mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
5cb573d938
Enhanced scripting workflow. Thing and linedef arguments can now have default value in configuration files. Fixed laggy visual camera movement on systems with big uptime. Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode. Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead. Doom light levels were used even in maps in non-doom map format. Tag Explorer plugin: Elements list wasn't updated when map element was deleted. Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close. Fixed plugin crash after opening another map. Fixed unresponsive text entry in Filter text box. Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
1853 lines
56 KiB
C#
1853 lines
56 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using System.Runtime.InteropServices;
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using CodeImp.DoomBuilder.Actions;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Config;
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using Microsoft.Win32;
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using SlimDX.Direct3D9;
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using System.Drawing;
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using CodeImp.DoomBuilder.Plugins;
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using CodeImp.DoomBuilder.Types;
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using System.Threading;
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using CodeImp.DoomBuilder.Editing;
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#endregion
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namespace CodeImp.DoomBuilder
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{
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public static class General
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{
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#region ================== API Declarations
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[DllImport("devil.dll")]
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private static extern void ilInit();
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[DllImport("user32.dll")]
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internal static extern bool LockWindowUpdate(IntPtr hwnd);
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[DllImport("kernel32.dll", EntryPoint = "RtlZeroMemory", SetLastError = false)]
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internal static extern void ZeroMemory(IntPtr dest, int size);
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[DllImport("kernel32.dll", EntryPoint = "RtlMoveMemory", SetLastError = false)]
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internal static extern unsafe void CopyMemory(void* dst, void* src, uint length);
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[DllImport("user32.dll", EntryPoint = "SendMessage", SetLastError = true, CallingConvention = CallingConvention.StdCall)]
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internal static extern int SendMessage(IntPtr hwnd, uint Msg, int wParam, int lParam);
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[DllImport("user32.dll", SetLastError = true)]
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internal static extern bool MessageBeep(MessageBeepType type);
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[DllImport("kernel32.dll")]
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internal extern static IntPtr LoadLibrary(string filename);
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[DllImport("kernel32.dll")]
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internal extern static bool FreeLibrary(IntPtr moduleptr);
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[DllImport("user32.dll")]
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internal static extern IntPtr CreateWindowEx(uint exstyle, string classname, string windowname, uint style,
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int x, int y, int width, int height, IntPtr parentptr, int menu,
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IntPtr instanceptr, string param);
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[DllImport("user32.dll")]
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internal static extern bool DestroyWindow(IntPtr windowptr);
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[DllImport("user32.dll")]
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internal static extern int SetWindowPos(IntPtr windowptr, int insertafterptr, int x, int y, int cx, int cy, int flags);
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[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
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private static extern uint GetShortPathName([MarshalAs(UnmanagedType.LPTStr)] string longpath, [MarshalAs(UnmanagedType.LPTStr)]StringBuilder shortpath, uint buffersize);
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[DllImport("user32.dll")]
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internal static extern int SetScrollInfo(IntPtr windowptr, int bar, IntPtr scrollinfo, bool redraw);
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[DllImport("user32.dll")]
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internal static extern int GetScrollInfo(IntPtr windowptr, int bar, IntPtr scrollinfo);
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#endregion
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#region ================== Constants
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// SendMessage API
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internal const int WM_USER = 0x400;
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internal const int WM_SYSCOMMAND = 0x112;
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internal const int SC_KEYMENU = 0xF100;
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internal const int CB_SETITEMHEIGHT = 0x153;
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internal const int CB_SHOWDROPDOWN = 0x14F;
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internal const int EM_GETSCROLLPOS = WM_USER + 221;
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internal const int EM_SETSCROLLPOS = WM_USER + 222;
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internal const int SB_HORZ = 0;
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internal const int SB_VERT = 1;
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internal const int SB_CTL = 2;
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internal const int SIF_RANGE = 0x1;
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internal const int SIF_PAGE = 0x2;
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internal const int SIF_POS = 0x4;
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internal const int SIF_DISABLENOSCROLL = 0x8;
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internal const int SIF_TRACKPOS = 0x16;
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internal const int SIF_ALL = SIF_RANGE + SIF_PAGE + SIF_POS + SIF_TRACKPOS;
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// Files and Folders
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private const string SETTINGS_FILE = "GZBuilder.cfg";
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private const string SETTINGS_DIR = "Doom Builder";
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private const string LOG_FILE = "GZBuilder.log";
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private const string GAME_CONFIGS_DIR = "Configurations";
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private const string COMPILERS_DIR = "Compilers";
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private const string PLUGINS_DIR = "Plugins";
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private const string SCRIPTS_DIR = "Scripting";
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private const string SETUP_DIR = "Setup";
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private const string SPRITES_DIR = "Sprites";
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private const string HELP_FILE = "Refmanual.chm";
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// SCROLLINFO structure
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internal struct ScrollInfo
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{
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public int size; // size of this structure
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public uint mask; // combination of SIF_ constants
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public int min; // minimum scrolling position
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public int max; // maximum scrolling position
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public uint page; // page size (scroll bar uses this value to determine the appropriate size of the proportional scroll box)
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public int pos; // position of the scroll box
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public int trackpos; // immediate position of a scroll box that the user is dragging
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}
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#endregion
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#region ================== Variables
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// Files and Folders
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private static string apppath;
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private static string setuppath;
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private static string settingspath;
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private static string logfile;
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private static string temppath;
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private static string configspath;
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private static string compilerspath;
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private static string scriptspath;
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private static string pluginspath;
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private static string spritespath;
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// Main objects
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private static Assembly thisasm;
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private static MainForm mainwindow;
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private static ProgramConfiguration settings;
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private static MapManager map;
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private static EditingManager editing;
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private static ActionManager actions;
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private static PluginManager plugins;
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private static ColorCollection colors;
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private static TypesManager types;
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private static Clock clock;
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private static ErrorLogger errorlogger;
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private static Mutex appmutex;
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// Configurations
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private static List<ConfigurationInfo> configs;
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private static List<CompilerInfo> compilers;
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private static List<NodebuilderInfo> nodebuilders;
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private static Dictionary<string, ScriptConfiguration> scriptconfigs;
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// States
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private static bool debugbuild;
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// Command line arguments
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private static string[] cmdargs;
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private static string autoloadfile = null;
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private static string autoloadmap = null;
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private static string autoloadconfig = null;
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private static bool autoloadstrictpatches = false;
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private static DataLocationList autoloadresources = null;
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private static bool delaymainwindow;
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private static bool nosettings;
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#endregion
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#region ================== Properties
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public static Assembly ThisAssembly { get { return thisasm; } }
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public static string AppPath { get { return apppath; } }
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public static string TempPath { get { return temppath; } }
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public static string ConfigsPath { get { return configspath; } }
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public static string CompilersPath { get { return compilerspath; } }
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public static string PluginsPath { get { return pluginspath; } }
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public static string SpritesPath { get { return spritespath; } }
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public static ICollection<string> CommandArgs { get { return Array.AsReadOnly<string>(cmdargs); } }
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internal static MainForm MainWindow { get { return mainwindow; } }
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public static IMainForm Interface { get { return mainwindow; } }
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public static ProgramConfiguration Settings { get { return settings; } }
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public static ColorCollection Colors { get { return colors; } }
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internal static List<ConfigurationInfo> Configs { get { return configs; } }
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internal static List<NodebuilderInfo> Nodebuilders { get { return nodebuilders; } }
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internal static List<CompilerInfo> Compilers { get { return compilers; } }
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internal static Dictionary<string, ScriptConfiguration> ScriptConfigs { get { return scriptconfigs; } }
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public static MapManager Map { get { return map; } }
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public static ActionManager Actions { get { return actions; } }
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internal static PluginManager Plugins { get { return plugins; } }
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public static Clock Clock { get { return clock; } }
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public static bool DebugBuild { get { return debugbuild; } }
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internal static TypesManager Types { get { return types; } }
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public static string AutoLoadFile { get { return autoloadfile; } }
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public static string AutoLoadMap { get { return autoloadmap; } }
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public static string AutoLoadConfig { get { return autoloadconfig; } }
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public static bool AutoLoadStrictPatches { get { return autoloadstrictpatches; } }
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public static DataLocationList AutoLoadResources { get { return new DataLocationList(autoloadresources); } }
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public static bool DelayMainWindow { get { return delaymainwindow; } }
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public static bool NoSettings { get { return nosettings; } }
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public static EditingManager Editing { get { return editing; } }
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public static ErrorLogger ErrorLogger { get { return errorlogger; } }
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#endregion
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#region ================== Configurations
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// This returns the game configuration info by filename
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internal static ConfigurationInfo GetConfigurationInfo(string filename)
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{
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// Go for all config infos
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foreach(ConfigurationInfo ci in configs)
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{
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// Check if filename matches
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if(string.Compare(Path.GetFileNameWithoutExtension(ci.Filename),
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Path.GetFileNameWithoutExtension(filename), true) == 0)
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{
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// Return this info
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return ci;
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}
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}
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// None found
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return null;
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}
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// This loads and returns a game configuration
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internal static Configuration LoadGameConfiguration(string filename)
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{
