UltimateZoneBuilder/Source/Core/Builder.csproj
MaxED 5cb573d938 GZDoom Builder 1.11:
Enhanced scripting workflow.
Thing and linedef arguments can now have default value in configuration files.
Fixed laggy visual camera movement on systems with big uptime.
Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode.
Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead.
Doom light levels were used even in maps in non-doom map format.

Tag Explorer plugin:
Elements list wasn't updated when map element was deleted.
Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close.
Fixed plugin crash after opening another map.
Fixed unresponsive text entry in Filter text box.
Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
2012-07-10 10:20:45 +00:00

978 lines
No EOL
43 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CodeImp.DoomBuilder</RootNamespace>
<AssemblyName>Builder</AssemblyName>
<StartupObject>CodeImp.DoomBuilder.General</StartupObject>
<ApplicationIcon>Resources\GZDB2.ico</ApplicationIcon>
<Win32Resource>
</Win32Resource>
<RunPostBuildEvent>Always</RunPostBuildEvent>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>2.0</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<OutputPath>..\..\Build\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<DocumentationFile>..\..\Build\Builder.xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>..\..\Build\</OutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>none</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<DocumentationFile>..\..\Build\Builder.xml</DocumentationFile>
<DefineConstants>
</DefineConstants>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<Compile Include="Compilers\AccCompiler.cs" />
<Compile Include="Compilers\NodesCompiler.cs" />
<Compile Include="Config\ArgumentInfo.cs" />
<Compile Include="Config\MapLumpInfo.cs" />
<Compile Include="Config\ScriptConfiguration.cs" />
<Compile Include="Config\DefinedTextureSet.cs" />
<Compile Include="Config\EnumItem.cs" />
<Compile Include="Config\EnumList.cs" />
<Compile Include="Config\IFilledTextureSet.cs" />
<Compile Include="Config\MatchingTextureSet.cs" />
<Compile Include="Config\ResourceTextureSet.cs" />
<Compile Include="Config\SectorEffectInfo.cs" />
<Compile Include="Config\GeneralizedBit.cs" />
<Compile Include="Config\GeneralizedOption.cs" />
<Compile Include="Config\GameConfiguration.cs" />
<Compile Include="Config\GeneralizedCategory.cs" />
<Compile Include="Config\INumberedTitle.cs" />
<Compile Include="Config\LinedefActionCategory.cs" />
<Compile Include="Config\LinedefActionInfo.cs" />
<Compile Include="Config\LinedefActivateInfo.cs" />
<Compile Include="Config\ProgramConfiguration.cs" />
<Compile Include="Config\SkillInfo.cs" />
<Compile Include="Config\TagType.cs" />
<Compile Include="Config\TextureSet.cs" />
<Compile Include="Config\ThingCategory.cs" />
<Compile Include="Config\ThingTypeInfo.cs" />
<Compile Include="Config\UniversalFieldInfo.cs" />
<Compile Include="Actions\ActionAttribute.cs" />
<Compile Include="Actions\BeginActionAttribute.cs" />
<Compile Include="Actions\EndActionAttribute.cs" />
<Compile Include="Actions\KeyControl.cs" />
<Compile Include="Actions\MouseInput.cs" />
<Compile Include="Controls\ArgumentBox.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\ArgumentBox.Designer.cs">
<DependentUpon>ArgumentBox.cs</DependentUpon>
</Compile>
<Compile Include="Controls\ScriptEditorControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\ScriptEditorControl.Designer.cs">
<DependentUpon>ScriptEditorControl.cs</DependentUpon>
</Compile>
<Compile Include="Controls\ScriptDocumentTab.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\ScintillaConstants.cs" />
<Compile Include="Controls\ScintillaControl.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\ScriptEditorPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\ScriptEditorPanel.Designer.cs">
<DependentUpon>ScriptEditorPanel.cs</DependentUpon>
</Compile>
<Compile Include="Controls\ScriptFileDocumentTab.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\ScriptLumpDocumentTab.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Data\DirectoryReader.cs" />
<Compile Include="Data\FileImage.cs" />
<Compile Include="Data\FlatImage.cs" />
<Compile Include="Data\ImageLoadState.cs" />
<Compile Include="Data\UnknownImage.cs" />
<Compile Include="Data\PatchNames.cs" />
<Compile Include="Data\PK3Reader.cs" />
<Compile Include="Data\Playpal.cs" />
<Compile Include="Data\PreviewManager.cs" />
<Compile Include="Data\ResourceImage.cs" />
<Compile Include="Data\SimpleTextureImage.cs" />
<Compile Include="Data\SpriteImage.cs" />
<Compile Include="Data\TextureImage.cs" />
<Compile Include="Editing\CopyPasteManager.cs" />
<Compile Include="Editing\EditMode.cs" />
<Compile Include="Editing\EditModeAttribute.cs" />
