UltimateZoneBuilder/Source/Plugins/BuilderModes/Resources
MaxED a852719062 Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
Changed: multi-part sectors are now better preserved after drawing new lines.
Changed, TEXTURES parser: patch loading errors are now ignored for textures with "NullTexture" option.
Changed, Game configurations: changed default door action arguments to better match vanilla ones.
Fixed, Actions: in some cases keyboard shortcuts involving Ctrl/Alt/Shift modifier keys were displayed incorrectly.
Fixed(?): probably fixed inability to save map wad in Slade 3.
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
Updated ZDoom ACC.
2016-06-13 23:37:55 +00:00
..
Actions.cfg Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2016-06-13 23:37:55 +00:00
AlignThings.png Moving to new SVN... 2013-03-18 13:52:27 +00:00
Angle.png Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
Blockmap.png @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
BridgeMode.png GZDoom Builder 1.08: 2012-06-19 13:12:28 +00:00
BrightnessGradient.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
CeilingAlign.png Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required. 2012-11-27 21:12:20 +00:00
CeilsGradient.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ColorPick.png Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
Copy.png Map Analysis mode: errors can now be copied to clipboard. 2014-09-12 12:19:58 +00:00
CopyProperties.png Added some missing things in ZDoom game configurations 2010-08-15 13:45:43 +00:00
CurveLines.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Door.png According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
DrawCurveMode.png Added, Tag Explorer plugin, UDMF: added multiple tags support. 2016-03-14 00:01:21 +00:00
DrawEllipseMode.png GZDoom Builder 1.09a: 2012-06-28 20:27:48 +00:00
DrawGeometryMode.png Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawGridMode.png Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
DrawRectangleMode.png Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
FilterThings.png Things mode: added Filter Selection form (Things -> Filter Selection), which allows to quickly filter selected things by type. 2014-05-06 11:03:52 +00:00
FindMode.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Flip.png Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
FlipSelectionH.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FlipSelectionV.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FloorAlign.png Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required. 2012-11-27 21:12:20 +00:00
FloorsGradient.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Folder.png Woops, forgot to commit the icon! 2015-01-06 12:46:48 +00:00
Guidelines.png Added, Draw Lines mode: additional guidelines and horizontal/vertical line lengths can now be displayed for currently drawn line using "Show guidelines" top menu button. 2016-04-21 21:00:58 +00:00
HeightsMode.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Hide.png Map Analysis mode: results list now has a context menu, which allows to hide/show results based on type of selected result and to copy description of selected result to clipboard. 2014-09-12 14:58:00 +00:00
HideAll.png Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
Hints.cfg Fixed a bunch of typos. 2016-05-04 14:02:13 +00:00
Join.png Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
LinesMode.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
List.png Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
List_Images.png Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
MapAnalysisMode.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Merge.png Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
NewSector2.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PasteProperties.png Added some missing things in ZDoom game configurations 2010-08-15 13:45:43 +00:00
PastePropertiesOptions.png A quick fix to previous commit... 2014-04-09 10:52:31 +00:00
PlaceThings.png Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
Repeat.png Added, all drawing modes: added "Continuous drawing" option (available in the top mode menu / Draw Grid panel for the Draw Grid mode). When enabled, drawing mode will not be switched to previously active mode after finishing drawing a shape. 2016-02-17 22:23:18 +00:00
Reset.png Script Editor: expanding snippet by pressing the Tab key now works only when the text cursor is at the end of a keyword. 2014-12-10 08:21:15 +00:00
Save.png Map Analysis mode: errors can now be copied to clipboard. 2014-09-12 12:19:58 +00:00
SectorsMode.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Selection3.png Added button in toolbar for Edit Selection mode. 2011-12-04 10:34:10 +00:00
SelectThingsInSectors.png Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
SelectTouching.png Moving to new SVN... 2013-03-18 13:52:27 +00:00
Show.png Map Analysis mode: results list now has a context menu, which allows to hide/show results based on type of selected result and to copy description of selected result to clipboard. 2014-09-12 14:58:00 +00:00
Show2.png Map Analysis mode: results list now has a context menu, which allows to hide/show results based on type of selected result and to copy description of selected result to clipboard. 2014-09-12 14:58:00 +00:00
Show3.png Map Analysis mode: multiple results can now be selected (and fixed) at once. 2015-01-12 12:27:10 +00:00
Similar.png Sectors, Linedefs, Things, Vertices modes: added "Select Similar" action (available in <Mode name> -> "Select Similar..." menu), which lets you select map elements similar to currently selected ones, based on a set of settings. 2014-05-08 09:24:32 +00:00
Text.png Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
TextureLock.png Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
ThingPointAtCursor.png Added "Point Thing to cursor" action. 2013-04-08 14:37:37 +00:00
ThingsMode.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
treeview.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
TriangulatorMode.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VerticesMode.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ViewSelectionEffects.png Sectors mode: added "View Tags and Effects" button. 2013-09-16 11:44:47 +00:00
ViewSelectionIndex.png @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualModeGZ.png Merged Visual mode and GZDoom Visual mode into GZDB Visual mode. GZDoomEditing.dll is no longer required. 2012-11-27 21:12:20 +00:00