mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
6de11ea3b1
Make Door action: door and track textures are now stored while the editor is running. Edit Selection Mode: pasted geometry was not merged with the rest of the map if the selection was not modified before applying the mode.
36 lines
No EOL
897 B
INI
36 lines
No EOL
897 B
INI
// Default lump name for new map
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defaultlumpname = "MAP01";
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basegame = 1; //mxd: 0 - UNKNOWN, 1 - DOOM, 2 - HERETIC, 3 - HEXEN, 4 - STRIFE,
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// Decorate actors to include depending on actor game property
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decorategames = "doom";
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// Skill levels
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skills
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{
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include("Doom_misc.cfg", "skills");
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}
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// Door making
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makedoortrack = "DOORTRAK";
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makedoordoor = "BIGDOOR2";
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// Default thing filters
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// (these are not required, just useful for new users)
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/*thingsfilters
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{
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include("Doom_misc.cfg", "thingsfilters");
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}*/
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// How to compare thing flags (for the stuck things error checker)
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thingflagscompare
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{
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include("Doom_misc.cfg", "thingflagscompare");
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}
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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include("Doom_texturesets.cfg");
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} |