<Compile Include="Editing\EditModeInfo.cs" />
<Compile Include="Editing\GridSetup.cs" />
<Compile Include="Editing\NullThingsFilter.cs" />
<Compile Include="Editing\ThingsFilter.cs" />
<Compile Include="Editing\UndoManager.cs" />
<Compile Include="Editing\UndoSnapshot.cs" />
<Compile Include="Editing\ClassicMode.cs" />
<Compile Include="Actions\ActionDelegate.cs" />
<Compile Include="Actions\Action.cs" />
<Compile Include="Actions\ActionManager.cs" />
<Compile Include="Config\CompilerInfo.cs" />
<Compile Include="Config\ConfigurationInfo.cs" />
<Compile Include="VisualModes\VisualBlockMap.cs" />
<Compile Include="VisualModes\VisualMode.cs" />
<Compile Include="General\Clock.cs" />
<Compile Include="Compilers\Compiler.cs" />
<Compile Include="Compilers\CompilerError.cs" />
<Compile Include="General\MapManager.cs" />
<Compile Include="Actions\SpecialKeys.cs" />
<Compile Include="Config\NodebuilderInfo.cs" />
<Compile Include="Geometry\Angle2D.cs" />
<Compile Include="Geometry\DrawnVertex.cs" />
<Compile Include="Geometry\LabelPositionInfo.cs" />
<Compile Include="Geometry\LinedefsTracePath.cs" />
<Compile Include="Geometry\LinedefAngleSorter.cs" />
<Compile Include="Geometry\Tools.cs" />
<Compile Include="Geometry\Triangulation.cs" />
<Compile Include="Geometry\EarClipVertex.cs" />
<Compile Include="Geometry\Line2D.cs" />
<Compile Include="Geometry\EarClipPolygon.cs" />
<Compile Include="Geometry\SidedefAngleSorter.cs" />
<Compile Include="Geometry\SidedefsTracePath.cs" />
<Compile Include="Geometry\Vector2D.cs" />
<Compile Include="Geometry\Vector3D.cs" />
<Compile Include="Data\TexturePatch.cs" />
<Compile Include="Data\ImageDataFormat.cs" />
<Compile Include="Data\DataReader.cs" />
<Compile Include="Data\DataLocationList.cs" />
<Compile Include="Data\DataManager.cs" />
<Compile Include="Data\WADReader.cs" />
<Compile Include="IO\UniversalCollection.cs" />
<Compile Include="IO\UniversalEntry.cs" />
<Compile Include="IO\UniversalParser.cs" />
<Compile Include="IO\UniversalStreamReader.cs" />
<Compile Include="IO\UniversalStreamWriter.cs" />
<Compile Include="Map\MapElement.cs" />
<Compile Include="Map\SelectableElement.cs" />
<Compile Include="Map\UniFields.cs" />
<Compile Include="Map\UniValue.cs" />
<Compile Include="Rendering\ViewMode.cs" />
<Compile Include="Types\BoolHandler.cs" />
<Compile Include="Types\ColorHandler.cs" />
<Compile Include="Types\EnumBitsHandler.cs" />
<Compile Include="Types\EnumOptionHandler.cs" />
<Compile Include="Types\EnumStringsHandler.cs" />
<Compile Include="Types\FlatHandler.cs" />
<Compile Include="Types\FloatHandler.cs" />
<Compile Include="Types\IntegerHandler.cs" />
<Compile Include="Types\LinedefTypeHandler.cs" />
<Compile Include="Types\NullHandler.cs" />
<Compile Include="Types\SectorEffectHandler.cs" />
<Compile Include="Types\StringHandler.cs" />
<Compile Include="Types\TextureHandler.cs" />
<Compile Include="Types\TypeHandler.cs" />
<Compile Include="Types\TypeHandlerAttribute.cs" />
<Compile Include="Types\TypesManager.cs" />
<Compile Include="Types\UniversalType.cs" />
<Compile Include="Windows\AboutForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\AboutForm.Designer.cs">
<DependentUpon>AboutForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\ActionBrowserForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\ActionBrowserForm.Designer.cs">
<DependentUpon>ActionBrowserForm.cs</DependentUpon>
</Compile>
<Compile Include="Controls\ActionSelectorControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\ActionSelectorControl.Designer.cs">
<DependentUpon>ActionSelectorControl.cs</DependentUpon>
</Compile>
<Compile Include="Controls\AngleControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\AngleControl.Designer.cs">
<DependentUpon>AngleControl.cs</DependentUpon>
</Compile>
<Compile Include="Controls\AutoSelectTextbox.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\CheckboxArrayControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\CheckboxArrayControl.Designer.cs">
<DependentUpon>CheckboxArrayControl.cs</DependentUpon>
</Compile>
<Compile Include="Controls\ButtonsNumericTextbox.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\ButtonsNumericTextbox.Designer.cs">
<DependentUpon>ButtonsNumericTextbox.cs</DependentUpon>
</Compile>
<Compile Include="Controls\ColorControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\ColorControl.Designer.cs">
<DependentUpon>ColorControl.cs</DependentUpon>
</Compile>
<Compile Include="Windows\BitFlagsForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\BitFlagsForm.Designer.cs">
<DependentUpon>BitFlagsForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\ConfigForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\ConfigForm.Designer.cs">