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Configuration cfg;
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// Make the full filepathname
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string filepathname = Path.Combine(configspath, filename);
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// Load configuration
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try
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{
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// Try loading the configuration
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cfg = new Configuration(filepathname, true);
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// Check for erors
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if(cfg.ErrorResult)
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{
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// Error in configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the game configuration file \"" + filename + "\". " +
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"Error in file \"" + cfg.ErrorFile + "\" near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription);
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return null;
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}
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// Check if this is a Doom Builder 2 config
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else if(cfg.ReadSetting("type", "") != "Doom Builder 2 Game Configuration")
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{
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// Old configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the game configuration file \"" + filename + "\". " +
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"This configuration is not a Doom Builder 2 game configuration.");
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return null;
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}
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else
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{
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// Return config
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return cfg;
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}
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}
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catch(Exception e)
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{
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// Unable to load configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the game configuration file \"" + filename + "\". " + e.GetType().Name + ": " + e.Message);
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General.WriteLog(e.StackTrace);
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return null;
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}
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}
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// This loads all game configurations
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private static void LoadAllGameConfigurations()
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{
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Configuration cfg;
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string[] filenames;
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string name, fullfilename;
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// Display status
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mainwindow.DisplayStatus(StatusType.Busy, "Loading game configurations...");
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// Make array
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configs = new List<ConfigurationInfo>();
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// Go for all cfg files in the configurations directory
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filenames = Directory.GetFiles(configspath, "*.cfg", SearchOption.TopDirectoryOnly);
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foreach(string filepath in filenames)
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{
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// Check if it can be loaded
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cfg = LoadGameConfiguration(Path.GetFileName(filepath));
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if(cfg != null)
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{
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fullfilename = Path.GetFileName(filepath);
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ConfigurationInfo cfginfo = new ConfigurationInfo(cfg, fullfilename);
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// Add to lists
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General.WriteLogLine("Registered game configuration '" + cfginfo.Name + "' from '" + fullfilename + "'");
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configs.Add(cfginfo);
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}
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}
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// Sort the list
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configs.Sort();
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}
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// This loads all nodebuilder configurations
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private static void LoadAllNodebuilderConfigurations()
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{
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Configuration cfg;
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IDictionary builderslist;
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string[] filenames;
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// Display status
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mainwindow.DisplayStatus(StatusType.Busy, "Loading nodebuilder configurations...");
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// Make array
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nodebuilders = new List<NodebuilderInfo>();
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// Go for all cfg files in the compilers directory
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filenames = Directory.GetFiles(compilerspath, "*.cfg", SearchOption.AllDirectories);
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foreach(string filepath in filenames)
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{
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try
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{
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// Try loading the configuration
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cfg = new Configuration(filepath, true);
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// Check for erors
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if(cfg.ErrorResult)
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{
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// Error in configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the compiler configuration file \"" + Path.GetFileName(filepath) + "\". " +
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"Error in file \"" + cfg.ErrorFile + "\" near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription);
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}
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else
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{
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// Get structures
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builderslist = cfg.ReadSetting("nodebuilders", new Hashtable());
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foreach(DictionaryEntry de in builderslist)
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{
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// Check if this is a structure
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if(de.Value is IDictionary)
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{
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try
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{
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// Make nodebuilder info
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nodebuilders.Add(new NodebuilderInfo(Path.GetFileName(filepath), de.Key.ToString(), cfg));
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}
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catch(Exception e)
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{
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// Unable to load configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the nodebuilder configuration '" + de.Key.ToString() + "' from \"" + Path.GetFileName(filepath) + "\". Error: " + e.Message);
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}
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}
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}
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}
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}
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catch(Exception)
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{
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// Unable to load configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the compiler configuration file \"" + Path.GetFileName(filepath) + "\".");
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}
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}
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// Sort the list
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nodebuilders.Sort();
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}
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// This loads all script configurations
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private static void LoadAllScriptConfigurations()
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{
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Configuration cfg;
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string[] filenames;
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// Display status
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mainwindow.DisplayStatus(StatusType.Busy, "Loading script configurations...");
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// Make collection
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scriptconfigs = new Dictionary<string, ScriptConfiguration>();
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// Go for all cfg files in the scripts directory
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filenames = Directory.GetFiles(scriptspath, "*.cfg", SearchOption.TopDirectoryOnly);
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foreach(string filepath in filenames)
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{
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try
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{
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// Try loading the configuration
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cfg = new Configuration(filepath, true);
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// Check for erors
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if(cfg.ErrorResult)
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{
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// Error in configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the script configuration file \"" + Path.GetFileName(filepath) + "\". " +
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"Error in file \"" + cfg.ErrorFile + "\" near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription);
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}
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else
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{
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try
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{
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// Make script configuration
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ScriptConfiguration scfg = new ScriptConfiguration(cfg);
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string filename = Path.GetFileName(filepath);
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scriptconfigs.Add(filename.ToLowerInvariant(), scfg);
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}
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catch(Exception e)
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{
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// Unable to load configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the script configuration \"" + Path.GetFileName(filepath) + "\". Error: " + e.Message);
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}
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}
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}
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catch(Exception e)
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{
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// Unable to load configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the script configuration file \"" + Path.GetFileName(filepath) + "\". Error: " + e.Message);
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General.WriteLogLine(e.StackTrace);
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}
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}
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}
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// This loads all compiler configurations
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private static void LoadAllCompilerConfigurations()
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{
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Configuration cfg;
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Dictionary<string, CompilerInfo> addedcompilers = new Dictionary<string,CompilerInfo>();
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IDictionary compilerslist;
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string[] filenames;
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// Display status
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mainwindow.DisplayStatus(StatusType.Busy, "Loading compiler configurations...");
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// Make array
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compilers = new List<CompilerInfo>();
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// Go for all cfg files in the compilers directory
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filenames = Directory.GetFiles(compilerspath, "*.cfg", SearchOption.AllDirectories);
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foreach(string filepath in filenames)
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{
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try
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{
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// Try loading the configuration
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cfg = new Configuration(filepath, true);
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// Check for erors
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if(cfg.ErrorResult)
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{
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// Error in configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the compiler configuration file \"" + Path.GetFileName(filepath) + "\". " +
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"Error in file \"" + cfg.ErrorFile + "\" near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription);
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}
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else
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{
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// Get structures
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compilerslist = cfg.ReadSetting("compilers", new Hashtable());
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foreach(DictionaryEntry de in compilerslist)
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{
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// Check if this is a structure
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if(de.Value is IDictionary)
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{
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// Make compiler info
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CompilerInfo info = new CompilerInfo(Path.GetFileName(filepath), de.Key.ToString(), Path.GetDirectoryName(filepath), cfg);
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if(!addedcompilers.ContainsKey(info.Name))
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{
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compilers.Add(info);
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addedcompilers.Add(info.Name, info);
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}
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else
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{
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errorlogger.Add(ErrorType.Error, "Compiler \"" + info.Name + "\" is defined more than once. The first definition in " + addedcompilers[info.Name].FileName + " will be used.");
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}
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}
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}
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}
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}
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catch(Exception e)
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{
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// Unable to load configuration
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errorlogger.Add(ErrorType.Error, "Unable to load the compiler configuration file \"" + Path.GetFileName(filepath) + "\". " + e.GetType().Name + ": " + e.Message);
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General.WriteLogLine(e.StackTrace);
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}
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}
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}
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// This returns a nodebuilder by name
|
|
internal static NodebuilderInfo GetNodebuilderByName(string name)
|
|
{
|
|
// Go for all nodebuilders
|
|
foreach(NodebuilderInfo n in nodebuilders)
|
|
{
|
|
// Name matches?
