UltimateZoneBuilder/Source/Core/Windows/TextureBrowserForm.cs
2024-04-18 00:12:29 +02:00

616 lines
No EOL
18 KiB
C#
Executable file

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Config;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
internal partial class TextureBrowserForm : DelayedForm
{
//mxd. Constants
private const string ALL_IMAGES = "[All]";
//mxd. Structs
private struct TreeNodeData
{
public IFilledTextureSet Set;
public string FolderName;
}
// Variables
private string selectedname;
private TreeNode selectedset; //mxd
private long selecttextureonfill; //mxd. Was string, which wasn't reliable whem dealing with long texture names
private readonly bool browseflats; //mxd
// Properties
public string SelectedName { get { return selectedname; } }
// Constructor
public TextureBrowserForm(string selecttexture, bool browseflats)
{
Cursor.Current = Cursors.WaitCursor;
General.Interface.DisableProcessing(); //mxd
TreeNode item; //mxd
long longname = Lump.MakeLongName(selecttexture ?? "");
// [ZZ] check if this name is even ok.
if (browseflats && General.Map.Data.GetFlatImage(longname) == General.Map.Data.UnknownImage)
longname = Lump.MakeLongName("");
longname = (browseflats ? General.Map.Data.GetFullLongFlatName(longname) : General.Map.Data.GetFullLongTextureName(longname)); //mxd
int count; //mxd
selectedset = null; //mxd
this.browseflats = browseflats; //mxd
// Initialize
InitializeComponent();
//mxd. Set titles
string imagetype = (browseflats ? "flats" : "textures");
this.Text = "Browse " + imagetype;
browser.ElementName = imagetype;
// Setup texture browser
browser.ApplySettings("windows." + configname, browseflats);
// Update the used textures
General.Map.Data.UpdateUsedTextures();
tvTextureSets.BeginUpdate(); //mxd
//mxd. Texture longname to select when list is filled
selecttextureonfill = longname;
//mxd. Fill texture sets list with normal texture sets
foreach(IFilledTextureSet ts in General.Map.Data.TextureSets)
{
count = (browseflats ? ts.Flats.Count : ts.Textures.Count);
if((count == 0 && !General.Map.Config.MixTexturesFlats) || (ts.Flats.Count == 0 && ts.Textures.Count == 0))
continue;
item = tvTextureSets.Nodes.Add(ts.Name + " [" + count + "]");
item.Name = ts.Name;
item.Tag = new TreeNodeData { Set = ts, FolderName = ts.Name };
item.ImageIndex = 0;
}
//mxd. Add container-specific texture sets
foreach(ResourceTextureSet ts in General.Map.Data.ResourceTextureSets)
{
count = (browseflats ? ts.Flats.Count : ts.Textures.Count);
if((count == 0 && !General.Map.Config.MixTexturesFlats) || (ts.Flats.Count == 0 && ts.Textures.Count == 0))
continue;
item = tvTextureSets.Nodes.Add(ts.Name);
item.Name = ts.Name;
item.Tag = new TreeNodeData { Set = ts, FolderName = ts.Name };
item.ImageIndex = 2 + ts.Location.type;
item.SelectedImageIndex = item.ImageIndex;
CreateNodes(item);
item.Expand();
}
//mxd. Add "All" texture set
AllTextureSet alltextureset = browseflats ? General.Map.Data.FlatTextureSet : General.Map.Data.WallTextureSet;
count = (browseflats ? alltextureset.Flats.Count : alltextureset.Textures.Count);
item = tvTextureSets.Nodes.Add(alltextureset.Name + " [" + count + "]");
item.Name = alltextureset.Name;
item.Tag = new TreeNodeData { Set = alltextureset, FolderName = alltextureset.Name };
item.ImageIndex = 1;
item.SelectedImageIndex = item.ImageIndex;
// Sort sets alphabetically
tvTextureSets.Sort();
//mxd. Should we bother finding the correct texture set?
