UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/CheckPolyobjects.cs
MaxED 5fd79cd7a2 Fixed, "Check Polyobjects" error check: an error is no longer added when "Mirror Polyobject Number" of "Polyobj_Startline" is 0.
Fixed, "Find and Replace" mode: "Find and Replace" window no longer closes when no results are found and Replace mode is enabled.
Changed, "Find and Replace" mode: renamed some search modes for better grouping.
2016-03-24 09:25:54 +00:00

171 lines
6.4 KiB
C#

#region ================== Namespaces
using System;
using System.Collections.Generic;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Map;
using System.Threading;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[ErrorChecker("Check polyobjects", true, 100)]
public class CheckPolyobjects : ErrorChecker
{
#region ================== Constants
private const int PROGRESS_STEP = 1000;
#endregion
#region ================== Constructor / Destructor
public CheckPolyobjects()
{
// Total progress is somewhat done when all linedefs and things are checked
SetTotalProgress((General.Map.Map.Linedefs.Count + General.Map.Map.Things.Count) / PROGRESS_STEP);
}
#endregion
#region ================== Methods
// This runs the check
public override void Run()
{
int progress = 0;
int stepprogress = 0;
const string Polyobj_StartLine = "Polyobj_StartLine";
// <Polyobj_Action, <Polyobj_number, Lines using this number>>
Dictionary<string, Dictionary<int, List<Linedef>>> polyobjlines = new Dictionary<string, Dictionary<int, List<Linedef>>>();
// All polyobject-related actions
HashSet<string> allactions = new HashSet<string>(StringComparer.OrdinalIgnoreCase)
{
Polyobj_StartLine, "Polyobj_RotateLeft",
"Polyobj_RotateRight", "Polyobj_Move",
"Polyobj_MoveTimes8", "Polyobj_DoorSwing",
"Polyobj_DoorSlide", "Polyobj_OR_MoveToSpot",
"Polyobj_MoveToSpot", "Polyobj_Stop",
"Polyobj_MoveTo", "Polyobj_OR_MoveTo",
"Polyobj_OR_RotateLeft", "Polyobj_OR_RotateRight",
"Polyobj_OR_Move", "Polyobj_OR_MoveTimes8"
};
Dictionary<int, List<Thing>> anchors = new Dictionary<int, List<Thing>>();
Dictionary<int, List<Thing>> startspots = new Dictionary<int, List<Thing>>();
// Collect Linedefs...
foreach(Linedef l in General.Map.Map.Linedefs)
{
if(l.Action > 0 && General.Map.Config.LinedefActions.ContainsKey(l.Action) && allactions.Contains(General.Map.Config.LinedefActions[l.Action].Id))
{
string id = General.Map.Config.LinedefActions[l.Action].Id;
if(!polyobjlines.ContainsKey(id))
polyobjlines.Add(id, new Dictionary<int, List<Linedef>>());
// Polyobj number is always the first arg
if(!polyobjlines[id].ContainsKey(l.Args[0]))
polyobjlines[id].Add(l.Args[0], new List<Linedef>());
polyobjlines[id][l.Args[0]].Add(l);
}
UpdateProgress(ref progress, ref stepprogress);
}
// Collect Things...
foreach(Thing t in General.Map.Map.Things)
{
ThingTypeInfo info = General.Map.Data.GetThingInfoEx(t.Type);
if(info == null) continue;
switch(info.ClassName.ToLowerInvariant())
{
case "$polyanchor":
if(!anchors.ContainsKey(t.AngleDoom)) anchors.Add(t.AngleDoom, new List<Thing>());
anchors[t.AngleDoom].Add(t);
break;
case "$polyspawn":
case "$polyspawncrush":
case "$polyspawnhurt":
if(!startspots.ContainsKey(t.AngleDoom)) startspots.Add(t.AngleDoom, new List<Thing>());
startspots[t.AngleDoom].Add(t);
break;
}
UpdateProgress(ref progress, ref stepprogress);
}
// Check Linedefs. These can connect 1 - multiple (except Polyobj_StartLine)
// Polyobject number is always arg0.
foreach(KeyValuePair<string, Dictionary<int, List<Linedef>>> group in polyobjlines)
{
foreach(KeyValuePair<int, List<Linedef>> linesbytype in group.Value)
{
if(!startspots.ContainsKey(linesbytype.Key))
SubmitResult(new ResultInvalidPolyobjectLines(linesbytype.Value, "\"" + group.Key + "\" action targets non-existing Polyobject Start Spot (" + linesbytype.Key + ")"));
}
}
// Check Linedefs with Polyobj_StartLine action. These must connect 1 - 1.
// Polyobject number is arg0, Mirror polyobject number is arg1
if(polyobjlines.ContainsKey(Polyobj_StartLine))
{
foreach(KeyValuePair<int, List<Linedef>> linesbytype in polyobjlines[Polyobj_StartLine])
{
// Should be only one Polyobj_StartLine per Polyobject number
if(linesbytype.Value.Count > 1)
SubmitResult(new ResultInvalidPolyobjectLines(linesbytype.Value, "Several \"" + Polyobj_StartLine + "\" actions have the same Polyobject Number assigned (" + linesbytype.Key + "). They won't function correctly ingame."));
// Check if Mirror Polyobject Number exists
foreach(Linedef linedef in linesbytype.Value)
{
// The value of 0 can mean either "No mirror polyobj" or "Polyobj 0" here...
if(linedef.Args[1] > 0 && !startspots.ContainsKey(linedef.Args[1]))
SubmitResult(new ResultInvalidPolyobjectLines(new List<Linedef> { linedef }, "\"" + Polyobj_StartLine + "\" action have non-existing Mirror Polyobject Number assigned (" + linedef.Args[1] + "). It won't function correctly ingame."));
}
}
}
// Check Polyobject Anchors. These must connect 1 - 1.
foreach(KeyValuePair<int, List<Thing>> group in anchors)
{
if(!startspots.ContainsKey(group.Key))
SubmitResult(new ResultInvalidPolyobjectThings(group.Value, "Polyobject " + (group.Value.Count > 1 ? "Anchors target" : "Anchor targets") + " non-existing Polyobject Start Spot (" + group.Key + ")"));
if(group.Value.Count > 1)
SubmitResult(new ResultInvalidPolyobjectThings(group.Value, "Several Polyobject Anchors target the same Polyobject Start Spot (" + group.Key + "). They won't function correctly ingame."));
}
// Check Polyobject Start Spots. These must connect 1 - 1.
foreach(KeyValuePair<int, List<Thing>> group in startspots)
{
if(!anchors.ContainsKey(group.Key))
SubmitResult(new ResultInvalidPolyobjectThings(group.Value, "Polyobject Start " + (group.Value.Count > 1 ? "Spots are not targeted" : "Spot " + group.Key + " is not targeted") + " by any Polyobject Anchor"));
if(group.Value.Count > 1)
SubmitResult(new ResultInvalidPolyobjectThings(group.Value, "Several Polyobject Start Spots have the same Polyobject number (" + group.Key + "). They won't function correctly ingame."));
}
}
private void UpdateProgress(ref int progress, ref int stepprogress)
{
// Handle thread interruption
try { Thread.Sleep(0); }
catch(ThreadInterruptedException) { return; }
// We are making progress!
if((++progress / PROGRESS_STEP) > stepprogress)
{
stepprogress = (progress / PROGRESS_STEP);
AddProgress(1);
}
}
#endregion
}
}