|
|
if(n.Name == name) return n;
|
|
}
|
|
|
|
// Cannot find that nodebuilder
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Startup
|
|
|
|
// Main program entry
|
|
[STAThread]
|
|
internal static void Main(string[] args)
|
|
{
|
|
Uri localpath;
|
|
Version thisversion;
|
|
|
|
// Determine states
|
|
#if DEBUG
|
|
debugbuild = true;
|
|
#else
|
|
debugbuild = false;
|
|
#endif
|
|
|
|
// Enable OS visual styles
|
|
Application.EnableVisualStyles();
|
|
Application.DoEvents(); // This must be here to work around a .NET bug
|
|
ToolStripManager.Renderer = new ToolStripProfessionalRenderer(new TanColorTable());
|
|
|
|
// Hook to DLL loading failure event
|
|
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
|
|
|
|
// Set current thread name
|
|
Thread.CurrentThread.Name = "Main Application";
|
|
|
|
// Application is running
|
|
appmutex = new Mutex(false, "gzdoombuilder"); //"doombuilder2"
|
|
|
|
// Get a reference to this assembly
|
|
thisasm = Assembly.GetExecutingAssembly();
|
|
thisversion = thisasm.GetName().Version;
|
|
|
|
// Find application path
|
|
localpath = new Uri(Path.GetDirectoryName(thisasm.GetName().CodeBase));
|
|
apppath = Uri.UnescapeDataString(localpath.AbsolutePath);
|
|
|
|
// Setup directories
|
|
temppath = Path.GetTempPath();
|
|
setuppath = Path.Combine(apppath, SETUP_DIR);
|
|
settingspath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), SETTINGS_DIR);
|
|
configspath = Path.Combine(apppath, GAME_CONFIGS_DIR);
|
|
compilerspath = Path.Combine(apppath, COMPILERS_DIR);
|
|
pluginspath = Path.Combine(apppath, PLUGINS_DIR);
|
|
scriptspath = Path.Combine(apppath, SCRIPTS_DIR);
|
|
spritespath = Path.Combine(apppath, SPRITES_DIR);
|
|
logfile = Path.Combine(settingspath, LOG_FILE);
|
|
|
|
// Make program settings directory if missing
|
|
if(!Directory.Exists(settingspath)) Directory.CreateDirectory(settingspath);
|
|
|
|
// Remove the previous log file and start logging
|
|
if(File.Exists(logfile)) File.Delete(logfile);
|
|
//mxd
|
|
General.WriteLogLine("GZDoom Builder " + CodeImp.DoomBuilder.GZBuilder.GZGeneral.Version + " startup");
|
|
//General.WriteLogLine("Doom Builder " + thisversion.Major + "." + thisversion.Minor + " startup");
|
|
General.WriteLogLine("Application path: " + apppath);
|
|
General.WriteLogLine("Temporary path: " + temppath);
|
|
General.WriteLogLine("Local settings path: " + settingspath);
|
|
General.WriteLogLine("Command-line arguments: " + args.Length);
|
|
for(int i = 0; i < args.Length; i++)
|
|
General.WriteLogLine("Argument " + i + ": \"" + args[i] + "\"");
|
|
|
|
// Parse command-line arguments
|
|
ParseCommandLineArgs(args);
|
|
|
|
// Load configuration
|
|
General.WriteLogLine("Loading program configuration...");
|
|
settings = new ProgramConfiguration();
|
|
string defaultsettingsfile = Path.Combine(apppath, SETTINGS_FILE);
|
|
string usersettingsfile = nosettings ? defaultsettingsfile : Path.Combine(settingspath, SETTINGS_FILE);
|
|
if(settings.Load(usersettingsfile, defaultsettingsfile))
|
|
{
|
|
// Create error logger
|
|
errorlogger = new ErrorLogger();
|
|
|
|
// Create action manager
|
|
actions = new ActionManager();
|
|
|
|
// Bind static methods to actions
|
|
General.Actions.BindMethods(typeof(General));
|
|
|
|
// Initialize static classes
|
|
MapSet.Initialize();
|
|
ilInit();
|
|
|
|
// Create main window
|
|
General.WriteLogLine("Loading main interface window...");
|
|
mainwindow = new MainForm();
|
|
mainwindow.SetupInterface();
|
|
mainwindow.UpdateInterface();
|
|
mainwindow.UpdateThingsFilters();
|
|
|
|
if(!delaymainwindow)
|
|
{
|
|
// Show main window
|
|
General.WriteLogLine("Showing main interface window...");
|
|
mainwindow.Show();
|
|
mainwindow.Update();
|
|
}
|
|
|
|
// Start Direct3D
|
|
General.WriteLogLine("Starting Direct3D graphics driver...");
|
|
try { D3DDevice.Startup(); }
|
|
catch(Direct3D9NotFoundException) { AskDownloadDirectX(); return; }
|
|
catch(Direct3DX9NotFoundException) { AskDownloadDirectX(); return; }
|
|
|
|
// Load plugin manager
|
|
General.WriteLogLine("Loading plugins...");
|
|
plugins = new PluginManager();
|
|
plugins.LoadAllPlugins();
|
|
|
|
// Load game configurations
|
|
General.WriteLogLine("Loading game configurations...");
|
|
LoadAllGameConfigurations();
|
|
|
|
// Create editing modes
|
|
General.WriteLogLine("Creating editing modes manager...");
|
|
editing = new EditingManager();
|
|
|
|
// Now that all settings have been combined (core & plugins) apply the defaults
|
|
General.WriteLogLine("Applying configuration settings...");
|
|
actions.ApplyDefaultShortcutKeys();
|
|
mainwindow.ApplyShortcutKeys();
|
|
foreach(ConfigurationInfo info in configs) info.ApplyDefaults(null);
|
|
|
|
// Load compiler configurations
|
|
General.WriteLogLine("Loading compiler configurations...");
|
|
LoadAllCompilerConfigurations();
|
|
|
|
// Load nodebuilder configurations
|
|
General.WriteLogLine("Loading nodebuilder configurations...");
|
|
LoadAllNodebuilderConfigurations();
|
|
|
|
// Load script configurations
|
|
General.WriteLogLine("Loading script configurations...");
|
|
LoadAllScriptConfigurations();
|
|
|
|
// Load color settings
|
|
General.WriteLogLine("Loading color settings...");
|
|
colors = new ColorCollection(settings.Config);
|
|
|
|
// Create application clock
|
|
General.WriteLogLine("Creating application clock...");
|
|
clock = new Clock();
|
|
|
|
// Create types manager
|
|
General.WriteLogLine("Creating types manager...");
|
|
types = new TypesManager();
|
|
|
|
//mxd. init gzdoom builder
|
|
GZBuilder.GZGeneral.Init();
|
|
|
|
// Do auto map loading when window is delayed
|
|
if(delaymainwindow)
|
|
mainwindow.PerformAutoMapLoading();
|
|
|
|
// All done
|
|
General.WriteLogLine("Startup done");
|
|
mainwindow.DisplayReady();
|
|
|
|
// Show any errors if preferred
|
|
if(errorlogger.IsErrorAdded)
|
|
{
|
|
mainwindow.DisplayStatus(StatusType.Warning, "There were errors during program statup!");
|
|
if(!delaymainwindow && General.Settings.ShowErrorsWindow) mainwindow.ShowErrors();
|
|
}
|
|
|
|
// Run application from the main window
|
|
Application.Run(mainwindow);
|
|
}
|
|
else
|
|
{
|
|
// Terminate
|
|
Terminate(false);
|
|
}
|
|
}
|
|
|
|
// This handles DLL linking errors
|
|
private static System.Reflection.Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
|
|
{
|
|
// Check if SlimDX failed loading
|
|
if(args.Name.Contains("SlimDX")) AskDownloadDirectX();
|
|
|
|
// Return null
|
|
return null;
|
|
}
|
|
|
|
// This asks the user to download DirectX
|
|
private static void AskDownloadDirectX()
|
|
{
|
|
// Cancel loading map from command-line parameters, if any.
