UltimateZoneBuilder/Source/Core/Data/DynamicBitmapImage.cs
2013-03-18 13:52:27 +00:00

82 lines
1.7 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.IO;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.Data
{
public class DynamicBitmapImage : BitmapImage, ID3DResource
{
#region ================== Variables
// Image source
//private Bitmap img;
#endregion
#region ================== Constructor / Disposer
// Constructor
public DynamicBitmapImage(Bitmap img, string name) : base(img, name)
{
// Initialize
this.UseColorCorrection = false;
this.dynamictexture = true;
// This resource is volatile
General.Map.Graphics.RegisterResource(this);
}
// Disposer
public override void Dispose()
{
General.Map.Graphics.UnregisterResource(this);
base.Dispose();
}
#endregion
#region ================== Methods
// Unload the resource because Direct3D says so
public void UnloadResource()
{
ReleaseTexture();
}
// Reload the resource
public void ReloadResource()
{
CreateTexture();
}
#endregion
}
}