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AllTexturesSet.cs
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Fixed a crash when opening Thing Filters form when non-UDMF map was loaded.
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2013-12-03 10:50:33 +00:00 |
ArgumentInfo.cs
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Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values.
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2016-04-11 12:05:23 +00:00 |
CompilerInfo.cs
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Cosmetic: changed ' to " in the most of Error and Warning messages.
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2016-02-22 08:04:06 +00:00 |
ConfigurationInfo.cs
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Added duplicates check to the map resources list.
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2016-03-18 11:28:09 +00:00 |
DefinedTextureSet.cs
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ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
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2015-12-27 21:54:50 +00:00 |
EnumItem.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
EnumList.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
FlagTranslation.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
GameConfiguration.cs
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Game configurations: added "sidedefcompressionignoresaction" property. When set to true, sidedefs will be compressed regardless of linedef action (DB2 behaviour). When set to false, sidedefs, which belong to a line with an action, will be skipped when compressing sidedefs. Default value is false.
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2016-05-07 20:21:53 +00:00 |
GeneralizedBit.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
GeneralizedCategory.cs
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Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
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2016-03-21 15:19:14 +00:00 |
GeneralizedOption.cs
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Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
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2016-03-21 15:19:14 +00:00 |
IFilledTextureSet.cs
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Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
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2015-09-16 12:10:43 +00:00 |
INumberedTitle.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
LinedefActionCategory.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
LinedefActionInfo.cs
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Thing/Linedef/Sector Edit forms: added help button to action special selector.
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2014-12-05 14:33:31 +00:00 |
LinedefActivateInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
MapLumpInfo.cs
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Cosmetic: changed ' to " in the most of Error and Warning messages.
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2016-02-22 08:04:06 +00:00 |
MatchingTextureSet.cs
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Find and Replace mode:
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2014-11-05 12:32:48 +00:00 |
ModelAndLightRenderModes.cs
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Classic modes: added "Show models for current things filter only" model rendering mode.
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2015-06-27 09:10:24 +00:00 |
NodebuilderInfo.cs
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Cosmetic: changed ' to " in the most of Error and Warning messages.
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2016-02-22 08:04:06 +00:00 |
PasteOptions.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ProgramConfiguration.cs
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Added text label font settings (Preferences -> Interface tab).
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2016-04-01 14:32:56 +00:00 |
ResourceTextureSet.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
ScriptConfiguration.cs
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Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value.
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2016-04-13 14:11:35 +00:00 |
ScriptDocumentSettings.cs
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Added, Script Editor: caret position, scroll amount and fold state are now saved for every opened file when closing the Script Editor. Currently selected tab is saved as well.
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2016-02-05 15:21:58 +00:00 |
SectorEffectInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SkillInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TagType.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextureSet.cs
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Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
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2015-09-16 12:10:43 +00:00 |
ThingCategory.cs
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Cosmetic: changed ' to " in the most of Error and Warning messages.
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2016-02-22 08:04:06 +00:00 |
ThingsFlagsCompare.cs
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Cosmetic: changed ' to " in the most of Error and Warning messages.
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2016-02-22 08:04:06 +00:00 |
ThingTypeInfo.cs
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Fixed, Visual mode: "Rotate CW"/"Rotate CCW" actions should update thing-based effects when used on Things.
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2016-05-02 15:01:13 +00:00 |
UniversalFieldInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |