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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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429 lines
14 KiB
C#
Executable file
429 lines
14 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Drawing;
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using System.Globalization;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Rendering;
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using System.Collections.Generic;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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internal partial class SectorInfoPanel : UserControl
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{
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private readonly List<Label> floorinfolabels;
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private readonly List<Label> ceilinfolabels;
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private readonly List<Label> floorlabels;
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private readonly List<Label> ceillabels;
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// Constructor
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public SectorInfoPanel()
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{
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// Initialize
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InitializeComponent();
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CodeImp.DoomBuilder.General.ApplyMonoListViewFix(flags);
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//mxd
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labelFloorTextureSize.BackColor = Color.FromArgb(128, labelFloorTextureSize.BackColor);
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labelCeilTextureSize.BackColor = Color.FromArgb(128, labelCeilTextureSize.BackColor);
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floorinfolabels = new List<Label> { floorAngle, floorLight, floorOffset, floorScale };
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ceilinfolabels = new List<Label> { ceilingAngle, ceilingLight, ceilingOffset, ceilingScale };
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floorlabels = new List<Label> { floorAngleLabel, floorLightLabel, floorOffsetLabel, floorScaleLabel };
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ceillabels = new List<Label> { ceilingAngleLabel, ceilingLightLabel, ceilingOffsetLabel, ceilingScaleLabel };
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}
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// This shows the info
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public void ShowInfo(Sector s, bool highlightceiling, bool highlightfloor)
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{
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int sheight = s.CeilHeight - s.FloorHeight;
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// Lookup effect description in config
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string effectinfo = s.Effect + " - " + General.Map.Config.GetSectorEffectInfo(s.Effect).Title; //mxd
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// Sector info
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sectorinfo.Text = " Sector " + s.Index + " (" + (s.Sidedefs == null ? "no" : s.Sidedefs.Count.ToString()) + " sidedefs)"; //mxd
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effect.Text = effectinfo;
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ceiling.Text = s.CeilHeight.ToString();
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floor.Text = s.FloorHeight.ToString();
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height.Text = sheight.ToString();
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brightness.Text = s.Brightness.ToString();
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floorname.Text = (s.FloorTexture.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH ? s.FloorTexture : s.FloorTexture.ToUpperInvariant());
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ceilingname.Text = (s.CeilTexture.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH ? s.CeilTexture : s.CeilTexture.ToUpperInvariant());
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//mxd. Set tags
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if(s.Tags.Count > 1)
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{
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string[] tags = new string[s.Tags.Count];
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for(int i = 0; i < s.Tags.Count; i++) tags[i] = s.Tags[i].ToString();
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tag.Text = string.Join(", ", tags);
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tag.Enabled = true;
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taglabel.Enabled = true;
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taglabel.Text = "Tags:";
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}
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else
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{
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tag.Text = s.Tag + (General.Map.Options.TagLabels.ContainsKey(s.Tag) ? " - " + General.Map.Options.TagLabels[s.Tag] : string.Empty);
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tag.Enabled = (s.Tag != 0);
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taglabel.Enabled = (s.Tag != 0);
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taglabel.Text = "Tag:";
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}
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//mxd
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effect.Enabled = (s.Effect != 0);
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effectlabel.Enabled = (s.Effect != 0);
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//mxd. Texture size
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if(s.LongFloorTexture == MapSet.EmptyLongName)
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{
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labelFloorTextureSize.Visible = false;
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General.DisplayZoomedImage(floortex, Properties.Resources.MissingTexture);
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}
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else
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{
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ImageData image = General.Map.Data.GetFlatImage(s.FloorTexture);
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DisplayTextureSize(labelFloorTextureSize, image);
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General.DisplayZoomedImage(floortex, image.GetPreview());
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}
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if(s.LongCeilTexture == MapSet.EmptyLongName)
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{
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labelCeilTextureSize.Visible = false;
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General.DisplayZoomedImage(ceilingtex, Properties.Resources.MissingTexture);
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}
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else
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{
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ImageData image = General.Map.Data.GetFlatImage(s.CeilTexture);
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DisplayTextureSize(labelCeilTextureSize, image); //mxd
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General.DisplayZoomedImage(ceilingtex, image.GetPreview());
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}
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//mxd
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bool showExtededFloorInfo = false;
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bool showExtededCeilingInfo = false;
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if(General.Map.UDMF)
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{
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if(s.Fields != null)
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{
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//sector colors
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labelLight.Visible = true;
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labelFade.Visible = true;
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panelLightColor.Visible = true;
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panelFadeColor.Visible = true;
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if(s.Fields.ContainsKey("lightcolor"))
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{
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panelLightColor.BackColor = PixelColor.FromInt(s.Fields.GetValue("lightcolor", 0xFFFFFF)).WithAlpha(255).ToColor();
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labelLight.Enabled = true;
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}
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else
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{
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panelLightColor.BackColor = SystemColors.Control;
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labelLight.Enabled = false;
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}
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if(s.Fields.ContainsKey("fadecolor"))
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{
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panelFadeColor.BackColor = PixelColor.FromInt(s.Fields.GetValue("fadecolor", 0)).WithAlpha(255).ToColor();
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labelFade.Enabled = true;
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}
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else
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{
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panelFadeColor.BackColor = SystemColors.Control;
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labelFade.Enabled = false;
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}
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//light
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if(s.Fields.ContainsKey("lightceiling") || s.Fields.ContainsKey("lightceilingabsolute"))
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{
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showExtededCeilingInfo = true;
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ceilingLight.Enabled = true;
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ceilingLightLabel.Enabled = true;
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int cl = s.Fields.GetValue("lightceiling", 0);
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if(s.Fields.GetValue("lightceilingabsolute", false))
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ceilingLight.Text = cl + " (abs.)";
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else
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ceilingLight.Text = cl + " (" + Math.Min(255, Math.Max(0, (cl + s.Brightness))) + ")";
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}
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else
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{
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ceilingLight.Text = "--";
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ceilingLight.Enabled = false;
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ceilingLightLabel.Enabled = false;
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}
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if(s.Fields.ContainsKey("lightfloor") || s.Fields.ContainsKey("lightfloorabsolute"))
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{
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showExtededFloorInfo = true;
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floorLight.Enabled = true;
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floorLightLabel.Enabled = true;
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int fl = s.Fields.GetValue("lightfloor", 0);
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if(s.Fields.GetValue("lightfloorabsolute", false))
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floorLight.Text = fl + " (abs.)";
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else
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floorLight.Text = fl + " (" + Math.Min(255, Math.Max(0, (fl + s.Brightness))) + ")";
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}
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else
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{
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floorLight.Text = "--";
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floorLight.Enabled = false;
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floorLightLabel.Enabled = false;
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}
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//ceiling offsets
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double panX = s.Fields.GetValue("xpanningceiling", 0.0);
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double panY = s.Fields.GetValue("ypanningceiling", 0.0);
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if(panX != 0 || panY != 0)
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{
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showExtededCeilingInfo = true;
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ceilingOffset.Enabled = true;
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ceilingOffsetLabel.Enabled = true;
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ceilingOffset.Text = panX.ToString(CultureInfo.InvariantCulture) + ", " + panY.ToString(CultureInfo.InvariantCulture);
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}
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else
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{
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ceilingOffset.Text = "--, --";
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ceilingOffset.Enabled = false;
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ceilingOffsetLabel.Enabled = false;
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}
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//floor offsets
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panX = s.Fields.GetValue("xpanningfloor", 0.0);
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panY = s.Fields.GetValue("ypanningfloor", 0.0);
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if(panX != 0 || panY != 0)
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{
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showExtededFloorInfo = true;
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floorOffset.Enabled = true;
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floorOffsetLabel.Enabled = true;
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floorOffset.Text = panX.ToString(CultureInfo.InvariantCulture) + ", " + panY.ToString(CultureInfo.InvariantCulture);
