|
|
{
|
|
title = "Pole Lantern";
|
|
sprite = "LANTA0";
|
|
width = 3;
|
|
height = 80;
|
|
}
|
|
|
|
107
|
|
{
|
|
title = "Small Burning Torch";
|
|
sprite = "TRCHA0";
|
|
width = 3;
|
|
height = 16;
|
|
}
|
|
|
|
108
|
|
{
|
|
title = "Small Unlit Torch";
|
|
sprite = "TRHOA0";
|
|
width = 3;
|
|
height = 16;
|
|
}
|
|
|
|
111
|
|
{
|
|
title = "Medium Torch";
|
|
sprite = "LTRHA0";
|
|
width = 4;
|
|
height = 72;
|
|
}
|
|
|
|
47
|
|
{
|
|
title = "Large Torch";
|
|
sprite = "LMPCA0";
|
|
width = 10;
|
|
height = 72;
|
|
}
|
|
|
|
50
|
|
{
|
|
title = "Huge Torch";
|
|
sprite = "LOGSA0";
|
|
width = 10;
|
|
height = 80;
|
|
}
|
|
|
|
95
|
|
{
|
|
title = "Silver Flourescent Light";
|
|
sprite = "LITSA0";
|
|
width = 3;
|
|
height = 16;
|
|
}
|
|
|
|
96
|
|
{
|
|
title = "Brass Flourescent Light";
|
|
sprite = "LITBA0";
|
|
width = 3;
|
|
height = 16;
|
|
}
|
|
|
|
97
|
|
{
|
|
title = "Gold Flourescent Light";
|
|
sprite = "LITGA0";
|
|
width = 3;
|
|
height = 16;
|
|
}
|
|
|
|
105
|
|
{
|
|
title = "Burning Bowl";
|
|
sprite = "BOWLA0";
|
|
width = 16;
|
|
height = 16;
|
|
}
|
|
|
|
106
|
|
{
|
|
title = "Burning Brazier";
|
|
sprite = "BRAZA0";
|
|
width = 10;
|
|
height = 32;
|
|
}
|
|
|
|
196
|
|
{
|
|
title = "Silver Tech Lamp";
|
|
sprite = "TLMPA0";
|
|
width = 11;
|
|
height = 64;
|
|
}
|
|
|
|
197
|
|
{
|
|
title = "Brass Tech Lamp";
|
|
sprite = "TLMPB0";
|
|
width = 8;
|
|
height = 64;
|
|
}
|
|
|
|
2028
|
|
{
|
|
title = "Light Globe";
|
|
sprite = "LITEA0";
|
|
width = 16;
|
|
height = 16;
|
|
}
|
|
|
|
225
|
|
{
|
|
title = "Alien Spider Light";
|
|
sprite = "SPDLA0";
|
|
width = 32;
|
|
height = 56;
|
|
}
|
|
}
|
|
|
|
decoration
|
|
{
|
|
color = 11; // light cyan
|
|
arrow = 0;
|
|
title = "Decorations";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
216
|
|
{
|
|
title = "Sigil Banner";
|
|
sprite = "SBANA1";
|
|
width = 24;
|
|
height = 96;
|
|
}
|
|
|
|
82
|
|
{
|
|
title = "Wooden Barrel";
|
|
sprite = "BARWA0";
|
|
width = 10;
|
|
height = 32;
|
|
}
|
|
|
|
117
|
|
{
|
|
title = "Surgery Crab";
|
|
sprite = "CRABA0";
|
|
height = 16;
|
|
}
|
|
|
|
68
|
|
{
|
|
title = "Tray";
|
|
sprite = "TRAYA0";
|
|
width = 24;
|
|
height = 40;
|
|
}
|
|
|
|
217
|
|
{
|
|
title = "Rebel Boots";
|
|
sprite = "BOTRA0";
|
|
}
|
|
|
|
218
|
|
{
|
|
title = "Rebel Helmet";
|
|
sprite = "HATRA0";
|
|
}
|
|
|
|
219
|
|
{
|
|
title = "Rebel Shirt";
|
|
sprite = "TOPRA0";
|
|
}
|
|
|
|
208
|
|
{
|
|
title = "Practice Target";
|
|
sprite = "HOGNA0";
|
|
width = 10;
|
|
height = 72;
|
|
}
|
|
|
|
194
|
|
{
|
|