<DependentUpon>ConfigForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\CustomFieldsForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\CustomFieldsForm.Designer.cs">
<DependentUpon>CustomFieldsForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\EffectBrowserForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\EffectBrowserForm.Designer.cs">
<DependentUpon>EffectBrowserForm.cs</DependentUpon>
</Compile>
<Compile Include="Controls\FieldsEditorRow.cs" />
<Compile Include="Controls\FieldsEditorControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\FieldsEditorControl.Designer.cs">
<DependentUpon>FieldsEditorControl.cs</DependentUpon>
</Compile>
<Compile Include="Windows\FlatBrowserForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\FlatBrowserForm.Designer.cs">
<DependentUpon>FlatBrowserForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\DelayedForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Controls\FlatSelectorControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Windows\GridSetupForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\GridSetupForm.Designer.cs">
<DependentUpon>GridSetupForm.cs</DependentUpon>
</Compile>
<Compile Include="Controls\ImageBrowserControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\ImageBrowserControl.Designer.cs">
<DependentUpon>ImageBrowserControl.cs</DependentUpon>
</Compile>
<Compile Include="Controls\ImageBrowserItem.cs" />
<Compile Include="Controls\ImageSelectorControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\ImageSelectorControl.Designer.cs">
<DependentUpon>ImageSelectorControl.cs</DependentUpon>
</Compile>
<Compile Include="Windows\IMainForm.cs" />
<Compile Include="Windows\LinedefEditForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\LinedefEditForm.Designer.cs">
<DependentUpon>LinedefEditForm.cs</DependentUpon>
</Compile>
<Compile Include="Controls\LinedefInfoPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\LinedefInfoPanel.Designer.cs">
<DependentUpon>LinedefInfoPanel.cs</DependentUpon>
</Compile>
<Compile Include="Windows\MapOptionsForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\MapOptionsForm.Designer.cs">
<DependentUpon>MapOptionsForm.cs</DependentUpon>
</Compile>
<Compile Include="Controls\NumericTextbox.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Windows\MessageBeepType.cs" />
<Compile Include="Windows\OpenMapOptionsForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\OpenMapOptionsForm.Designer.cs">
<DependentUpon>OpenMapOptionsForm.cs</DependentUpon>
</Compile>
<Compile Include="Controls\OptimizedListView.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Windows\PreferencesForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\PreferencesForm.Designer.cs">
<DependentUpon>PreferencesForm.cs</DependentUpon>
</Compile>
<Compile Include="Controls\RenderTargetControl.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\ResourceListView.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\ResourceListEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\ResourceListEditor.Designer.cs">
<DependentUpon>ResourceListEditor.cs</DependentUpon>
</Compile>
<Compile Include="Windows\ResourceOptionsForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\ResourceOptionsForm.Designer.cs">
<DependentUpon>ResourceOptionsForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\ScriptEditorForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\ScriptEditorForm.Designer.cs">
<DependentUpon>ScriptEditorForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\SectorEditForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\SectorEditForm.Designer.cs">
<DependentUpon>SectorEditForm.cs</DependentUpon>
</Compile>
<Compile Include="Controls\SectorInfoPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\SectorInfoPanel.Designer.cs">
<DependentUpon>SectorInfoPanel.cs</DependentUpon>
</Compile>
<Compile Include="Windows\TextEditForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\TextEditForm.Designer.cs">
<DependentUpon>TextEditForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\TextureBrowserForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\TextureBrowserForm.Designer.cs">
<DependentUpon>TextureBrowserForm.cs</DependentUpon>
</Compile>
<Compile Include="Controls\TextureSelectorControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Windows\TextureSetForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\TextureSetForm.Designer.cs">
<DependentUpon>TextureSetForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\ThingEditForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\ThingEditForm.Designer.cs">
<DependentUpon>ThingEditForm.cs</DependentUpon>
</Compile>
<Compile Include="Controls\ThingInfoPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\ThingInfoPanel.Designer.cs">
