UltimateZoneBuilder/Source/Core/General
MaxED 36f391653a GZDoomBuilder 1.05:
Added Color Picker plugin
Point, Flicker and Pulse light animation should now look almost exactly as seen in GZDoom.
Fixed a bug when editing thing properties in Visual mode didn't update visual thing.
Fixed incorrect doom-style walls shading when sector has "lightcolor" property set.
Fixed "Index was outside the bounds of the array in CalculateNormalsAndShading()" error.
GZDoomBuilder will now show error message prior to failing.
2012-05-11 12:28:20 +00:00
..
BinaryHeap.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Clock.cs Fixed a potential timing issue on speed-stepping CPUs. 2011-12-02 23:35:55 +00:00
CRC.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ErrorItem.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ErrorLogger.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
General.cs GZDoomBuilder 1.05: 2012-05-11 12:28:20 +00:00
Launcher.cs Added a video device reset after testing the map, in the hope that this fixes some rendering issues that some people have after testing using hardware accelerated engines. 2010-08-12 21:18:29 +00:00
MapManager.cs 2012-04-17 19:13:47 +00:00
SavePurpose.cs @ Added OnMapSaveBegin and OnMapSaveEnd events for plugins 2009-08-23 13:55:49 +00:00
StepsList.cs Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00