mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-11 21:01:22 +00:00
50b9765377
- Camera offsets in Visual Modes now changeable in Game Configurations (default is Doom's camera position) @ Some other stuff dealing with the new dockers I forgot what it's for.
133 lines
3.3 KiB
C#
133 lines
3.3 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Drawing;
|
|
using System.Drawing.Imaging;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using System.IO;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
internal class SimpleTextureImage : ImageData
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
private string lumpname;
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public SimpleTextureImage(string name, string lumpname, float scalex, float scaley)
|
|
{
|
|
// Initialize
|
|
this.scale.x = scalex;
|
|
this.scale.y = scaley;
|
|
this.lumpname = lumpname;
|
|
SetName(name);
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This loads the image
|
|
protected override void LocalLoadImage()
|
|
{
|
|
IImageReader reader;
|
|
MemoryStream mem;
|
|
Stream patchdata;
|
|
byte[] membytes;
|
|
|
|
// Checks
|
|
if(this.IsImageLoaded) return;
|
|
|
|
lock(this)
|
|
{
|
|
// Get the patch data stream
|
|
if(bitmap != null) bitmap.Dispose(); bitmap = null;
|
|
patchdata = General.Map.Data.GetTextureData(lumpname);
|
|
if(patchdata != null)
|
|
{
|
|
// Copy patch data to memory
|
|
patchdata.Seek(0, SeekOrigin.Begin);
|
|
membytes = new byte[(int)patchdata.Length];
|
|
patchdata.Read(membytes, 0, (int)patchdata.Length);
|
|
mem = new MemoryStream(membytes);
|
|
mem.Seek(0, SeekOrigin.Begin);
|
|
|
|
// Get a reader for the data
|
|
reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
|
|
if(!(reader is UnknownImageReader))
|
|
{
|
|
// Load the image
|
|
mem.Seek(0, SeekOrigin.Begin);
|
|
try { bitmap = reader.ReadAsBitmap(mem); }
|
|
catch(InvalidDataException)
|
|
{
|
|
// Data cannot be read!
|
|
bitmap = null;
|
|
}
|
|
}
|
|
|
|
// Not loaded?
|
|
if(bitmap == null)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, "Image lump '" + lumpname + "' data format could not be read, while loading texture '" + this.Name + "'. Does this lump contain valid picture data at all?");
|
|
loadfailed = true;
|
|
}
|
|
else
|
|
{
|
|
// Get width and height from image
|
|
width = bitmap.Size.Width;
|
|
height = bitmap.Size.Height;
|
|
}
|
|
|
|
// Done
|
|
mem.Dispose();
|
|
}
|
|
else
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, "Image lump '" + lumpname + "' could not be found, while loading texture '" + this.Name + "'. Did you forget to include required resources?");
|
|
loadfailed = true;
|
|
}
|
|
|
|
// Pass on to base
|
|
base.LocalLoadImage();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|