|
|
// This causes problems, because when the window is shown, the map will
|
|
// be loaded and DirectX is initialized (which we seem to be missing)
|
|
CancelAutoMapLoad();
|
|
|
|
// Ask the user to download DirectX
|
|
if(MessageBox.Show("This application requires the latest version of Microsoft DirectX installed on your computer." + Environment.NewLine +
|
|
"Do you want to install and/or update Microsoft DirectX now?", "DirectX Error", System.Windows.Forms.MessageBoxButtons.YesNo,
|
|
System.Windows.Forms.MessageBoxIcon.Exclamation) == System.Windows.Forms.DialogResult.Yes)
|
|
{
|
|
// Open DX web setup
|
|
//System.Diagnostics.Process.Start("http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3").WaitForExit(1000);
|
|
System.Diagnostics.Process.Start(Path.Combine(setuppath, "dxwebsetup.exe")).WaitForExit(1000);
|
|
}
|
|
|
|
// End program here
|
|
Terminate(false);
|
|
}
|
|
|
|
// This parses the command line arguments
|
|
private static void ParseCommandLineArgs(string[] args)
|
|
{
|
|
autoloadresources = new DataLocationList();
|
|
|
|
// Keep a copy
|
|
cmdargs = args;
|
|
|
|
// Make a queue so we can parse the values from left to right
|
|
Queue<string> argslist = new Queue<string>(args);
|
|
|
|
// Parse list
|
|
while(argslist.Count > 0)
|
|
{
|
|
// Get next arg
|
|
string curarg = argslist.Dequeue();
|
|
|
|
// Delay window?
|
|
if(string.Compare(curarg, "-DELAYWINDOW", true) == 0)
|
|
{
|
|
// Delay showing the main window
|
|
delaymainwindow = true;
|
|
}
|
|
// No settings?
|
|
else if(string.Compare(curarg, "-NOSETTINGS", true) == 0)
|
|
{
|
|
// Don't load or save program settings
|
|
nosettings = true;
|
|
}
|
|
// Map name info?
|
|
else if(string.Compare(curarg, "-MAP", true) == 0)
|
|
{
|
|
// Store next arg as map name information
|
|
autoloadmap = argslist.Dequeue();
|
|
}
|
|
// Config name info?
|
|
else if((string.Compare(curarg, "-CFG", true) == 0) ||
|
|
(string.Compare(curarg, "-CONFIG", true) == 0))
|
|
{
|
|
// Store next arg as config filename information
|
|
autoloadconfig = argslist.Dequeue();
|
|
}
|
|
// Strict patches rules?
|
|
else if(string.Compare(curarg, "-STRICTPATCHES", true) == 0)
|
|
{
|
|
autoloadstrictpatches = true;
|
|
}
|
|
// Resource?
|
|
else if(string.Compare(curarg, "-RESOURCE", true) == 0)
|
|
{
|
|
DataLocation dl = new DataLocation();
|
|
|
|
// Parse resource type
|
|
string resourcetype = argslist.Dequeue();
|
|
if(string.Compare(resourcetype, "WAD", true) == 0)
|
|
dl.type = DataLocation.RESOURCE_WAD;
|
|
else if(string.Compare(resourcetype, "DIR", true) == 0)
|
|
dl.type = DataLocation.RESOURCE_DIRECTORY;
|
|
else if(string.Compare(resourcetype, "PK3", true) == 0)
|
|
dl.type = DataLocation.RESOURCE_PK3;
|
|
else
|
|
{
|
|
General.WriteLogLine("Unexpected resource type \"" + resourcetype + "\" in program parameters. Expected \"wad\", \"dir\" or \"pk3\".");
|
|
break;
|
|
}
|
|
|
|
// We continue parsing args until an existing filename is found
|
|
// all other arguments must be one of the optional keywords.
|
|
while(string.IsNullOrEmpty(dl.location))
|
|
{
|
|
curarg = argslist.Dequeue();
|
|
|
|
if((string.Compare(curarg, "ROOTTEXTURES", true) == 0) &&
|
|
(dl.type == DataLocation.RESOURCE_DIRECTORY))
|
|
{
|
|
// Load images in the root directory of the resource as textures
|
|
dl.option1 = true;
|
|
}
|
|
else if((string.Compare(curarg, "ROOTFLATS", true) == 0) &&
|
|
(dl.type == DataLocation.RESOURCE_DIRECTORY))
|
|
{
|
|
// Load images in the root directory of the resource as flats
|
|
dl.option2 = true;
|
|
}
|
|
else if((string.Compare(curarg, "STRICTPATCHES", true) == 0) &&
|
|
(dl.type == DataLocation.RESOURCE_WAD))
|
|
{
|
|
// Use strict rules for patches
|
|
dl.option1 = true;
|
|
}
|
|
else if(string.Compare(curarg, "NOTEST", true) == 0)
|
|
{
|
|
// Exclude this resource from testing parameters
|
|
dl.notfortesting = true;
|
|
}
|
|
else
|
|
{
|
|
// This must be an existing file, or it is an invalid argument
|
|
if(dl.type == DataLocation.RESOURCE_DIRECTORY)
|
|
{
|
|
if(Directory.Exists(curarg))
|
|
dl.location = curarg;
|
|
}
|
|
else
|
|
{
|
|
if(File.Exists(curarg))
|
|
dl.location = curarg;
|
|
}
|
|
|
|
if(string.IsNullOrEmpty(dl.location))
|
|
{
|
|
General.WriteLogLine("Unexpected argument \"" + curarg + "\" in program parameters. Expected a valid resource option or a resource filename.");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add resource to list
|
|
if(!string.IsNullOrEmpty(dl.location))
|
|
autoloadresources.Add(dl);
|
|
}
|
|
// Every other arg
|
|
else
|
|
{
|
|
// No command to load file yet?
|
|
if(autoloadfile == null)
|
|
{
|
|
// Check if this is a file we can load
|
|
if(File.Exists(curarg))
|
|
{
|
|
// Load this file!
|
|
autoloadfile = curarg.Trim();
|
|
}
|
|
else
|
|
{
|
|
// Note in the log that we cannot find this file
|
|
General.WriteLogLine("Cannot find the specified file \"" + curarg + "\"");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This cancels automatic map loading
|
|
internal static void CancelAutoMapLoad()
|
|
{
|
|
autoloadfile = null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Terminate
|
|
|
|
// This is for plugins to use
|
|
public static void Exit(bool properexit)
|
|
{
|
|
// Plugin wants to exit nicely?
|
|
if(properexit)
|
|
{
|
|
// Close dialog forms first
|
|
while((Form.ActiveForm != mainwindow) && (Form.ActiveForm != null))
|
|
Form.ActiveForm.Close();
|
|
|
|
// Close main window
|
|
mainwindow.Close();
|
|
}
|
|
else
|
|
{
|
|
// Terminate, no questions asked
|
|
Terminate(true);
|
|
}
|
|
}
|
|
|
|
// This terminates the program
|
|
internal static void Terminate(bool properexit)
|
|
{
|
|
// Terminate properly?
