mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
283c6c2272
Visual mode: fog distance calculation is now much closer to GZDoom one. Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one. Linedef edit window, UDMF: added "Reset front/back brightness" buttons. Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons. Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw. Internal: improved Dictionary lookup times when using map objects and textures as keys. Internal: added "Release + Profiler" solution configuration. Updated ZDoom_ACS.cfg (Warp).
15 lines
365 B
C#
15 lines
365 B
C#
using CodeImp.DoomBuilder.Rendering;
|
|
|
|
namespace CodeImp.DoomBuilder.GZBuilder.Data
|
|
{
|
|
public class GlowingFlatData
|
|
{
|
|
public PixelColor Color;
|
|
public int Height;
|
|
public int Brightness = 255;
|
|
public bool Fullbright;
|
|
public bool Fullblack; // GLOOME only
|
|
public bool Subtractive; // GLOOME only
|
|
public bool CalculateTextureColor;
|
|
}
|
|
}
|