if(General.Settings.LocateTextureGroup)
{
//mxd. Get the previously selected texture set
string prevtextureset = General.Settings.ReadSetting("windows." + configname + ".textureset", "");
TreeNode match;
// When texture set name is empty, select "All" texture set
if(string.IsNullOrEmpty(prevtextureset))
{
match = tvTextureSets.Nodes[tvTextureSets.Nodes.Count - 1];
}
else
{
match = FindNodeByName(tvTextureSets.Nodes, prevtextureset);
}
if(match != null)
{
IFilledTextureSet set = ((TreeNodeData)match.Tag).Set;
foreach(ImageData img in (browseflats ? set.Flats : set.Textures))
{
if(img.LongName == longname)
{
selectedset = match;
break;
}
}
}
//mxd. If the selected texture was not found in the last-selected set, try finding it in the other sets
if(selectedset == null && selecttexture != "-")
{
foreach(TreeNode n in tvTextureSets.Nodes)
{
selectedset = FindTextureByLongName(n, longname);
if(selectedset != null) break;
}
}
//mxd. Texture still not found? Then just select the last used set
if(selectedset == null && match != null) selectedset = match;
}
//mxd. Select the found set or "All", if none were found
if(tvTextureSets.Nodes.Count > 0)
{
if(selectedset == null) selectedset = tvTextureSets.Nodes[tvTextureSets.Nodes.Count - 1];
tvTextureSets.SelectedNodes.Clear();
tvTextureSets.SelectedNodes.Add(selectedset);
selectedset.EnsureVisible();
}
tvTextureSets.EndUpdate(); //mxd
//mxd. Set splitter position and state (doesn't work when layout is suspended)
if(General.Settings.ReadSetting("windows." + configname + ".splittercollapsed", false))
splitter.IsCollapsed = true;
//mxd. Looks like SplitterDistance is unaffected by DPI scaling. Let's fix that...
int splitterdistance = General.Settings.ReadSetting("windows." + configname + ".splitterdistance", int.MinValue);
if(splitterdistance == int.MinValue)
{
splitterdistance = 210;
if(MainForm.DPIScaler.Width != 1.0f)
{
splitterdistance = (int)Math.Round(splitterdistance * MainForm.DPIScaler.Width);
}
}
splitter.SplitPosition = splitterdistance;
}
//mxd
private static int SortImageData(ImageData img1, ImageData img2)
{
return String.Compare(img1.Name, img2.Name, StringComparison.OrdinalIgnoreCase);
}
//mxd
private static int SortTreeNodes(TreeNode n1, TreeNode n2)
{
return String.Compare(n1.Text, n2.Text, StringComparison.InvariantCultureIgnoreCase);
}
//mxd
private TreeNode FindTextureByLongName(TreeNode node, long longname)
{
if(node.Name == ALL_IMAGES) return null; // Skip "All images" set
//first search in child nodes
foreach(TreeNode n in node.Nodes)
{
TreeNode match = FindTextureByLongName(n, longname);
if(match != null) return match;
}
//then - in current node
IFilledTextureSet set = ((TreeNodeData)node.Tag).Set;
foreach(ImageData img in (browseflats ? set.Flats : set.Textures))
if(img.LongName == longname) return node;
return null;
}
//mxd
private static TreeNode FindNodeByName(TreeNodeCollection nodes, string selectname)
{
foreach(TreeNode n in nodes)
{
if(n.Name == selectname) return n;
TreeNode match = FindNodeByName(n.Nodes, selectname);
if(match != null) return match;
}
return null;
}
//mxd
private void CreateNodes(TreeNode root)
{
TreeNodeData rootdata = (TreeNodeData)root.Tag;
ResourceTextureSet set = rootdata.Set as ResourceTextureSet;
if(set == null)
{
General.ErrorLogger.Add(ErrorType.Error, "Resource " + root.Name + " doesn't have TextureSet!");
return;
}
int imageIndex = set.Location.type + 5;
char[] separator = { Path.AltDirectorySeparatorChar };
ImageData[] images;
if(browseflats)
{
images = new ImageData[set.Flats.Count];
set.Flats.CopyTo(images, 0);
}
else
{
images = new ImageData[set.Textures.Count];
set.Textures.CopyTo(images, 0);
}
Array.Sort(images, SortImageData);
List<ImageData> rootimages = new List<ImageData>();
foreach(ImageData image in images)
{
string[] parts = image.VirtualName.Split(separator, StringSplitOptions.RemoveEmptyEntries);
TreeNode curNode = root;
if(parts.Length == 1)
{
rootimages.Add(image);
continue;
}
int localindex = ((parts[0] == "[TEXTURES]" || image is TEXTURESImage) ? 8 : imageIndex);
string category = set.Name;
for(int i = 0; i < parts.Length - 1; i++)
{
category += (Path.DirectorySeparatorChar + parts[i]);
//already got such category?