|
|
if(properexit)
|
|
{
|
|
General.WriteLogLine("Termination requested");
|
|
|
|
// Unbind static methods from actions
|
|
General.Actions.UnbindMethods(typeof(General));
|
|
|
|
// Save colors
|
|
colors.SaveColors(settings.Config);
|
|
|
|
// Save action controls
|
|
actions.SaveSettings();
|
|
|
|
// Save game configuration settings
|
|
foreach(ConfigurationInfo ci in configs) ci.SaveSettings();
|
|
|
|
// Save settings configuration
|
|
if(!General.NoSettings)
|
|
{
|
|
General.WriteLogLine("Saving program configuration...");
|
|
settings.Save(Path.Combine(settingspath, SETTINGS_FILE));
|
|
}
|
|
|
|
// Clean up
|
|
if(map != null) map.Dispose(); map = null;
|
|
if(editing != null) editing.Dispose(); editing = null;
|
|
if(mainwindow != null) mainwindow.Dispose();
|
|
if(actions != null) actions.Dispose();
|
|
if(clock != null) clock.Dispose();
|
|
if(plugins != null) plugins.Dispose();
|
|
if(types != null) types.Dispose();
|
|
try { D3DDevice.Terminate(); } catch(Exception) { }
|
|
|
|
// Application ends here and now
|
|
General.WriteLogLine("Termination done");
|
|
Application.Exit();
|
|
}
|
|
else
|
|
{
|
|
// Just end now
|
|
General.WriteLogLine("Immediate program termination");
|
|
Application.Exit();
|
|
}
|
|
|
|
// Die.
|
|
Process.GetCurrentProcess().Kill();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Management
|
|
|
|
// This creates a new map
|
|
[BeginAction("newmap")]
|
|
internal static void NewMap()
|
|
{
|
|
MapOptions newoptions = new MapOptions();
|
|
MapOptionsForm optionswindow;
|
|
|
|
// Cancel volatile mode, if any
|
|
General.Editing.DisengageVolatileMode();
|
|
|
|
// Ask the user to save changes (if any)
|
|
if(General.AskSaveMap())
|
|
{
|
|
// Open map options dialog
|
|
optionswindow = new MapOptionsForm(newoptions);
|
|
optionswindow.IsForNewMap = true;
|
|
if(optionswindow.ShowDialog(mainwindow) == DialogResult.OK)
|
|
{
|
|
// Display status
|
|
mainwindow.DisplayStatus(StatusType.Busy, "Creating new map...");
|
|
Cursor.Current = Cursors.WaitCursor;
|
|
|
|
// Clear the display
|
|
mainwindow.ClearDisplay();
|
|
|
|
// Trash the current map, if any
|
|
if(map != null) map.Dispose();
|
|
|
|
// Let the plugins know
|
|
plugins.OnMapNewBegin();
|
|
|
|
// Set this to false so we can see if errors are added
|
|
General.ErrorLogger.IsErrorAdded = false;
|
|
|
|
// Create map manager with given options
|
|
map = new MapManager();
|
|
if(map.InitializeNewMap(newoptions))
|
|
{
|
|
// Done
|
|
}
|
|
else
|
|
{
|
|
// Unable to create map manager
|
|
map.Dispose();
|
|
map = null;
|
|
|
|
// Show splash logo on display
|
|
mainwindow.ShowSplashDisplay();
|
|
}
|
|
|
|
// Let the plugins know
|
|
plugins.OnMapNewEnd();
|
|
|
|
// All done
|
|
settings.FindDefaultDrawSettings();
|
|
mainwindow.SetupInterface();
|
|
mainwindow.RedrawDisplay();
|
|
mainwindow.UpdateThingsFilters();
|
|
mainwindow.UpdateInterface();
|
|
//mxd
|
|
mainwindow.UpdateGZDoomPannel();
|
|
mainwindow.HideInfo();
|
|
|
|
if(errorlogger.IsErrorAdded)
|
|
{
|
|
// Show any errors if preferred
|
|
mainwindow.DisplayStatus(StatusType.Warning, "There were errors during loading!");
|
|
if(!delaymainwindow && General.Settings.ShowErrorsWindow) mainwindow.ShowErrors();
|
|
}
|
|
else
|
|
mainwindow.DisplayReady();
|
|
|
|
Cursor.Current = Cursors.Default;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This closes the current map
|
|
[BeginAction("closemap")]
|
|
internal static void ActionCloseMap() { CloseMap(); }
|
|
internal static bool CloseMap()
|
|
{
|
|
// Cancel volatile mode, if any
|
|
General.Editing.DisengageVolatileMode();
|
|
|
|
// Ask the user to save changes (if any)
|
|
if(General.AskSaveMap())
|
|
{
|
|
// Display status
|
|
mainwindow.DisplayStatus(StatusType.Busy, "Closing map...");
|
|
General.WriteLogLine("Unloading map...");
|
|
Cursor.Current = Cursors.WaitCursor;
|
|
|
|
// Trash the current map
|
|
if(map != null) map.Dispose();
|
|
map = null;
|
|
|
|
// Clear errors
|
|
General.ErrorLogger.Clear();
|
|
|
|
// Show splash logo on display
|
|
mainwindow.ShowSplashDisplay();
|
|
|
|
// Done
|
|
Cursor.Current = Cursors.Default;
|
|
editing.UpdateCurrentEditModes();
|
|
mainwindow.SetupInterface();
|
|
mainwindow.RedrawDisplay();
|
|
mainwindow.HideInfo();
|
|
mainwindow.UpdateThingsFilters();
|
|
//mxd
|
|
mainwindow.UpdateGZDoomPannel();
|
|
mainwindow.UpdateInterface();
|
|
mainwindow.DisplayReady();
|
|
General.WriteLogLine("Map unload done");
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// User cancelled
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// This loads a map from file
|
|
[BeginAction("openmap")]
|
|
internal static void OpenMap()
|
|
{
|
|
OpenFileDialog openfile;
|
|
|
|
// Cancel volatile mode, if any
|
|
General.Editing.DisengageVolatileMode();
|
|
|
|
// Open map file dialog
|
|
openfile = new OpenFileDialog();
|
|
openfile.Filter = "Doom WAD Files (*.wad)|*.wad";
|
|
openfile.Title = "Open Map";
|
|
openfile.AddExtension = false;
|
|
openfile.CheckFileExists = true;
|
|
openfile.Multiselect = false;
|
|
openfile.ValidateNames = true;
|
|
if(openfile.ShowDialog(mainwindow) == DialogResult.OK)
|
|
{
|
|
// Update main window
|
|
mainwindow.Update();
|
|
|
|
// Open map file
|
|
OpenMapFile(openfile.FileName, null);
|
|
|
|
//mxd
|
|
mainwindow.UpdateGZDoomPannel();
|
|
}
|
|
|
|
openfile.Dispose();
|
|
}
|
|
|
|
// This opens the specified file
|
|
internal static void OpenMapFile(string filename, MapOptions options)
|
|
{
|
|
OpenMapOptionsForm openmapwindow;
|
|
|
|
// Cancel volatile mode, if any
|
|
General.Editing.DisengageVolatileMode();
|
|
|
|
// Ask the user to save changes (if any)
|
|
if(General.AskSaveMap())
|
|
{
|
|
// Open map options dialog
|
|
if(options != null)
|
|
openmapwindow = new OpenMapOptionsForm(filename, options);
|
|
else
|
|
openmapwindow = new OpenMapOptionsForm(filename);
|
|
|
|
if(openmapwindow.ShowDialog(mainwindow) == DialogResult.OK)
|
|
OpenMapFileWithOptions(filename, openmapwindow.Options);
|
|
}
|
|
}
|
|
|
|
// This opens the specified file without dialog
|
|
internal static void OpenMapFileWithOptions(string filename, MapOptions options)
|
|
{
|
|
// Display status
|
|
mainwindow.DisplayStatus(StatusType.Busy, "Opening map file...");
|
|
Cursor.Current = Cursors.WaitCursor;
|
|
|
|
// Clear the display
|
|
mainwindow.ClearDisplay();
|
|
|
|
// Trash the current map, if any
|
|
if(map != null) map.Dispose();
|
|
|
|
// Let the plugins know
|
|
plugins.OnMapOpenBegin();
|
|
|
|
// Set this to false so we can see if errors are added
|
|
General.ErrorLogger.IsErrorAdded = false;
|
|
|
|
// Create map manager with given options
|
|
map = new MapManager();
|
|
if(map.InitializeOpenMap(filename, options))
|
|
{
|
|
