mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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586 lines
18 KiB
C#
586 lines
18 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Interface;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Editing;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder
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{
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internal class MapManager : IDisposable
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{
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#region ================== Constants
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// Map header name in temporary file
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private const string TEMP_MAP_HEADER = "TEMPMAP";
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private const string BUILD_MAP_HEADER = "MAP01";
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// Save modes
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public const int SAVE_NORMAL = 0;
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public const int SAVE_AS = 1;
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public const int SAVE_INTO = 2;
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public const int SAVE_TEST = 3;
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#endregion
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#region ================== Variables
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// Status
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private bool changed;
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// Map information
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private string filetitle;
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private string filepathname;
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private string temppath;
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private MapSet map;
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private MapSetIO io;
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private MapOptions options;
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private ConfigurationInfo configinfo;
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private Configuration config;
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private DataManager data;
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private EditMode mode;
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private D3DGraphics graphics;
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private WAD tempwad;
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// Disposing
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private bool isdisposed = false;
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#endregion
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#region ================== Properties
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public string FilePathName { get { return filepathname; } }
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public string FileTitle { get { return filetitle; } }
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public string TempPath { get { return temppath; } }
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public MapOptions Options { get { return options; } }
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public MapSet Map { get { return map; } }
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public EditMode Mode { get { return mode; } }
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public DataManager Data { get { return data; } }
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public bool IsChanged { get { return changed; } set { changed = value; } }
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public bool IsDisposed { get { return isdisposed; } }
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public D3DGraphics Graphics { get { return graphics; } }
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public Configuration Configuration { get { return config; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public MapManager()
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{
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Diposer
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public void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Dispose
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General.WriteLogLine("Unloading data resources...");
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data.Dispose();
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General.WriteLogLine("Closing temporary file...");
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tempwad.Dispose();
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General.WriteLogLine("Unloading map data...");
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map.Dispose();
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General.WriteLogLine("Stopping edit mode...");
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mode.Dispose();
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General.WriteLogLine("Stopping graphics device...");
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graphics.Dispose();
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// Remove temp file
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General.WriteLogLine("Removing temporary directory...");
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try { Directory.Delete(temppath, true); } catch(Exception e)
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{
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General.WriteLogLine(e.GetType().Name + ": " + e.Message);
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General.WriteLogLine("Failed to remove temporary directory!");
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}
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// We may spend some time to clean things up here
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GC.Collect();
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Initialize
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// Initializes for a new map
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public bool InitializeNewMap(MapOptions options)
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{
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string tempfile;
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string iointerface;
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// Apply settings
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this.filetitle = "unnamed.wad";
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this.filepathname = "";
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this.changed = false;
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this.options = options;
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General.WriteLogLine("Creating new map '" + options.CurrentName + "' with configuration '" + options.ConfigFile + "'");
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// Create temporary path
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temppath = General.MakeTempDirname();
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Directory.CreateDirectory(temppath);
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General.WriteLogLine("Temporary directory: " + temppath);
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// Initiate graphics
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General.WriteLogLine("Initializing graphics device...");
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graphics = new D3DGraphics(General.MainWindow.Display);
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if(!graphics.Initialize()) return false;
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// Load game configuration
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General.WriteLogLine("Loading game configuration...");
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configinfo = General.GetConfigurationInfo(options.ConfigFile);
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config = General.LoadGameConfiguration(options.ConfigFile);
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// Create map data
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map = new MapSet();
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// Create temp wadfile
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tempfile = General.MakeTempFilename(temppath);
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General.WriteLogLine("Creating temporary file: " + tempfile);
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tempwad = new WAD(tempfile);
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// Read the map from temp file
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iointerface = config.ReadSetting("formatinterface", "");
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General.WriteLogLine("Initializing map format interface " + iointerface + "...");
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io = MapSetIO.Create(iointerface, tempwad, this);
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// Load data manager
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General.WriteLogLine("Loading data resources...");
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data = new DataManager();
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data.Load(configinfo.Resources, options.Resources);
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// Set default mode
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ChangeMode(typeof(FrozenOverviewMode));
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// Success
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General.WriteLogLine("Map creation done");
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return true;
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}
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// Initializes for an existing map
