mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
6b765f5a27
Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match. Added some boilerplate to UniversalParser and PK3FileImage. Internal: ImageSelectorControl now has "UsePreviews" property. Internal: added ConfigurablePictureBox. Updated ZDoom_DECORATE.cfg.
70 lines
1.5 KiB
C#
70 lines
1.5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Drawing;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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public class DynamicBitmapImage : BitmapImage, ID3DResource
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{
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#region ================== Variables
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public DynamicBitmapImage(Bitmap img, string name) : base(img, name)
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{
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// Initialize
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this.UseColorCorrection = false;
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this.dynamictexture = true;
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// This resource is volatile
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General.Map.Graphics.RegisterResource(this);
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}
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// Disposer
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public override void Dispose()
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{
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General.Map.Graphics.UnregisterResource(this);
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base.Dispose();
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}
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#endregion
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#region ================== Methods
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// Unload the resource because Direct3D says so
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public void UnloadResource()
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{
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ReleaseTexture();
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}
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// Reload the resource
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public void ReloadResource()
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{
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CreateTexture();
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}
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#endregion
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}
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}
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