mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
3a35b7603a
Fixed, Map Analysis mode: fixed a crash when trying to dissolve an invalid sector when one of it's linedefs referenced it on the both sides. Fixed, Sectors mode: fixed incorrect undo description when deleting sectors. Internal: joined declaration and assignment of some more variables.
406 lines
12 KiB
C#
406 lines
12 KiB
C#
#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Editing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Geometry;
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using System.IO;
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using System.Globalization;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderEffects
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{
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[EditMode(DisplayName = "Terrain Importer",
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SwitchAction = "importobjasterrain",
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Volatile = true,
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UseByDefault = true,
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AllowCopyPaste = false)]
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public class ImportObjAsTerrainMode : ClassicMode
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{
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#region ================== Constants
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private readonly static char[] space = { ' ' };
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private const string slash = "/";
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internal const int VERTEX_HEIGHT_THING_TYPE = 1504;
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#endregion
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#region ================== Variables
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private struct Face
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{
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public readonly Vector3D V1;
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public readonly Vector3D V2;
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public readonly Vector3D V3;
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public Face(Vector3D v1, Vector3D v2, Vector3D v3)
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{
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V1 = v1;
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V2 = v2;
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V3 = v3;
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}
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}
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private readonly ObjImportSettingsForm form;
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#endregion
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#region ================== Properties
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internal enum UpAxis
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{
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Y,
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Z,
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X
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}
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#endregion
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#region ================== Constructor
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public ImportObjAsTerrainMode()
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{
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form = new ObjImportSettingsForm();
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}
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#endregion
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#region ================== Methods
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public override void OnEngage()
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{
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base.OnEngage();
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General.Map.Map.ClearAllSelected();
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//show interface
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if(form.ShowDialog() == DialogResult.OK && File.Exists(form.FilePath))
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{
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OnAccept();
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}
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else
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{
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OnCancel();
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}
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}
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public override void OnAccept()
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{
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Cursor.Current = Cursors.AppStarting;
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General.Interface.DisplayStatus(StatusType.Busy, "Creating geometry...");
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// Collections! Everyone loves them!
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List<Vector3D> verts = new List<Vector3D>(12);
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List<Face> faces = new List<Face>(4);
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int minZ = int.MaxValue;
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int maxZ = int.MinValue;
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// Read .obj, create and select sectors
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if(!ReadGeometry(form.FilePath, form.ObjScale, form.UpAxis, verts, faces, ref minZ, ref maxZ) || !CreateGeometry(verts, faces, maxZ + (maxZ - minZ)/2))
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{
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// Fial!
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Cursor.Current = Cursors.Default;
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// Return to base mode
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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return;
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}
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// Update caches
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General.Map.Map.SnapAllToAccuracy();
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General.Map.Map.UpdateConfiguration();
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General.Map.Map.Update();
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General.Map.IsChanged = true;
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// Update things filter so that it includes added things
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if(form.UseVertexHeights && !General.Map.UDMF) General.Map.ThingsFilter.Update();
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// Done
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Cursor.Current = Cursors.Default;
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// Switch to Edit Selection mode
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General.Editing.ChangeMode("EditSelectionMode", true);
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}
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public override void OnCancel()
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{
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// Cancel base class
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base.OnCancel();
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// Return to base mode
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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}
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#endregion
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#region ================== Geometry creation
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private bool CreateGeometry(List<Vector3D> verts, List<Face> faces, int maxZ)
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{
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if(verts.Count < 3 || faces.Count == 0)
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{
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MessageBox.Show("Cannot import the model: failed to find any suitable polygons!",
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"Terrain Importer", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return false;
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}
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MapSet map = General.Map.Map;
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// Capacity checks
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int totalverts = map.Vertices.Count + verts.Count;
