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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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2cbe6640a6
Fixed, Visual mode: UDMF sidedef brightness should be ignored when a wall section is affected by Transfer Brightness effect. Fixed, Visual mode: any custom fog should be rendered regardless of sector brightness. Fixed, Visual mode: "fogdensity" and "outsidefogdensity" MAPINFO values were processed incorrectly. Fixed, Visual mode: in some cases Things were rendered twice during a render pass. Fixed, Visual mode: floor glow effect should affect thing brightness only when applied to floor of the sector thing is in. Fixed, TEXTURES parser: TEXTURES group was named incorrectly in the Textures Browser window when parsed from a WAD file. Fixed, MAPINFO, GLDEFS, DECORATE parsers: "//$GZDB_SKIP" special comment was processed incorrectly. Fixed, MAPINFO parser: "fogdensity" and "outsidefogdensity" properties are now initialized using GZDoom default value (255) instead of 0. |
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.. | ||
ActorStructure.cs | ||
AnimdefsParser.cs | ||
DecorateParser.cs | ||
PatchStructure.cs | ||
ReverbsParser.cs | ||
SndSeqParser.cs | ||
StateGoto.cs | ||
StateStructure.cs | ||
TexturesParser.cs | ||
TextureStructure.cs | ||
VoxeldefParser.cs | ||
ZDTextParser.cs |