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public bool InitializeOpenMap(string filepathname, MapOptions options)
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{
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WAD mapwad;
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string tempfile;
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string iointerface;
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DataLocation maplocation;
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// Apply settings
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this.filetitle = Path.GetFileName(filepathname);
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this.filepathname = filepathname;
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this.changed = false;
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this.options = options;
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General.WriteLogLine("Opening map '" + options.CurrentName + "' with configuration '" + options.ConfigFile + "'");
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// Create temporary path
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temppath = General.MakeTempDirname();
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Directory.CreateDirectory(temppath);
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General.WriteLogLine("Temporary directory: " + temppath);
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// Initiate graphics
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General.WriteLogLine("Initializing graphics device...");
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graphics = new D3DGraphics(General.MainWindow.Display);
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if(!graphics.Initialize()) return false;
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// Load game configuration
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General.WriteLogLine("Loading game configuration...");
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configinfo = General.GetConfigurationInfo(options.ConfigFile);
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config = General.LoadGameConfiguration(options.ConfigFile);
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// Create map data
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map = new MapSet();
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// Create temp wadfile
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tempfile = General.MakeTempFilename(temppath);
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General.WriteLogLine("Creating temporary file: " + tempfile);
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tempwad = new WAD(tempfile);
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// Now open the map file
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General.WriteLogLine("Opening source file: " + filepathname);
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mapwad = new WAD(filepathname, true);
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// Copy the map lumps to the temp file
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General.WriteLogLine("Copying map lumps to temporary file...");
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CopyLumpsByType(mapwad, options.CurrentName, tempwad, TEMP_MAP_HEADER,
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true, true, true, true);
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// Close the map file
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mapwad.Dispose();
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// Read the map from temp file
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iointerface = config.ReadSetting("formatinterface", "");
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General.WriteLogLine("Initializing map format interface " + iointerface + "...");
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io = MapSetIO.Create(iointerface, tempwad, this);
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General.WriteLogLine("Reading map data structures from file...");
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map = io.Read(map, TEMP_MAP_HEADER);
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// Update structures
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map.Update();
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// Load data manager
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General.WriteLogLine("Loading data resources...");
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data = new DataManager();
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maplocation = new DataLocation(DataLocation.RESOURCE_WAD, filepathname, false, false);
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data.Load(configinfo.Resources, options.Resources, maplocation);
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// Set default mode
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ChangeMode(typeof(FrozenOverviewMode));
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// Success
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General.WriteLogLine("Map loading done");
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return true;
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}
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#endregion
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#region ================== Save
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// Initializes for an existing map
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public bool SaveMap(string filepathname, int savemode)
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{
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MapSet outputset;
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int insertindex;
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string nodebuildername;
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// Make a copy of the map data
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outputset = map.Clone();
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// Do we need sidedefs compression?
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if(map.Sidedefs.Count > io.MaxSidedefs)
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{
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// Compress sidedefs
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outputset.CompressSidedefs();
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// Check if it still doesnt fit
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if(map.Sidedefs.Count > io.MaxSidedefs)
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{
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// Problem! Can't save the map like this!
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General.ShowErrorMessage("Unable to save the map: There are too many unique sidedefs!", MessageBoxButtons.OK);
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return false;
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}
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}
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// TODO: Check for more limitations
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// Write to temporary file
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General.WriteLogLine("Writing map data structures to file...");
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insertindex = tempwad.FindLumpIndex(TEMP_MAP_HEADER);
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if(insertindex == -1) insertindex = 0;
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io.Write(outputset, TEMP_MAP_HEADER, insertindex);
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// Get the corresponding nodebuilder
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if(savemode == SAVE_TEST) nodebuildername = configinfo.NodebuilderTest;
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else nodebuildername = configinfo.NodebuilderSave;
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// Build the nodes
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if((nodebuildername != null) && (nodebuildername != ""))
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BuildNodes(nodebuildername);
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// Suspend data resources
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data.Suspend();
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// Resume data resources
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data.Resume();
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// Success!
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changed = false;
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return true;
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}
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#endregion
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#region ================== Nodebuild
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// This builds the nodes in the temproary file with the given configuration name
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private bool BuildNodes(string nodebuildername)
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{
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NodebuilderInfo nodebuilder;
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string tempfile1, tempfile2;
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bool lumpnodebuild, lumpallowempty, lumpscomplete;
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IDictionary maplumps;
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WAD buildwad;
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int srcindex;
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// Find the nodebuilder
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nodebuilder = General.GetNodebuilderByName(nodebuildername);
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if(nodebuilder == null)
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{
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// Problem! Can't find that nodebuilder!