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}
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else
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{
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floorOffset.Text = "--, --";
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floorOffset.Enabled = false;
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floorOffsetLabel.Enabled = false;
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}
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//ceiling scale
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double scaleX = s.Fields.GetValue("xscaleceiling", 1.0);
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double scaleY = s.Fields.GetValue("yscaleceiling", 1.0);
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if(scaleX != 1.0f || scaleY != 1.0f)
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{
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showExtededCeilingInfo = true;
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ceilingScale.Enabled = true;
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ceilingScaleLabel.Enabled = true;
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ceilingScale.Text = scaleX.ToString(CultureInfo.InvariantCulture) + ", " + scaleY.ToString(CultureInfo.InvariantCulture);
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}
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else
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{
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ceilingScale.Text = "--, --";
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ceilingScale.Enabled = false;
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ceilingScaleLabel.Enabled = false;
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}
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//floor scale
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scaleX = s.Fields.GetValue("xscalefloor", 1.0);
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scaleY = s.Fields.GetValue("yscalefloor", 1.0);
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if(scaleX != 1.0 || scaleY != 1.0)
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{
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showExtededFloorInfo = true;
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floorScale.Enabled = true;
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floorScaleLabel.Enabled = true;
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floorScale.Text = scaleX.ToString(CultureInfo.InvariantCulture) + ", " + scaleY.ToString(CultureInfo.InvariantCulture);
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}
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else
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{
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floorScale.Text = "--, --";
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floorScale.Enabled = false;
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floorScaleLabel.Enabled = false;
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}
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//rotation
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double ceilangle = s.Fields.GetValue("rotationceiling", 0.0);
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if(ceilangle != 0.0)
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{
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showExtededCeilingInfo = true;
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ceilingAngle.Enabled = true;
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ceilingAngleLabel.Enabled = true;
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ceilingAngle.Text = ceilangle + "\u00B0";
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}
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else
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{
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ceilingAngle.Text = "--";
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ceilingAngle.Enabled = false;
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ceilingAngleLabel.Enabled = false;
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}
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double floorangle = s.Fields.GetValue("rotationfloor", 0.0);
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if(floorangle != 0f)
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{
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showExtededFloorInfo = true;
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floorAngle.Enabled = true;
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floorAngleLabel.Enabled = true;
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floorAngle.Text = floorangle + "\u00B0";
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}
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else
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{
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floorAngle.Text = "--";
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floorAngle.Enabled = false;
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floorAngleLabel.Enabled = false;
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}
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}
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//Flags
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flags.Items.Clear();
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foreach(KeyValuePair<string, string> group in General.Map.Config.SectorFlags)
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{
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if(s.Flags.ContainsKey(group.Key) && s.Flags[group.Key])
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flags.Items.Add(new ListViewItem(group.Value) { Checked = true });
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}
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foreach(KeyValuePair<string, string> group in General.Map.Config.CeilingPortalFlags)
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{
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if(s.Flags.ContainsKey(group.Key) && s.Flags[group.Key])
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flags.Items.Add(new ListViewItem(group.Value + " (ceil. portal)") { Checked = true });
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}
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foreach(KeyValuePair<string, string> group in General.Map.Config.FloorPortalFlags)
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{
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if(s.Flags.ContainsKey(group.Key) && s.Flags[group.Key])
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flags.Items.Add(new ListViewItem(group.Value + " (floor portal)") { Checked = true });
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}
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//mxd. Flags panel visibility and size
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flagsPanel.Visible = (flags.Items.Count > 0);
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if(flags.Items.Count > 0)
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{
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Rectangle rect = flags.GetItemRect(0);
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int itemspercolumn = 1;
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// Check how many items per column we have...