title = "Anvil";
|
|
sprite = "ANVLA0";
|
|
width = 16;
|
|
height = 32;
|
|
}
|
|
|
|
228
|
|
{
|
|
title = "Ammo Filler";
|
|
sprite = "AFEDA0";
|
|
width = 12;
|
|
height = 24;
|
|
}
|
|
|
|
109
|
|
{
|
|
title = "Ceiling Chain";
|
|
sprite = "CHANA0";
|
|
height = 93;
|
|
hangs = 1;
|
|
}
|
|
|
|
112
|
|
{
|
|
title = "Fountain";
|
|
sprite = "WTFTA0";
|
|
}
|
|
|
|
53
|
|
{
|
|
title = "Ceiling Water Drip";
|
|
sprite = "CDRPA0";
|
|
hangs = 1;
|
|
}
|
|
|
|
103
|
|
{
|
|
title = "Floor Water Drip";
|
|
sprite = "DRIPA0";
|
|
}
|
|
|
|
104
|
|
{
|
|
title = "Waterfall Splash";
|
|
sprite = "SPLHA0";
|
|
}
|
|
|
|
164
|
|
{
|
|
title = "Mug";
|
|
sprite = "MUGGA0";
|
|
}
|
|
|
|
2014
|
|
{
|
|
title = "Water Bottle";
|
|
sprite = "WATRA0";
|
|
}
|
|
|
|
165
|
|
{
|
|
title = "Pot";
|
|
sprite = "VASEA0";
|
|
width = 12;
|
|
height = 24;
|
|
}
|
|
|
|
190
|
|
{
|
|
title = "Metal Pot";
|
|
sprite = "POT1A0";
|
|
}
|
|
|
|
188
|
|
{
|
|
title = "Pitcher";
|
|
sprite = "VASEB0";
|
|
width = 12;
|
|
height = 32;
|
|
}
|
|
|
|
189
|
|
{
|
|
title = "Stool";
|
|
sprite = "STOLA0";
|
|
width = 6;
|
|
height = 24;
|
|
}
|
|
|
|
191
|
|
{
|
|
title = "Tub";
|
|
sprite = "TUB1A0";
|
|
}
|
|
|
|
26
|
|
{
|
|
title = "Entity Nest";
|
|
sprite = "NESTA1";
|
|
width = 84;
|
|
height = 47;
|
|
}
|
|
|
|
198
|
|
{
|
|
title = "Entity Pod";
|
|
sprite = "PODDA0";
|
|
width = 25;
|
|
height = 91;
|
|
}
|
|
}
|
|
|
|
obstacles
|
|
{
|
|
color = 3; // Cyan
|
|
arrow = 0;
|
|
title = "Trees and Rocks";
|
|
width = 16;
|
|
sort = 1;
|
|
|
|
33
|
|
{
|
|
title = "Tree Stub";
|
|
sprite = "TRE1A0";
|
|
width = 15;
|
|
height = 80;
|
|
}
|
|
|
|
51
|
|
{
|
|
title = "Palm Tree";
|
|
sprite = "TREEA0";
|
|
width = 15;
|
|
height = 109;
|
|
}
|
|
|
|
202
|
|
{
|
|
title = "Big Tree";
|
|
sprite = "TREEB0";
|
|
width = 15;
|
|
height = 109;
|
|
}
|
|
|
|
203
|
|
{
|
|
title = "Potted Tree";
|
|
sprite = "TREEC0";
|
|
width = 15;
|
|
height = 64;
|
|
}
|
|
|
|
60
|
|
{
|
|
title = "Short Bush";
|
|
sprite = "BUSHA0";
|
|
width = 15;
|
|
height = 40;
|
|
}
|
|
|
|
62
|
|
{
|
|
title = "Tall Bush";
|
|
sprite = "SHRBA0";
|
|
width = 20;
|
|
height = 64;
|
|
}
|
|
|
|
215
|
|
{
|
|
title = "Stick in Water";
|
|
sprite = "LOGGA0";
|
|
width = 20;
|
|
}
|
|
|
|
98
|
|
{
|
|
title = "Stalactite";
|
|
sprite = "STLGC0";
|
|
height = 64;
|
|
hangs = 1;
|
|
}
|
|
|
|
161
|
|
{
|
|
title = "Small Stalactite";
|
|
sprite = "STLGA0";
|
|
height = 40;
|
|
hangs = 1;
|
|
}
|
|
|
|
160
|
|
{
|
|
title = "Stalagmite";
|
|
sprite = "STLGB0";
|
|
height = 40;
|
|