// Add recent file
|
|
mainwindow.AddRecentFile(filename);
|
|
}
|
|
else
|
|
{
|
|
// Unable to create map manager
|
|
map.Dispose();
|
|
map = null;
|
|
|
|
// Show splash logo on display
|
|
mainwindow.ShowSplashDisplay();
|
|
}
|
|
|
|
// Let the plugins know
|
|
plugins.OnMapOpenEnd();
|
|
|
|
// All done
|
|
settings.FindDefaultDrawSettings();
|
|
mainwindow.SetupInterface();
|
|
mainwindow.RedrawDisplay();
|
|
mainwindow.UpdateThingsFilters();
|
|
mainwindow.UpdateInterface();
|
|
mainwindow.HideInfo();
|
|
|
|
if(errorlogger.IsErrorAdded)
|
|
{
|
|
// Show any errors if preferred
|
|
mainwindow.DisplayStatus(StatusType.Warning, "There were errors during loading!");
|
|
if(!delaymainwindow && General.Settings.ShowErrorsWindow) mainwindow.ShowErrors();
|
|
}
|
|
else
|
|
mainwindow.DisplayReady();
|
|
|
|
Cursor.Current = Cursors.Default;
|
|
}
|
|
|
|
// This saves the current map
|
|
// Returns tre when saved, false when cancelled or failed
|
|
[BeginAction("savemap")]
|
|
internal static void ActionSaveMap() { SaveMap(); }
|
|
internal static bool SaveMap()
|
|
{
|
|
bool result = false;
|
|
|
|
if(map == null)
|
|
return false;
|
|
|
|
// Cancel volatile mode, if any
|
|
General.Editing.DisengageVolatileMode();
|
|
|
|
// Check if a wad file is known
|
|
if(map.FilePathName == "")
|
|
{
|
|
// Call to SaveMapAs
|
|
result = SaveMapAs();
|
|
}
|
|
else
|
|
{
|
|
// Display status
|
|
mainwindow.DisplayStatus(StatusType.Busy, "Saving map file...");
|
|
Cursor.Current = Cursors.WaitCursor;
|
|
|
|
// Set this to false so we can see if errors are added
|
|
General.ErrorLogger.IsErrorAdded = false;
|
|
|
|
// Save the map
|
|
General.Plugins.OnMapSaveBegin(SavePurpose.Normal);
|
|
if(map.SaveMap(map.FilePathName, SavePurpose.Normal))
|
|
{
|
|
// Add recent file
|
|
mainwindow.AddRecentFile(map.FilePathName);
|
|
result = true;
|
|
}
|
|
General.Plugins.OnMapSaveEnd(SavePurpose.Normal);
|
|
|
|
// All done
|
|
mainwindow.UpdateInterface();
|
|
|
|
if(errorlogger.IsErrorAdded)
|
|
{
|
|
// Show any errors if preferred
|
|
mainwindow.DisplayStatus(StatusType.Warning, "There were errors during saving!");
|
|
if(!delaymainwindow && General.Settings.ShowErrorsWindow) mainwindow.ShowErrors();
|
|
}
|
|
else
|
|
mainwindow.DisplayStatus(StatusType.Info, "Map saved in " + map.FileTitle + ".");
|
|
|
|
Cursor.Current = Cursors.Default;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
// This saves the current map as a different file
|
|
// Returns tre when saved, false when cancelled or failed
|
|
[BeginAction("savemapas")]
|
|
internal static void ActionSaveMapAs() { SaveMapAs(); }
|
|
internal static bool SaveMapAs()
|
|
{
|
|
SaveFileDialog savefile;
|
|
bool result = false;
|
|
|
|
if(map == null)
|
|
return false;
|
|
|
|
// Cancel volatile mode, if any
|
|
General.Editing.DisengageVolatileMode();
|
|
|
|
// Show save as dialog
|
|
savefile = new SaveFileDialog();
|
|
savefile.Filter = "Doom WAD Files (*.wad)|*.wad";
|
|
savefile.Title = "Save Map As";
|
|
savefile.AddExtension = true;
|
|
savefile.CheckPathExists = true;
|
|
savefile.OverwritePrompt = true;
|
|
savefile.ValidateNames = true;
|
|
if(savefile.ShowDialog(mainwindow) == DialogResult.OK)
|
|
{
|
|
// Check if we're saving to the same file as the original.
|
|
// Because some muppets use Save As even when saving to the same file.
|
|
string currentfilename = (map.FilePathName.Length > 0) ? Path.GetFullPath(map.FilePathName).ToLowerInvariant() : "";
|
|
string savefilename = Path.GetFullPath(savefile.FileName).ToLowerInvariant();
|
|
if(currentfilename == savefilename)
|
|
{
|
|
SaveMap();
|
|
}
|
|
else
|
|
{
|
|
// Display status
|
|
mainwindow.DisplayStatus(StatusType.Busy, "Saving map file...");
|
|
Cursor.Current = Cursors.WaitCursor;
|
|
|
|
// Set this to false so we can see if errors are added
|
|
General.ErrorLogger.IsErrorAdded = false;
|
|
|
|
// Save the map
|
|
General.Plugins.OnMapSaveBegin(SavePurpose.AsNewFile);
|
|
if(map.SaveMap(savefile.FileName, SavePurpose.AsNewFile))
|
|
{
|
|
// Add recent file
|
|
mainwindow.AddRecentFile(map.FilePathName);
|
|
result = true;
|
|
}
|
|
General.Plugins.OnMapSaveEnd(SavePurpose.AsNewFile);
|
|
|
|
// All done
|
|
mainwindow.UpdateInterface();
|
|
|
|
if(errorlogger.IsErrorAdded)
|
|
{
|
|
// Show any errors if preferred
|
|
mainwindow.DisplayStatus(StatusType.Warning, "There were errors during saving!");
|
|
if(!delaymainwindow && General.Settings.ShowErrorsWindow) mainwindow.ShowErrors();
|
|
}
|
|
else
|
|
mainwindow.DisplayStatus(StatusType.Info, "Map saved in " + map.FileTitle + ".");
|
|
|
|
Cursor.Current = Cursors.Default;
|
|
}
|
|
}
|
|
|
|
savefile.Dispose();
|
|
return result;
|
|
}
|
|
|
|
|
|
// This saves the current map as a different file
|
|
// Returns tre when saved, false when cancelled or failed
|
|
[BeginAction("savemapinto")]
|
|
internal static void ActionSaveMapInto() { SaveMapInto(); }
|
|
internal static bool SaveMapInto()
|
|
{
|
|
SaveFileDialog savefile;
|
|
bool result = false;
|
|
|
|
if(map == null)
|
|
return false;
|
|
|
|
// Cancel volatile mode, if any
|
|
General.Editing.DisengageVolatileMode();
|
|
|
|
// Show save as dialog
|
|
savefile = new SaveFileDialog();
|
|
savefile.Filter = "Doom WAD Files (*.wad)|*.wad";
|
|
savefile.Title = "Save Map Into";
|
|
savefile.AddExtension = true;
|
|
savefile.CheckPathExists = true;
|
|
savefile.OverwritePrompt = false;
|
|
savefile.ValidateNames = true;
|
|
if(savefile.ShowDialog(mainwindow) == DialogResult.OK)
|
|
{
|
|
// Display status
|
|
mainwindow.DisplayStatus(StatusType.Busy, "Saving map file...");
|
|
Cursor.Current = Cursors.WaitCursor;
|
|
|
|
// Set this to false so we can see if errors are added
|
|
General.ErrorLogger.IsErrorAdded = false;
|
|
|
|
// Save the map
|
|
General.Plugins.OnMapSaveBegin(SavePurpose.IntoFile);
|
|
if(map.SaveMap(savefile.FileName, SavePurpose.IntoFile))
|
|
{
|
|
// Add recent file
|
|
mainwindow.AddRecentFile(map.FilePathName);
|
|
result = true;
|
|
}
|
|
General.Plugins.OnMapSaveEnd(SavePurpose.IntoFile);
|
|
|
|
// All done
|
|
mainwindow.UpdateInterface();
|
|
|
|
if(errorlogger.IsErrorAdded)
|
|
{
|
|
// Show any errors if preferred
|
|
mainwindow.DisplayStatus(StatusType.Warning, "There were errors during saving!");
|
|
if(!delaymainwindow && General.Settings.ShowErrorsWindow) mainwindow.ShowErrors();
|
|
}
|
|
else
|
|
mainwindow.DisplayStatus(StatusType.Info, "Map saved into " + map.FileTitle + ".");
|
|
|
|
Cursor.Current = Cursors.Default;
|
|
}
|
|
|
|
savefile.Dispose();
|
|
return result;
|
|
}
|
|
|
|
// This asks to save the map if needed
|
|
// Returns false when action was cancelled
|
|
internal static bool AskSaveMap()
|
|
{
|
|
DialogResult result;
|
|
|
|
// Map open and not saved?