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for(int i = 1; i < flags.Items.Count; i++)
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{
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if(flags.GetItemRect(i).X != rect.X) break;
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itemspercolumn++;
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}
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flags.Width = rect.Width * (int)Math.Ceiling(flags.Items.Count / (float)itemspercolumn);
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flagsPanel.Width = flags.Width + flags.Left * 2;
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}
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//mxd. Toggle visibility
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foreach(Label label in floorinfolabels) label.Visible = showExtededFloorInfo;
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foreach(Label label in floorlabels) label.Visible = showExtededFloorInfo;
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foreach(Label label in ceilinfolabels) label.Visible = showExtededCeilingInfo;
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foreach(Label label in ceillabels) label.Visible = showExtededCeilingInfo;
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}
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else
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{
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panelFadeColor.Visible = false;
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panelLightColor.Visible = false;
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labelFade.Visible = false;
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labelLight.Visible = false;
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flagsPanel.Visible = false;
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}
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//mxd. Resize panels
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UpdateTexturePanel(ceilingpanel, ceilingname, ceilinfolabels, ceilingtex, ceilingOffsetLabel.Location.X - 1, showExtededCeilingInfo);
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UpdateTexturePanel(floorpanel, floorname, floorinfolabels, floortex, floorOffsetLabel.Location.X - 1, showExtededFloorInfo);
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//mxd. Highlight ceiling or floor?
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Color floorhighlightcolor = (highlightfloor ? SystemColors.HotTrack : SystemColors.WindowText);
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Color ceilinghighlightcolor = (highlightceiling ? SystemColors.HotTrack : SystemColors.WindowText);
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floorpanel.ForeColor = floorhighlightcolor;
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floor.ForeColor = floorhighlightcolor;
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labelfloor.ForeColor = floorhighlightcolor;
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ceilingpanel.ForeColor = ceilinghighlightcolor;
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ceiling.ForeColor = ceilinghighlightcolor;
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labelceiling.ForeColor = ceilinghighlightcolor;
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// Show the whole thing
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this.Show();
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//this.Update(); // ano - don't think this is needed, and is slow
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}
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//mxd
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private static void UpdateTexturePanel(GroupBox panel, Label texturename, List<Label> proplabels, Panel image, int sizeref, bool extendedinfoshown)
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{
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//Reposition texture name label?
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if(texturename.Width < image.Width + 2)
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texturename.Location = new Point(image.Location.X + (image.Width - texturename.Width) / 2, texturename.Location.Y);
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else
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texturename.Location = new Point(image.Location.X - 1, texturename.Location.Y);
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// Resize panel
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if(!extendedinfoshown)
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panel.Width = Math.Max(texturename.Right + image.Location.X - 1, sizeref);
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else
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panel.Width = Math.Max(texturename.Right, GetMaxRight(proplabels)) + image.Location.X;
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}
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//mxd
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private static int GetMaxRight(IEnumerable<Label> labels)
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{
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int max = 0;
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foreach(Label label in labels) if(label.Right > max) max = label.Right;
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return max;
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}
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//mxd
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private static void DisplayTextureSize(Label label, ImageData texture)
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{
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if(General.Settings.ShowTextureSizes && texture.ImageState == ImageLoadState.Ready
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&& !string.IsNullOrEmpty(texture.Name) && !(texture is UnknownImage))
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{
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label.Visible = true;
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label.Text = Math.Abs(texture.ScaledWidth) + "x" + Math.Abs(texture.ScaledHeight);
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}
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else
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{
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label.Visible = false;
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}
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}
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// When visible changed
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protected override void OnVisibleChanged(EventArgs e)
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{
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// Hiding panels
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if(!this.Visible)
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{
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floortex.BackgroundImage = null;
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ceilingtex.BackgroundImage = null;
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}
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// Call base
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base.OnVisibleChanged(e);
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}
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}
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}
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