}
|
|
|
|
163
|
|
{
|
|
title = "Small Stalagmite";
|
|
sprite = "STLGF0";
|
|
height = 25;
|
|
}
|
|
|
|
159
|
|
{
|
|
title = "Cave Pillar Top";
|
|
sprite = "STLGD0";
|
|
height = 128;
|
|
hangs = 1;
|
|
}
|
|
|
|
162
|
|
{
|
|
title = "Cave Pillar Bottom";
|
|
sprite = "STLGE0";
|
|
height = 128;
|
|
}
|
|
|
|
99
|
|
{
|
|
title = "Rock 1";
|
|
sprite = "ROK1A0";
|
|
width = 20;
|
|
}
|
|
|
|
100
|
|
{
|
|
title = "Rock 2";
|
|
sprite = "ROK2A0";
|
|
width = 20;
|
|
}
|
|
|
|
101
|
|
{
|
|
title = "Rock 3";
|
|
sprite = "ROK3A0";
|
|
width = 20;
|
|
}
|
|
|
|
102
|
|
{
|
|
title = "Rock 4";
|
|
sprite = "ROK4A0";
|
|
width = 20;
|
|
}
|
|
|
|
29
|
|
{
|
|
title = "Rubble 1";
|
|
sprite = "RUB1A0";
|
|
width = 20;
|
|
}
|
|
|
|
30
|
|
{
|
|
title = "Rubble 2";
|
|
sprite = "RUB2A0";
|
|
width = 20;
|
|
}
|
|
|
|
31
|
|
{
|
|
title = "Rubble 3";
|
|
sprite = "RUB3A0";
|
|
width = 20;
|
|
}
|
|
32
|
|
{
|
|
title = "Rubble 4";
|
|
sprite = "RUB4A0";
|
|
width = 20;
|
|
}
|
|
|
|
36
|
|
{
|
|
title = "Rubble 5";
|
|
sprite = "RUB5A0";
|
|
width = 20;
|
|
}
|
|
|
|
37
|
|
{
|
|
title = "Rubble 6";
|
|
sprite = "RUB6A0";
|
|
width = 20;
|
|
}
|
|
|
|
41
|
|
{
|
|
title = "Rubble 7";
|
|
sprite = "RUB7A0";
|
|
width = 20;
|
|
}
|
|
|
|
42
|
|
{
|
|
title = "Rubble 8";
|
|
sprite = "RUB8A0";
|
|
width = 20;
|
|
}
|
|
}
|
|
|
|
pillars
|
|
{
|
|
color = 3; // Cyan
|
|
arrow = 0;
|
|
title = "Pillars";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
69
|
|
{
|
|
title = "Barricade Column";
|
|
sprite = "BAR1A0";
|
|
width = 16;
|
|
height = 128;
|
|
}
|
|
|
|
63
|
|
{
|
|
title = "Chimneystack";
|
|
sprite = "STAKA0";
|
|
height = 64;
|
|
}
|
|
|
|
48
|
|
{
|
|
title = "Techno Pillar";
|
|
sprite = "MONIA0";
|
|
height = 128;
|
|
}
|
|
|
|
54
|
|
{
|
|
title = "Aztec Pillar";
|
|
sprite = "STELA0";
|
|
width = 16;
|
|
height = 128;
|
|
}
|
|
|
|
55
|
|
{
|
|
title = "Damaged Aztec Pillar";
|
|
sprite = "STLAA0";
|
|
width = 16;
|
|
height = 80;
|
|
}
|
|
|
|
56
|
|
{
|
|
title = "Ruined Aztec Pillar";
|
|
sprite = "STLEA0";
|
|
width = 16;
|
|
height = 40;
|
|
}
|
|
|
|
57
|
|
{
|
|
title = "Huge Tech Pillar";
|
|
sprite = "HUGEA0";
|
|
width = 24;
|
|
height = 192;
|
|
}
|
|
|
|
227
|
|
{
|
|
title = "Huge Alien Pillar";
|
|
sprite = "APOWA0";
|
|
width = 24;
|
|
height = 192;
|
|
}
|
|
|
|
110
|
|
{
|
|
title = "Statue";
|
|
sprite = "STATA0";
|
|
height = 64;
|
|
}
|
|
|
|
44
|
|
{
|
|
title = "Ruined Statue";
|
|
sprite = "DSTAA0";
|
|
height = 56;
|
|
}
|
|
|
|
221
|
|
{
|
|
title = "Alien Bubble Column";
|
|