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int totalsides = map.Sidedefs.Count + faces.Count * 6;
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int totallines = map.Linedefs.Count + faces.Count * 3;
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int totalsectors = map.Sectors.Count + faces.Count;
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int totalthings = 0;
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if(form.UseVertexHeights && !General.Map.UDMF)
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{
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// We'll use vertex height things in non-udmf maps, if such things are defined in Game Configuration
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totalthings = map.Things.Count + verts.Count;
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}
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if(totalverts > General.Map.FormatInterface.MaxVertices)
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{
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MessageBox.Show("Cannot import the model: resulting vertex count (" + totalverts
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+ ") is larger than map format's maximum (" + General.Map.FormatInterface.MaxVertices + ")!",
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"Terrain Importer", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return false;
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}
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if(totalsides > General.Map.FormatInterface.MaxSidedefs)
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{
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MessageBox.Show("Cannot import the model: resulting sidedefs count (" + totalsides
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+ ") is larger than map format's maximum (" + General.Map.FormatInterface.MaxSidedefs + ")!",
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"Terrain Importer", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return false;
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}
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if(totallines > General.Map.FormatInterface.MaxLinedefs)
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{
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MessageBox.Show("Cannot import the model: resulting sidedefs count (" + totallines
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+ ") is larger than map format's maximum (" + General.Map.FormatInterface.MaxLinedefs + ")!",
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"Terrain Importer", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return false;
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}
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if(totalsectors > General.Map.FormatInterface.MaxSectors)
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{
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MessageBox.Show("Cannot import the model: resulting sidedefs count (" + totalsectors
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+ ") is larger than map format's maximum (" + General.Map.FormatInterface.MaxSectors + ")!",
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"Terrain Importer", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return false;
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}
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if(totalthings > General.Map.FormatInterface.MaxThings)
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{
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MessageBox.Show("Cannot import the model: resulting things count (" + totalthings
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+ ") is larger than map format's maximum (" + General.Map.FormatInterface.MaxThings + ")!",
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"Terrain Importer", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return false;
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}
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//make undo
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General.Map.UndoRedo.CreateUndo("Import Terrain");
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//prepare mapset
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List<Linedef> newlines = new List<Linedef>();
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map.BeginAddRemove();
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map.SetCapacity(totalverts, totallines, totalsides, totalsectors, totalthings);
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//terrain has many faces... let's create them
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Dictionary<Vector3D, Vertex> newverts = new Dictionary<Vector3D, Vertex>();
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foreach(Face face in faces)
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{
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// Create sector
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Sector s = map.CreateSector();
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s.Selected = true;
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s.FloorHeight = (int)Math.Round((face.V1.z + face.V2.z + face.V3.z) / 3);
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s.CeilHeight = maxZ;
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s.Brightness = General.Settings.DefaultBrightness; //todo: allow user to change this
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s.SetCeilTexture(General.Map.Config.SkyFlatName);
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s.SetFloorTexture(General.Map.Options.DefaultFloorTexture); //todo: allow user to change this
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// And linedefs
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Linedef newline = GetLine(newverts, s, face.V1, face.V2);
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if(newline != null) newlines.Add(newline);
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newline = GetLine(newverts, s, face.V2, face.V3);
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if(newline != null) newlines.Add(newline);
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newline = GetLine(newverts, s, face.V3, face.V1);
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if(newline != null) newlines.Add(newline);
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s.UpdateCache();
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}
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// Add slope things
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if(form.UseVertexHeights && !General.Map.UDMF)
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{
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foreach(Vector3D pos in newverts.Keys)
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{
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Thing t = map.CreateThing();
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General.Settings.ApplyDefaultThingSettings(t);
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t.Type = VERTEX_HEIGHT_THING_TYPE;
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t.Move(pos);
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t.Selected = true;
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}
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}
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//update new lines
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foreach(Linedef l in newlines) l.ApplySidedFlags();
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map.EndAddRemove();
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return true;
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}
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private Linedef GetLine(Dictionary<Vector3D, Vertex> verts, Sector sector, Vector3D v1, Vector3D v2)
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{
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Linedef line = null;
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//get start and end verts
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Vertex start = GetVertex(verts, v1);
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Vertex end = GetVertex(verts, v2);
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//check if the line is already created
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foreach(Linedef l in start.Linedefs)
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{
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if(l.End == end || l.Start == end)
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{
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line = l;
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break;
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}
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}
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//create a new line?