|
|
if(map != null)
|
|
{
|
|
if(map.IsChanged)
|
|
{
|
|
// Ask to save changes
|
|
result = MessageBox.Show(mainwindow, "Do you want to save changes to " + map.FileTitle + " (" + map.Options.CurrentName + ")?", Application.ProductName, MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question);
|
|
if(result == DialogResult.Yes)
|
|
{
|
|
// Save map
|
|
if(SaveMap())
|
|
{
|
|
// Ask to save changes to scripts
|
|
return map.AskSaveScriptChanges();
|
|
}
|
|
else
|
|
{
|
|
// Failed to save map
|
|
return false;
|
|
}
|
|
}
|
|
else if(result == DialogResult.Cancel)
|
|
{
|
|
// Abort
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// Ask to save changes to scripts
|
|
return map.AskSaveScriptChanges();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Ask to save changes to scripts
|
|
return map.AskSaveScriptChanges();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Debug
|
|
|
|
// This shows a major failure
|
|
public static void Fail(string message)
|
|
{
|
|
General.WriteLogLine("FAIL: " + message);
|
|
//mxd. Lets notify the user about our Epic Failure before crashing...
|
|
#if DEBUG
|
|
Debug.Fail(message);
|
|
#else
|
|
ShowErrorMessage(message, MessageBoxButtons.OK);
|
|
#endif
|
|
Terminate(false);
|
|
}
|
|
|
|
// This outputs log information
|
|
public static void WriteLogLine(string line)
|
|
{
|
|
// Output to console
|
|
Console.WriteLine(line);
|
|
|
|
// Write to log file
|
|
try { File.AppendAllText(logfile, line + Environment.NewLine); }
|
|
catch(Exception) { }
|
|
}
|
|
|
|
// This outputs log information
|
|
public static void WriteLog(string text)
|
|
{
|
|
// Output to console
|
|
Console.Write(text);
|
|
|
|
// Write to log file
|
|
try { File.AppendAllText(logfile, text); }
|
|
catch(Exception) { }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Tools
|
|
|
|
// This swaps two pointers
|
|
public static void Swap<T>(ref T a, ref T b)
|
|
{
|
|
T t = a;
|
|
a = b;
|
|
b = t;
|
|
}
|
|
|
|
// This calculates the bits needed for a number
|
|
public static int BitsForInt(int v)
|
|
{
|
|
int[] LOGTABLE = new int[] {
|
|
0, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
|
|
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
|
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
|
|
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
|
|
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
|
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
|
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
|
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 };
|
|
|
|
int r; // r will be lg(v)
|
|
int t, tt;
|
|
|
|
if(Int2Bool(tt = v >> 16))
|
|
{
|
|
r = Int2Bool(t = tt >> 8) ? 24 + LOGTABLE[t] : 16 + LOGTABLE[tt];
|
|
}
|
|
else
|
|
{
|
|
r = Int2Bool(t = v >> 8) ? 8 + LOGTABLE[t] : LOGTABLE[v];
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
// This clamps a value
|
|
public static float Clamp(float value, float min, float max)
|
|
{
|
|
return Math.Min(Math.Max(min, value), max);
|
|
}
|
|
|
|
// This clamps a value
|
|
public static int Clamp(int value, int min, int max)
|
|
{
|
|
return Math.Min(Math.Max(min, value), max);
|
|
}
|
|
|
|
// This clamps a value
|
|
public static byte Clamp(byte value, byte min, byte max)
|
|
{
|
|
return Math.Min(Math.Max(min, value), max);
|
|
}
|
|
|
|
//mxd. This clamps angle between 0 and 359
|
|
public static int ClampAngle(int angle) {
|
|
return (angle + 360) % 360;
|
|
}
|
|
|
|
//mxd. This clamps angle between 0 and 359
|
|
public static float ClampAngle(float angle) {
|
|
return (angle + 360) % 360;
|
|
}
|
|
|
|
// This returns an element from a collection by index
|
|
public static T GetByIndex<T>(ICollection<T> collection, int index)
|
|
{
|
|
IEnumerator<T> e = collection.GetEnumerator();
|
|
for(int i = -1; i < index; i++) e.MoveNext();
|
|
return e.Current;
|
|
}
|
|
|
|
// This returns the next power of 2
|
|
public static int NextPowerOf2(int v)
|
|
{
|
|
int p = 0;
|
|
|
|
// Continue increasing until higher than v
|
|
while(Math.Pow(2, p) < v) p++;
|
|
|
|
// Return power
|
|
return (int)Math.Pow(2, p);
|
|
}
|
|
|
|
// Convert bool to integer
|
|
internal static int Bool2Int(bool v)
|
|
{
|
|
return v ? 1 : 0;
|
|
}
|
|
|
|
// Convert integer to bool
|
|
internal static bool Int2Bool(int v)
|
|
{
|
|
return (v != 0);
|
|
}
|
|
|
|
// This shows a message and logs the message
|
|
public static DialogResult ShowErrorMessage(string message, MessageBoxButtons buttons)
|
|
{
|
|
Cursor oldcursor;
|
|
DialogResult result;
|
|
|
|
// Log the message
|
|
WriteLogLine(message);
|
|
|
|
// Use normal cursor
|
|
oldcursor = Cursor.Current;
|
|
Cursor.Current = Cursors.Default;
|
|
|
|
// Show message
|
|
IWin32Window window = null;
|
|
if((Form.ActiveForm != null) && Form.ActiveForm.Visible) window = Form.ActiveForm;
|
|
result = MessageBox.Show(window, message, Application.ProductName, buttons, MessageBoxIcon.Error);
|
|
|
|
// Restore old cursor
|
|
Cursor.Current = oldcursor;
|
|
|
|
// Return result
|
|
return result;
|
|
}
|
|
|
|
// This shows a message and logs the message
|
|
public static DialogResult ShowWarningMessage(string message, MessageBoxButtons buttons)
|
|
{
|
|
return ShowWarningMessage(message, buttons, MessageBoxDefaultButton.Button1);
|
|
}
|
|
|
|
// This shows a message and logs the message
|
|
public static DialogResult ShowWarningMessage(string message, MessageBoxButtons buttons, MessageBoxDefaultButton defaultbutton)
|
|
{
|
|
Cursor oldcursor;
|
|
DialogResult result;
|
|
|
|
// Log the message
|
|
WriteLogLine(message);
|
|
|
|
// Use normal cursor
|
|
oldcursor = Cursor.Current;
|
|
Cursor.Current = Cursors.Default;
|
|
|
|
// Show message
|
|
IWin32Window window = null;
|
|
if((Form.ActiveForm != null) && Form.ActiveForm.Visible) window = Form.ActiveForm;
|
|
result = MessageBox.Show(window, message, Application.ProductName, buttons, MessageBoxIcon.Warning, defaultbutton);