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General.ShowWarningMessage("Unable to build the nodes: The configured nodebuilder cannot be found.", MessageBoxButtons.OK);
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return false;
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}
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else
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{
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// Make a temporary file for the nodebuilder
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tempfile1 = General.MakeTempFilename(temppath);
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General.WriteLogLine("Creating temporary build file: " + tempfile1);
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buildwad = new WAD(tempfile1);
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// Copy lumps to buildwad
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General.WriteLogLine("Copying map lumps to temporary build file...");
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CopyLumpsByType(tempwad, TEMP_MAP_HEADER, buildwad, BUILD_MAP_HEADER, true, false, false, true);
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// Close buildwad
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buildwad.Dispose();
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// Does the nodebuilder require an output file?
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if(nodebuilder.HasSpecialOutputFile)
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{
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// Make a temporary output file for the nodebuilder
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tempfile2 = General.MakeTempFilename(temppath);
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General.WriteLogLine("Creating temporary output file: " + tempfile2);
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}
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else
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{
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// Output file is same as input file
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tempfile2 = tempfile1;
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}
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// Run the nodebuilder
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if(nodebuilder.Run(temppath, Path.GetFileName(tempfile1), Path.GetFileName(tempfile2)))
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{
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// Open the output file
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buildwad = new WAD(tempfile2);
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// Find the map header in source
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srcindex = buildwad.FindLumpIndex(BUILD_MAP_HEADER);
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if(srcindex > -1)
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{
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// Go for all the map lump names
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lumpscomplete = true;
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maplumps = config.ReadSetting("maplumpnames", new Hashtable());
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foreach(DictionaryEntry ml in maplumps)
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{
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// Read lump settings from map config
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lumpnodebuild = config.ReadSetting("maplumpnames." + ml.Key + ".nodebuild", false);
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lumpallowempty = config.ReadSetting("maplumpnames." + ml.Key + ".allowempty", false);
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// Check if this lump should exist
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if(lumpnodebuild && !lumpallowempty)
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{
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// Find the lump in the source
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if(buildwad.FindLump(ml.Key.ToString(), srcindex, srcindex + maplumps.Count + 2) == null)
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{
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// Missing a lump!
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lumpscomplete = false;
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break;
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}
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}
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}
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}
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else
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{
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// Cannot find header
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lumpscomplete = false;
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}
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// Output lumps complete?
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if(lumpscomplete)
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{
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// Copy nodebuilder lumps to temp file
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General.WriteLogLine("Copying nodebuilder lumps to temporary file...");
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CopyLumpsByType(buildwad, BUILD_MAP_HEADER, tempwad, TEMP_MAP_HEADER, false, false, true, false);
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}
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else
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{
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// Problem! Nodebuilder did not build the lumps!
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General.ShowWarningMessage("Unable to build the nodes: The nodebuilder failed to build the expected data structures.", MessageBoxButtons.OK);
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}
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// Done with the build wad
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buildwad.Dispose();
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// Remove temp files
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General.WriteLogLine("Removing temporary files...");
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if(File.Exists(tempfile1)) File.Delete(tempfile1);
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if(File.Exists(tempfile2)) File.Delete(tempfile2);
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return lumpscomplete;
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}
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else
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{
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// Remove temp files
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General.WriteLogLine("Removing temporary files...");
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if(File.Exists(tempfile1)) File.Delete(tempfile1);
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if(File.Exists(tempfile2)) File.Delete(tempfile2);
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return false;
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}
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}
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}
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#endregion
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#region ================== Methods
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// This copies specific map lumps from one WAD to another
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private void CopyLumpsByType(WAD source, string sourcemapname,
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WAD target, string targetmapname,
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bool copyrequired, bool copyblindcopy,
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bool copynodebuild, bool copyscript)
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{
