mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 23:52:38 +00:00
192 lines
4.1 KiB
C#
192 lines
4.1 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using CodeImp.DoomBuilder.Interface;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Editing
|
|
{
|
|
internal class SectorsMode : ClassicMode
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Highlighted item
|
|
private Sector highlighted;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public SectorsMode()
|
|
{
|
|
}
|
|
|
|
// Diposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
|
|
// Dispose base
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// Mode engages
|
|
public override void Engage()
|
|
{
|
|
base.Engage();
|
|
|
|
// Check sectors button on main window
|
|
General.MainWindow.SetSectorsChecked(true);
|
|
}
|
|
|
|
// Mode disengages
|
|
public override void Disengage()
|
|
{
|
|
base.Disengage();
|
|
|
|
// Check sectors button on main window
|
|
General.MainWindow.SetSectorsChecked(false);
|
|
}
|
|
|
|
// This redraws the display
|
|
public unsafe override void RedrawDisplay()
|
|
{
|
|
// Start with a clear display
|
|
if(renderer.StartRendering(true, true))
|
|
{
|
|
// Render things
|
|
renderer.SetThingsRenderOrder(false);
|
|
renderer.RenderThingSet(General.Map.Map.Things);
|
|
|
|
// Render lines and vertices
|
|
renderer.RenderLinedefSet(General.Map.Map.Linedefs);
|
|
renderer.RenderVerticesSet(General.Map.Map.Vertices);
|
|
|
|
// Render highlighted item
|
|
if(highlighted != null)
|
|
renderer.RenderSector(highlighted, General.Colors.Highlight);
|
|
|
|
// Done
|
|
renderer.FinishRendering();
|
|
}
|
|
}
|
|
|
|
// This highlights a new item
|
|
protected void Highlight(Sector s)
|
|
{
|
|
// Update display
|
|
if(renderer.StartRendering(false, false))
|
|
{
|
|
// Undraw previous highlight
|
|
if(highlighted != null)
|
|
renderer.RenderSector(highlighted);
|
|
|
|
// Set new highlight
|
|
highlighted = s;
|
|
|
|
// Render highlighted item
|
|
if(highlighted != null)
|
|
renderer.RenderSector(highlighted, General.Colors.Highlight);
|
|
|
|
// Done
|
|
renderer.FinishRendering();
|
|
}
|
|
}
|
|
|
|
// Mouse moves
|
|
public override void MouseMove(MouseEventArgs e)
|
|
{
|
|
base.MouseMove(e);
|
|
|
|
// Find the nearest linedef within highlight range
|
|
Linedef l = General.Map.Map.NearestLinedef(mousemappos);
|
|
|
|
// Check on which side of the linedef the mouse is
|
|
float side = l.SideOfLine(mousemappos);
|
|
if(side > 0)
|
|
{
|
|
// Is there a sidedef here?
|
|
if(l.Back != null)
|
|
{
|
|
// Highlight if not the same
|
|
if(l.Back.Sector != highlighted) Highlight(l.Back.Sector);
|
|
}
|
|
else
|
|
{
|
|
// Highlight nothing
|
|
if(highlighted != null) Highlight(null);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Is there a sidedef here?
|
|
if(l.Front != null)
|
|
{
|
|
// Highlight if not the same
|
|
if(l.Front.Sector != highlighted) Highlight(l.Front.Sector);
|
|
}
|
|
else
|
|
{
|
|
// Highlight nothing
|
|
if(highlighted != null) Highlight(null);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Mouse leaves
|
|
public override void MouseLeave(EventArgs e)
|
|
{
|
|
base.MouseLeave(e);
|
|
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|