sprite = "BUBBA0";
|
|
width = 16;
|
|
height = 128;
|
|
}
|
|
|
|
222
|
|
{
|
|
title = "Alien Floor Bubble";
|
|
sprite = "BUBFA0";
|
|
width = 16;
|
|
height = 72;
|
|
}
|
|
|
|
223
|
|
{
|
|
title = "Alien Ceiling Bubble";
|
|
sprite = "BUBCA0";
|
|
width = 16;
|
|
height = 72;
|
|
hangs = 1;
|
|
}
|
|
|
|
224
|
|
{
|
|
title = "Alien Asp Climber";
|
|
sprite = "ASPRA0";
|
|
width = 16;
|
|
height = 128;
|
|
}
|
|
}
|
|
|
|
corpses
|
|
{
|
|
color = 4; // Red
|
|
arrow = 0;
|
|
title = "Corpses";
|
|
width = 16;
|
|
sort = 1;
|
|
|
|
15
|
|
{
|
|
title = "Dead Player, disappears";
|
|
sprite = "PLAYP0";
|
|
width = 20;
|
|
}
|
|
|
|
18
|
|
{
|
|
title = "Dead Peasant";
|
|
sprite = "PEASN0";
|
|
width = 20;
|
|
}
|
|
|
|
19
|
|
{
|
|
title = "Dead Rebel";
|
|
sprite = "HMN1N0";
|
|
width = 20;
|
|
}
|
|
|
|
20
|
|
{
|
|
title = "Dead Reaver";
|
|
sprite = "ROB1R0";
|
|
width = 20;
|
|
}
|
|
|
|
21
|
|
{
|
|
title = "Dead Acolyte";
|
|
sprite = "AGRDN0";
|
|
width = 20;
|
|
}
|
|
|
|
22
|
|
{
|
|
title = "Dead Crusader";
|
|
sprite = "ROB2P0";
|
|
width = 20;
|
|
}
|
|
|
|
212
|
|
{
|
|
title = "Sacrificed Guy";
|
|
sprite = "SACRA0";
|
|
width = 20;
|
|
}
|
|
|
|
113
|
|
{
|
|
title = "Hearts in Tank";
|
|
sprite = "HERTA0";
|
|
height = 56;
|
|
}
|
|
|
|
209
|
|
{
|
|
title = "Huge Tank 1 (has skeleton)";
|
|
sprite = "TNK1A0";
|
|
height = 192;
|
|
}
|
|
|
|
210
|
|
{
|
|
title = "Huge Tank 2";
|
|
sprite = "TNK2A0";
|
|
height = 192;
|
|
}
|
|
|
|
211
|
|
{
|
|
title = "Huge Tank 3";
|
|
sprite = "TNK3A0";
|
|
height = 192;
|
|
}
|
|
|
|
213
|
|
{
|
|
title = "Tank 4 (spine with organs)";
|
|
sprite = "TNK4A0";
|
|
height = 56;
|
|
}
|
|
|
|
214
|
|
{
|
|
title = "Tank 5 (acolyte)";
|
|
sprite = "TNK5A0";
|
|
height = 56;
|
|
}
|
|
|
|
229
|
|
{
|
|
title = "Tank 6 (spectre)";
|
|
sprite = "TNK6A0";
|
|
height = 56;
|
|
}
|
|
}
|
|
|
|
rebels
|
|
{
|
|
color = 4; // Red
|
|
arrow = 0;
|
|
title = "Rebels";
|
|
width = 20;
|
|
height = 56;
|
|
sprite = "HMN1A2";
|
|
sort = 1;
|
|
|
|
9 = "Rebel 1 (summoned by beacon)";
|
|
144 = "Rebel 2";
|
|
145 = "Rebel 3";
|
|
149 = "Rebel 4";
|
|
150 = "Rebel 5";
|
|
151 = "Rebel 6";
|
|
|
|
64
|
|
{
|
|
title = "Macil 1 Invincible (Map03,34)";
|
|
sprite = "LEADA2";
|
|
}
|
|
|
|
200
|
|
{
|
|
title = "Macil 2 Spectral (Map10)";
|
|
sprite = "LEADA2";
|
|
}
|
|
}
|
|
|
|
peasants
|
|
{
|
|
color = 4; // Red
|
|
arrow = 0;
|
|
title = "Peasants";
|
|
width = 20;
|
|
height = 56;
|
|
sprite = "PEASA1";
|
|
sort = 1;
|
|
|
|
3004 = "Peasant Tan 1";
|
|
130 = "Peasant Tan 2";
|
|