if(curNode.Nodes.Count > 0 && curNode.Nodes.ContainsKey(category))
{
curNode = curNode.Nodes[category];
}
else //create a new one
{
TreeNode n = new TreeNode(parts[i]) { Name = category, ImageIndex = localindex, SelectedImageIndex = localindex };
curNode.Nodes.Add(n);
curNode = n;
curNode.Tag = new TreeNodeData { Set = new ResourceTextureSet(category, set.Location), FolderName = parts[i] };
}
// Add to current node
if(i == parts.Length - 2)
{
ResourceTextureSet curTs = ((TreeNodeData)curNode.Tag).Set as ResourceTextureSet;
if(image.TextureNamespace == TextureNamespace.FLAT)
curTs.AddFlat(image);
else
curTs.AddTexture(image);
}
}
}
// Shift the tree up when only single child node was added
if(root.Nodes.Count == 1 && root.Nodes[0].Nodes.Count > 0)
{
TreeNode[] children = new TreeNode[root.Nodes[0].Nodes.Count];
root.Nodes[0].Nodes.CopyTo(children, 0);
root.Nodes.Clear();
root.Nodes.AddRange(children);
}
// Add "All set textures" node
if(General.Map.Config.MixTexturesFlats && root.Nodes.Count > 1)
{
TreeNode allnode = new TreeNode(ALL_IMAGES)
{
Name = ALL_IMAGES,
ImageIndex = imageIndex,
SelectedImageIndex = imageIndex,
Tag = new TreeNodeData { Set = set, FolderName = ALL_IMAGES }
};
root.Nodes.Add(allnode);
}
// Sort immediate child nodes...
TreeNode[] rootnodes = new TreeNode[root.Nodes.Count];
root.Nodes.CopyTo(rootnodes, 0);
Array.Sort(rootnodes, SortTreeNodes);
root.Nodes.Clear();
root.Nodes.AddRange(rootnodes);
// Re-add root images
ResourceTextureSet rootset = new ResourceTextureSet(set.Name, set.Location);
if(browseflats)
{
foreach(ImageData data in rootimages) rootset.AddFlat(data);
}
else
{
foreach(ImageData data in rootimages) rootset.AddTexture(data);
}
if(General.Map.Config.MixTexturesFlats) rootset.MixTexturesAndFlats();
// Store root data
rootdata.Set = rootset;
root.Tag = rootdata;
// Set root images count
var rootsetimages = (browseflats ? rootset.Flats : rootset.Textures);
if(rootsetimages.Count > 0) root.Text += " [" + rootsetimages.Count + "]";
// Add image count to node titles
foreach(TreeNode n in root.Nodes) SetItemsCount(n);
}
//mxd
private void SetItemsCount(TreeNode node)
{
ResourceTextureSet ts = ((TreeNodeData)node.Tag).Set as ResourceTextureSet;
if(ts == null) throw new Exception("Expected ResourceTextureSet, but got null...");
if(node.Parent != null && General.Map.Config.MixTexturesFlats)
{
ts.MixTexturesAndFlats();
if(ts.Textures.Count > 0) node.Text += " [" + ts.Textures.Count + "]";
}
else
{
int texcount = (browseflats ? ts.Flats.Count : ts.Textures.Count);
if(texcount > 0) node.Text += " [" + texcount + "]";
}
foreach(TreeNode child in node.Nodes) SetItemsCount(child);
}
// Selection changed
private void browser_SelectedItemChanged(ImageBrowserItem item)
{
apply.Enabled = (item != null && item.ItemType == ImageBrowserItemType.IMAGE);
}
// OK clicked
private void apply_Click(object sender, EventArgs e)
{
// Set selected name and close
if(browser.SelectedItem != null && browser.SelectedItem.ItemType == ImageBrowserItemType.IMAGE)
{
selectedname = browser.SelectedItem.TextureName;
DialogResult = DialogResult.OK;
}
else
{
selectedname = "";
DialogResult = DialogResult.Cancel;
}
this.Close();
}
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
// No selection, close
selectedname = "";
DialogResult = DialogResult.Cancel;
this.Close();
}
// Activated
private void TextureBrowserForm_Activated(object sender, EventArgs e)
{
Cursor.Current = Cursors.Default;
General.Interface.EnableProcessing(); //mxd
}
// Closing
private void TextureBrowserForm_FormClosing(object sender, FormClosingEventArgs e)
{
// Save window settings
General.Settings.WriteSetting("windows." + configname + ".splitterdistance", splitter.SplitPosition); //mxd
General.Settings.WriteSetting("windows." + configname + ".splittercollapsed", splitter.IsCollapsed); //mxd
//mxd. Save last selected texture set
if(this.DialogResult == DialogResult.OK && tvTextureSets.SelectedNodes.Count > 0)
General.Settings.WriteSetting("windows." + configname + ".textureset", tvTextureSets.SelectedNodes[0].Name);
// Clean up
browser.OnClose("windows." + configname);
}
// Static method to browse for texture or flat.
