UltimateZoneBuilder/Build/Configurations/Includes/Game_Doom.cfg
MaxED 6de11ea3b1 Make Door action: door texture can now be defined in a game configuration.
Make Door action: door and track textures are now stored while the editor is running.
Edit Selection Mode: pasted geometry was not merged with the rest of the map if the selection was not modified before applying the mode.
2014-03-06 09:08:21 +00:00

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INI

// Default lump name for new map
defaultlumpname = "MAP01";
basegame = 1; //mxd: 0 - UNKNOWN, 1 - DOOM, 2 - HERETIC, 3 - HEXEN, 4 - STRIFE,
// Decorate actors to include depending on actor game property
decorategames = "doom";
// Skill levels
skills
{
include("Doom_misc.cfg", "skills");
}
// Door making
makedoortrack = "DOORTRAK";
makedoordoor = "BIGDOOR2";
// Default thing filters
// (these are not required, just useful for new users)
/*thingsfilters
{
include("Doom_misc.cfg", "thingsfilters");
}*/
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("Doom_misc.cfg", "thingflagscompare");
}
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Doom_texturesets.cfg");
}