131 = "Peasant Tan 3";
|
|
65 = "Peasant Red 1 (2,33 Harris/23 Tevick)";
|
|
132 = "Peasant Red 2 (4 Derwin/33 Harris)";
|
|
133 = "Peasant Red 3 (4 Worner)";
|
|
67 = "Peasant Rust 1 (2 Rowan)";
|
|
136 = "Peasant Rust 2 (2 Geoff)";
|
|
137 = "Peasant Rust 3 (4 Technician)";
|
|
66 = "Peasant Gray 1 (4 Ketrick/5 Warden/17 Medic)";
|
|
134 = "Peasant Gray 2 (4 Sammis/5 Judge)";
|
|
135 = "Peasant Gray 3 (1 Beldin)";
|
|
172 = "Peasant DGreen 1 (2 Irale/23 Richter)";
|
|
173 = "Peasant DGreen 2 (6 Weran the Rat King)";
|
|
174 = "Peasant DGreen 3 (4 Computer Tech)";
|
|
178 = "Peasant Gold 1 (11 Key Master/31 False Prg)";
|
|
179 = "Peasant Gold 2";
|
|
180 = "Peasant Gold 3";
|
|
175 = "Peasant BGreen 1 (7 False Programmer)";
|
|
176 = "Peasant BGreen 2";
|
|
177 = "Peasant BGreen 3";
|
|
181 = "Peasant Blue (2,33 Governor/8 False Prgr)";
|
|
}
|
|
|
|
npcs
|
|
{
|
|
color = 4; // Red
|
|
arrow = 0;
|
|
title = "Other NPCs";
|
|
width = 20;
|
|
height = 56;
|
|
sprite = "BEGRA1";
|
|
sort = 1;
|
|
|
|
141 = "Beggar 1 (Map01 MacGuffin/32 Prisoner)";
|
|
155 = "Beggar 2";
|
|
156 = "Beggar 3";
|
|
157 = "Beggar 4";
|
|
158 = "Beggar 5";
|
|
|
|
204
|
|
{
|
|
title = "Kneeling Guy";
|
|
sprite = "NEALA2A8";
|
|
width = 6;
|
|
height = 17;
|
|
}
|
|
|
|
169
|
|
{
|
|
title = "Zombie";
|
|
sprite = "PEASA2";
|
|
}
|
|
|
|
170
|
|
{
|
|
title = "Zombie Spawner";
|
|
sprite = "internal:Actor";
|
|
}
|
|
|
|
201
|
|
{
|
|
title = "Becoming Acolyte";
|
|
sprite = "ARMRA0";
|
|
}
|
|
|
|
72
|
|
{
|
|
title = "Bar Keep 1 Gold (Map02,23,33)";
|
|
sprite = "MRSTA0";
|
|
}
|
|
|
|
73
|
|
{
|
|
title = "Armorer 2 Bright Green (Map02,23,33/10)";
|
|
sprite = "MRSTA0";
|
|
}
|
|
|
|
74
|
|
{
|
|
title = "Medic 3 Blue (Map02,23,33/03,10/17)";
|
|
sprite = "MRSTA0";
|
|
}
|
|
|
|
116
|
|
{
|
|
title = "Weapon Smith 4 Tan (Map02,23,33/03,10)";
|
|
sprite = "MRSTA0";
|
|
}
|
|
|
|
199
|
|
{
|
|
title = "Oracle (Map12)";
|
|
sprite = "ORCLA0";
|
|
width = 15;
|
|
}
|
|
}
|
|
|
|
hints
|
|
{
|
|
color = 13; // Light Magenta
|
|
arrow = 0;
|
|
title = "Explosives and Hints";
|
|
width = 20;
|
|
sort = 1;
|
|
|
|
94
|
|
{
|
|
title = "Explosive Barrel";
|
|
sprite = "BARTA0";
|
|
width = 10;
|
|
height = 32;
|
|
}
|
|
|
|
92
|
|
{
|
|
title = "Power Crystal";
|
|
sprite = "CRYSA0";
|
|
height = 32;
|
|
}
|
|
|
|
59
|
|
{
|
|
title = "Degnin Ore - for FFG";
|
|
sprite = "XPRKA0";
|
|
width = 16;
|
|
height = 16;
|
|
}
|
|
|
|
25
|
|
{
|
|
title = "Force Field Guard - use ore";
|
|
sprite = "internal:Actor";
|
|
width = 2;
|
|
height = 1;
|
|
}
|
|
}
|