mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-17 23:51:10 +00:00
36f391653a
Added Color Picker plugin Point, Flicker and Pulse light animation should now look almost exactly as seen in GZDoom. Fixed a bug when editing thing properties in Visual mode didn't update visual thing. Fixed incorrect doom-style walls shading when sector has "lightcolor" property set. Fixed "Index was outside the bounds of the array in CalculateNormalsAndShading()" error. GZDoomBuilder will now show error message prior to failing. |
||
---|---|---|
.. | ||
BinaryHeap.cs | ||
Clock.cs | ||
CRC.cs | ||
ErrorItem.cs | ||
ErrorLogger.cs | ||
General.cs | ||
Launcher.cs | ||
MapManager.cs | ||
SavePurpose.cs | ||
StepsList.cs |