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Sidedef side;
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if(line == null)
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{
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line = General.Map.Map.CreateLinedef(start, end);
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//create front sidedef and attach sector to it
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side = General.Map.Map.CreateSidedef(line, true, sector);
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}
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else
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{
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//create back sidedef and attach sector to it
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side = General.Map.Map.CreateSidedef(line, false, sector);
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}
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if(!form.UseVertexHeights) side.SetTextureLow(General.Map.Options.DefaultWallTexture);
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line.Selected = true;
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return line;
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}
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private Vertex GetVertex(Dictionary<Vector3D, Vertex> verts, Vector3D pos)
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{
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//already there?
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if(verts.ContainsKey(pos)) return verts[pos];
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//make a new one
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Vertex v = General.Map.Map.CreateVertex(pos);
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if(form.UseVertexHeights) v.ZFloor = pos.z;
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verts.Add(pos, v);
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return v;
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}
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#endregion
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#region ================== .obj import
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private static bool ReadGeometry(string path, float scale, UpAxis axis, List<Vector3D> verts, List<Face> faces, ref int minZ, ref int maxZ)
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{
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using(StreamReader reader = File.OpenText(path))
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{
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string line;
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int counter = 0;
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float picoarse = (float)Math.Round(Angle2D.PI, 3);
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while((line = reader.ReadLine()) != null)
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{
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counter++;
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if(line.StartsWith("v "))
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{
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string[] parts = line.Split(space, StringSplitOptions.RemoveEmptyEntries);
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float x, y, z;
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if(parts.Length != 4 || !float.TryParse(parts[1], NumberStyles.Float, CultureInfo.InvariantCulture, out x) ||
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!float.TryParse(parts[2], NumberStyles.Float, CultureInfo.InvariantCulture, out y) ||
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!float.TryParse(parts[3], NumberStyles.Float, CultureInfo.InvariantCulture, out z))
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{
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MessageBox.Show("Failed to parse vertex definition at line " + counter + "!", "Terrain Importer", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return false;
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}
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//apply up axis
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int px, py, pz;
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switch(axis)
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{
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case UpAxis.Y:
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px = (int)Math.Round(x * scale);
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py = (int)Math.Round(-z * scale);
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pz = (int)Math.Round(y * scale);
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break;
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case UpAxis.Z:
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px = (int)Math.Round(-x * scale);
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py = (int)Math.Round(-y * scale);
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pz = (int)Math.Round(z * scale);
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break;
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case UpAxis.X:
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px = (int)Math.Round(-y * scale);
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py = (int)Math.Round(-z * scale);
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pz = (int)Math.Round(x * scale);
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break;
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default: //same as UpAxis.Y
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px = (int)Math.Round(x * scale);
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py = (int)Math.Round(-z * scale);
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pz = (int)Math.Round(y * scale);
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break;
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}
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if(maxZ < pz) maxZ = pz;
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if(minZ > pz) minZ = pz;
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verts.Add(new Vector3D(px, py, pz));
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}
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else if(line.StartsWith("f "))
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{
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string[] parts = line.Split(space, StringSplitOptions.RemoveEmptyEntries);
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if(parts.Length != 4)
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{
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MessageBox.Show("Failed to parse face definition at line " + counter + ": only triangular faces are supported!", "Terrain Importer", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return false;
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}
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//.obj vertex indices are 1-based
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int v1 = ReadVertexIndex(parts[1]) - 1;
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int v2 = ReadVertexIndex(parts[2]) - 1;
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int v3 = ReadVertexIndex(parts[3]) - 1;
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// Skip face if vertex indexes match
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if(verts[v1] == verts[v2] || verts[v1] == verts[v3] || verts[v2] == verts[v3]) continue;
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// Skip face if it's vertical
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Plane p = new Plane(verts[v1], verts[v2], verts[v3], true);
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if((float)Math.Round(p.Normal.GetAngleZ(), 3) == picoarse) continue;
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faces.Add(new Face(verts[v3], verts[v2], verts[v1]));
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}
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}
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}
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return true;
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}
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private static int ReadVertexIndex(string def)
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{
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int slashpos = def.IndexOf(slash);
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if(slashpos != -1) def = def.Substring(0, slashpos);
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return int.Parse(def);
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}
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#endregion
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}
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}
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