|
|
|
|
// Restore old cursor
|
|
Cursor.Current = oldcursor;
|
|
|
|
// Return result
|
|
return result;
|
|
}
|
|
|
|
// This shows the reference manual
|
|
public static void ShowHelp(string pagefile)
|
|
{
|
|
ShowHelp(pagefile, HELP_FILE);
|
|
}
|
|
|
|
// This shows the reference manual
|
|
public static void ShowHelp(string pagefile, string chmfile)
|
|
{
|
|
// Check if the file can be found in the root
|
|
string filepathname = Path.Combine(apppath, chmfile);
|
|
if(!File.Exists(filepathname))
|
|
{
|
|
// Check if the file exists in the plugins directory
|
|
filepathname = Path.Combine(pluginspath, chmfile);
|
|
if(!File.Exists(filepathname))
|
|
{
|
|
// Fail
|
|
WriteLogLine("ERROR: Can't find the help file \"" + chmfile + "\"");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Show help file
|
|
Help.ShowHelp(mainwindow, filepathname, HelpNavigator.Topic, pagefile);
|
|
}
|
|
|
|
// This returns a unique temp filename
|
|
internal static string MakeTempFilename(string tempdir)
|
|
{
|
|
return MakeTempFilename(tempdir, "tmp");
|
|
}
|
|
|
|
// This returns a unique temp filename
|
|
internal static string MakeTempFilename(string tempdir, string extension)
|
|
{
|
|
string filename;
|
|
string chars = "abcdefghijklmnopqrstuvwxyz1234567890";
|
|
Random rnd = new Random();
|
|
int i;
|
|
|
|
do
|
|
{
|
|
// Generate a filename
|
|
filename = "";
|
|
for(i = 0; i < 8; i++) filename += chars[rnd.Next(chars.Length)];
|
|
filename = Path.Combine(tempdir, filename + "." + extension);
|
|
}
|
|
// Continue while file is not unique
|
|
while(File.Exists(filename) || Directory.Exists(filename));
|
|
|
|
// Return the filename
|
|
return filename;
|
|
}
|
|
|
|
// This returns a unique temp directory name
|
|
internal static string MakeTempDirname()
|
|
{
|
|
string dirname;
|
|
const string chars = "abcdefghijklmnopqrstuvwxyz1234567890";
|
|
Random rnd = new Random();
|
|
int i;
|
|
|
|
do
|
|
{
|
|
// Generate a filename
|
|
dirname = "";
|
|
for(i = 0; i < 8; i++) dirname += chars[rnd.Next(chars.Length)];
|
|
dirname = Path.Combine(temppath, dirname);
|
|
}
|
|
// Continue while file is not unique
|
|
while(File.Exists(dirname) || Directory.Exists(dirname));
|
|
|
|
// Return the filename
|
|
return dirname;
|
|
}
|
|
|
|
// This shows an image in a panel either zoomed or centered depending on size
|
|
public static void DisplayZoomedImage(Panel panel, Image image)
|
|
{
|
|
// Set the image
|
|
panel.BackgroundImage = image;
|
|
|
|
// Image not null?
|
|
if(image != null)
|
|
{
|
|
// Small enough to fit in panel?
|
|
if((image.Size.Width < panel.ClientRectangle.Width) &&
|
|
(image.Size.Height < panel.ClientRectangle.Height))
|
|
{
|
|
// Display centered
|
|
panel.BackgroundImageLayout = ImageLayout.Center;
|
|
}
|
|
else
|
|
{
|
|
// Display zoomed
|
|
panel.BackgroundImageLayout = ImageLayout.Zoom;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This calculates the new rectangle when one is scaled into another keeping aspect ratio
|
|
public static RectangleF MakeZoomedRect(Size source, RectangleF target)
|
|
{
|
|
return MakeZoomedRect(new SizeF((int)source.Width, (int)source.Height), target);
|
|
}
|
|
|
|
// This calculates the new rectangle when one is scaled into another keeping aspect ratio
|
|
public static RectangleF MakeZoomedRect(Size source, Rectangle target)
|
|
{
|
|
return MakeZoomedRect(new SizeF((int)source.Width, (int)source.Height),
|
|
new RectangleF((int)target.Left, (int)target.Top, (int)target.Width, (int)target.Height));
|
|
}
|
|
|
|
// This calculates the new rectangle when one is scaled into another keeping aspect ratio
|
|
public static RectangleF MakeZoomedRect(SizeF source, RectangleF target)
|
|
{
|
|
float scale;
|
|
|
|
// Image fits?
|
|
if((source.Width <= target.Width) &&
|
|
(source.Height <= target.Height))
|
|
{
|
|
// Just center
|
|
scale = 1.0f;
|
|
}
|
|
// Image is wider than tall?
|
|
else if((source.Width - target.Width) > (source.Height - target.Height))
|
|
{
|
|
// Scale down by width
|
|
scale = target.Width / source.Width;
|
|
}
|
|
else
|
|
{
|
|
// Scale down by height
|
|
scale = target.Height / source.Height;
|
|
}
|
|
|
|
// Return centered and scaled
|
|
return new RectangleF(target.Left + (target.Width - source.Width * scale) * 0.5f,
|
|
target.Top + (target.Height - source.Height * scale) * 0.5f,
|
|
source.Width * scale, source.Height * scale);
|
|
}
|
|
|
|
// This opens a URL in the default browser
|
|
public static void OpenWebsite(string url)
|
|
{
|
|
RegistryKey key = null;
|
|
Process p = null;
|
|
string browser;
|
|
|
|
try
|
|
{
|
|
// Get the registry key where default browser is stored
|
|
key = Registry.ClassesRoot.OpenSubKey(@"HTTP\shell\open\command", false);
|
|
|
|
// Trim off quotes
|
|
browser = key.GetValue(null).ToString().ToLower().Replace("\"", "");
|
|
|
|
// String doesnt end in EXE?
|
|
if(!browser.EndsWith("exe"))
|
|
{
|
|
// Get rid of everything after the ".exe"
|
|
browser = browser.Substring(0, browser.LastIndexOf(".exe") + 4);
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
// Clean up
|
|
if(key != null) key.Close();
|
|
}
|
|
|
|
try
|
|
{
|
|
// Fork a process
|
|
p = new Process();
|
|
p.StartInfo.FileName = browser;
|
|
p.StartInfo.Arguments = url;
|
|
p.Start();
|
|
}
|
|
catch(Exception) { }
|
|
|
|
// Clean up
|
|
if(p != null) p.Dispose();
|
|
}
|
|
|
|
// This returns the short path name for a file
|
|
public static string GetShortFilePath(string longpath)
|
|
{
|
|
int maxlen = 256;
|
|
StringBuilder shortname = new StringBuilder(maxlen);
|
|
uint len = GetShortPathName(longpath, shortname, (uint)maxlen);
|
|
return shortname.ToString();
|
|
}
|
|
|
|
#endregion
|
|
|
|
/*
|
|
[BeginAction("testaction")]
|
|
internal static void TestAction()
|
|
{
|
|
ScriptEditorForm t = new ScriptEditorForm();
|
|
t.ShowDialog(mainwindow);
|
|
t.Dispose();
|
|
}
|
|
*/
|
|
}
|
|
}
|
|
|