public static string Browse(IWin32Window parent, string select, bool browseflats)
{
TextureBrowserForm browser = new TextureBrowserForm(select, browseflats);
return (browser.ShowDialog(parent) == DialogResult.OK ? browser.SelectedName : select);
}
// Item double clicked
private void browser_SelectedItemDoubleClicked(ImageBrowserItem item)
{
if(item == null) return;
switch(item.ItemType)
{
case ImageBrowserItemType.IMAGE:
if(selectedset == null) throw new NotSupportedException("selectedset required!");
if(apply.Enabled) apply_Click(this, EventArgs.Empty);
break;
case ImageBrowserItemType.FOLDER_UP:
if(selectedset == null) throw new NotSupportedException("selectedset required!");
if(selectedset.Parent != null)
{
// Select the node
tvTextureSets.SelectedNodes.Clear();
tvTextureSets.SelectedNodes.Add(selectedset.Parent);
selectedset.Parent.EnsureVisible();
// Update textures list
selectedset = selectedset.Parent;
}
else
{
tvTextureSets.SelectedNodes.Clear();
selectedset = null;
}
FillImagesList();
break;
case ImageBrowserItemType.FOLDER:
// selectedset is null when at root level
TreeNodeCollection nodes = (selectedset == null ? tvTextureSets.Nodes : selectedset.Nodes);
foreach(TreeNode child in nodes)
{
TreeNodeData data = (TreeNodeData)child.Tag;
if(data.FolderName == item.TextureName)
{
// Select the node
tvTextureSets.SelectedNodes.Clear();
tvTextureSets.SelectedNodes.Add(child);
child.EnsureVisible();
// Update textures list
selectedset = child;
FillImagesList();
break;
}
}
break;
default: throw new NotImplementedException("Unsupported ImageBrowserItemType");
}
}
// This fills the list of textures, depending on the selected texture set
private void FillImagesList()
{
//mxd. Show root items
if(selectedset == null)
{
FillCategoriesList();
return;
}
// Get the selected texture set
IFilledTextureSet set = ((TreeNodeData)selectedset.Tag).Set;
// Start adding
browser.BeginAdding(false);
//mxd. Add "Browse up" item
if(selectedset.Parent != null)
{
TreeNodeData data = (TreeNodeData)selectedset.Parent.Tag;
browser.AddFolder(ImageBrowserItemType.FOLDER_UP, data.FolderName);
}
else
{
browser.AddFolder(ImageBrowserItemType.FOLDER_UP, "All Texture Sets");
}
//mxd. Add folders
foreach(TreeNode child in selectedset.Nodes)
{
TreeNodeData data = (TreeNodeData)child.Tag;
browser.AddFolder(ImageBrowserItemType.FOLDER, data.FolderName);
}
// Add textures
if(browseflats)
{
// Add all available flats
foreach(ImageData img in set.Flats) browser.AddItem(img);
}
else
{
// Add all available textures
foreach (ImageData img in set.Textures) browser.AddItem(img);
}
browser.MakeTexturesUnique(); // biwa
// Done adding
browser.EndAdding();
}
private void FillCategoriesList()
{
// Start adding
browser.BeginAdding(false);
foreach(TreeNode node in tvTextureSets.Nodes)
{
TreeNodeData data = (TreeNodeData)node.Tag;
browser.AddFolder(ImageBrowserItemType.FOLDER, data.FolderName);
}
// Done adding
browser.EndAdding();
}
// Help
private void TextureBrowserForm_HelpRequested(object sender, HelpEventArgs e)
{
General.ShowHelp("w_imagesbrowser.html");
e.Handled = true;
}
private void TextureBrowserForm_Shown(object sender, EventArgs e)
{
//mxd. Calling FillImagesList() from constructor results in TERRIBLE load times. Why? I have no sodding idea...
if(selectedset != null) FillImagesList();
// Select texture
if(selecttextureonfill != 0)
{
browser.SelectItem(selecttextureonfill);
selecttextureonfill = 0;
}
//mxd. Focus the textures list. Calling this from TextureBrowserForm_Activated (like it's done in DB2) fails when the form is maximized. Again, I've no idea why...
browser.FocusList();
}
//mxd
private void tvTextureSets_NodeMouseClick(object sender, TreeNodeMouseClickEventArgs e)
{
selectedset = e.Node;
FillImagesList();
}
//mxd
private void tvTextureSets_KeyUp(object sender, KeyEventArgs e)
{
if(tvTextureSets.SelectedNodes.Count > 0 && tvTextureSets.SelectedNodes[0] != selectedset)
{
selectedset = tvTextureSets.SelectedNodes[0];
FillImagesList();
}
}
}
}