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bool lumprequired, lumpblindcopy, lumpnodebuild;
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string lumpscript;
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int srcindex, tgtindex;
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IDictionary maplumps;
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Lump lump, newlump;
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// Find the map header in target
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tgtindex = target.FindLumpIndex(targetmapname);
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if(tgtindex > -1)
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{
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// Remove the lumps from target
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RemoveLumpsByType(target, targetmapname, copyrequired,
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copyblindcopy, copynodebuild, copyscript);
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}
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else
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{
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// If this header doesnt exists in the target
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// then insert at the end of the target
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tgtindex = target.Lumps.Count;
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}
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// Find the map header in source
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srcindex = source.FindLumpIndex(sourcemapname);
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if(srcindex > -1)
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{
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// Copy the map header from source to target
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newlump = target.Insert(targetmapname, tgtindex++, source.Lumps[srcindex].Length);
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source.Lumps[srcindex].CopyTo(newlump);
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// Go for all the map lump names
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maplumps = config.ReadSetting("maplumpnames", new Hashtable());
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foreach(DictionaryEntry ml in maplumps)
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{
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// Read lump settings from map config
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lumprequired = config.ReadSetting("maplumpnames." + ml.Key + ".required", false);
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lumpblindcopy = config.ReadSetting("maplumpnames." + ml.Key + ".blindcopy", false);
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lumpnodebuild = config.ReadSetting("maplumpnames." + ml.Key + ".nodebuild", false);
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lumpscript = config.ReadSetting("maplumpnames." + ml.Key + ".script", "");
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// Check if this lump should be copied
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if((lumprequired && copyrequired) || (lumpblindcopy && copyblindcopy) ||
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(lumpnodebuild && copynodebuild) || ((lumpscript != "") && copyscript))
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{
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// Find the lump in the source
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lump = source.FindLump(ml.Key.ToString(), srcindex, srcindex + maplumps.Count + 2);
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if(lump != null)
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{
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// Copy the lump to the target
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//General.WriteLogLine(ml.Key.ToString() + " copying");
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newlump = target.Insert(ml.Key.ToString(), tgtindex++, lump.Length);
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lump.CopyTo(newlump);
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}
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else
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{
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General.WriteLogLine("WARNING: " + ml.Key.ToString() + " should be copied but was not found!");
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}
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}
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}
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}
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}
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// This copies specific map lumps from one WAD to another
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private void RemoveLumpsByType(WAD source, string sourcemapname,
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bool removerequired, bool removeblindcopy,
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bool removenodebuild, bool removescript)
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{
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bool lumprequired, lumpblindcopy, lumpnodebuild;
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string nextlumpname, lumpscript;
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int index;
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// Find the map header in target
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index = source.FindLumpIndex(sourcemapname);
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if(index > -1)
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{
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// Remove the header from target
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source.RemoveAt(index);
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// Get the name of the next lump
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if(index < source.Lumps.Count) nextlumpname = source.Lumps[index].Name;
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else nextlumpname = "";
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// Do we recognize this lump type?
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while(config.ReadSetting("maplumpnames." + nextlumpname, (IDictionary)null) != null)
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{
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// Read lump settings from map config
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lumprequired = config.ReadSetting("maplumpnames." + nextlumpname + ".required", false);
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lumpblindcopy = config.ReadSetting("maplumpnames." + nextlumpname + ".blindcopy", false);
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lumpnodebuild = config.ReadSetting("maplumpnames." + nextlumpname + ".nodebuild", false);
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lumpscript = config.ReadSetting("maplumpnames." + nextlumpname + ".script", "");
|
|
|
|
// Check if this lump will be removed from target
|
|
if((lumprequired && removerequired) || (lumpblindcopy && removeblindcopy) ||
|
|
(lumpnodebuild && removenodebuild) || ((lumpscript != "") && removescript))
|
|
{
|
|
// Then remove it from target
|
|
//General.WriteLogLine(nextlumpname + " removing");
|
|
source.RemoveAt(index);
|
|
}
|
|
else
|
|
{
|
|
// Advance to the next lump
|
|
index++;
|
|
}
|
|
|
|
// Get the name of the next lump
|
|
if(index < source.Lumps.Count) nextlumpname = source.Lumps[index].Name;
|
|
else nextlumpname = "";
|
|
}
|
|
}
|
|
}
|
|
|
|
// This changes editing mode
|
|
public void ChangeMode(Type modetype, params object[] args)
|
|
{
|
|
// Dispose current mode
|
|
if(mode != null) mode.Dispose();
|
|
|
|
// Create a new mode
|
|
General.WriteLogLine("Switching edit mode to " + modetype.Name + "...");
|
|
mode = EditMode.Create(modetype, args);
|
|
|
|
// Redraw the display
|
|
General.MainWindow.RedrawDisplay();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|