<DependentUpon>ThingInfoPanel.cs</DependentUpon>
</Compile>
<Compile Include="Windows\ThingsFiltersForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\ThingsFiltersForm.Designer.cs">
<DependentUpon>ThingsFiltersForm.cs</DependentUpon>
</Compile>
<Compile Include="Controls\VertexInfoPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\VertexInfoPanel.Designer.cs">
<DependentUpon>VertexInfoPanel.cs</DependentUpon>
</Compile>
<Compile Include="IO\Configuration.cs" />
<Compile Include="General\General.cs" />
<Compile Include="IO\ClippedStream.cs" />
<Compile Include="IO\HexenMapSetIO.cs" />
<Compile Include="IO\DoomFlatReader.cs" />
<Compile Include="IO\DoomMapSetIO.cs" />
<Compile Include="IO\DoomPictureReader.cs" />
<Compile Include="IO\FileImageReader.cs" />
<Compile Include="IO\IImageReader.cs" />
<Compile Include="IO\IMapSetIO.cs" />
<Compile Include="General\Launcher.cs" />
<Compile Include="IO\Lump.cs" />
<Compile Include="IO\MapSetIO.cs" />
<Compile Include="IO\UniversalMapSetIO.cs" />
<Compile Include="IO\UnknownImageReader.cs" />
<Compile Include="IO\WAD.cs" />
<Compile Include="Windows\MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Map\Linedef.cs" />
<Compile Include="Geometry\LinedefSide.cs" />
<Compile Include="Map\MapOptions.cs" />
<Compile Include="Map\MapSet.cs" />
<Compile Include="Data\DataLocation.cs" />
<Compile Include="Map\Sector.cs" />
<Compile Include="Map\Sidedef.cs" />
<Compile Include="Map\SidedefPart.cs" />
<Compile Include="Map\Thing.cs" />
<Compile Include="Map\Vertex.cs" />
<Compile Include="Plugins\Plug.cs" />
<Compile Include="Plugins\Plugin.cs" />
<Compile Include="Plugins\PluginManager.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Rendering\Presentation.cs" />
<Compile Include="Rendering\Display2DShader.cs" />
<Compile Include="Rendering\ColorCollection.cs" />
<Compile Include="Rendering\ColorSetting.cs" />
<Compile Include="Rendering\D3DDevice.cs" />
<Compile Include="Data\ImageData.cs" />
<Compile Include="Rendering\D3DShader.cs" />
<Compile Include="Rendering\FlatQuad.cs" />
<Compile Include="Rendering\FlatVertex.cs" />
<Compile Include="Rendering\ID3DResource.cs" />
<Compile Include="Rendering\IRenderer2D.cs" />
<Compile Include="Rendering\IRenderer3D.cs" />
<Compile Include="Rendering\RenderLayers.cs" />
<Compile Include="Rendering\TextAlignment.cs" />
<Compile Include="Rendering\TextFont.cs" />
<Compile Include="Rendering\TextLabel.cs" />
<Compile Include="VisualModes\VisualGeometry.cs" />
<Compile Include="Rendering\PixelColor.cs" />
<Compile Include="Rendering\PixelColorBlock.cs" />
<Compile Include="Rendering\Plotter.cs" />
<Compile Include="Rendering\Renderer.cs" />
<Compile Include="Rendering\Renderer2D.cs" />
<Compile Include="Rendering\Renderer3D.cs" />
<Compile Include="Rendering\ShaderManager.cs" />
<Compile Include="Rendering\Things2DShader.cs" />
<Compile Include="VisualModes\VisualSector.cs" />
<Compile Include="Rendering\World3DShader.cs" />
<Compile Include="Rendering\WorldVertex.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Sharpzip, Version=0.85.2.329, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\Build\Sharpzip.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SlimDX, Version=2.0.13.43, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9, processorArchitecture=x86" />
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Design" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Trackbar, Version=1.0.2486.37933, Culture=neutral, PublicKeyToken=503bf28f63ad27b4">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Windows\AboutForm.resx">
<SubType>Designer</SubType>
<DependentUpon>AboutForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\MainForm.resx">
<SubType>Designer</SubType>
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\MapOptionsForm.resx">
<SubType>Designer</SubType>
<DependentUpon>MapOptionsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\OpenMapOptionsForm.resx">
<SubType>Designer</SubType>
<DependentUpon>OpenMapOptionsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ResourceOptionsForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ResourceOptionsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<SubType>Designer</SubType>
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="Resources\MissingTexture.png" />
<None Include="Resources\UnknownImage.png" />
<None Include="Resources\treeview.png" />
<None Include="Resources\Folder.png" />
<None Include="Resources\mergegeometry2.png" />
<None Include="Resources\mergegeometry.png" />
<None Include="Resources\Grid4.png" />
<None Include="Resources\Redo.png" />
<None Include="Resources\Undo.png" />
<None Include="Resources\Grid2.png" />
<None Include="Resources\Hourglass.png" />
<None Include="Resources\Filter.png" />
<None Include="Resources\Status1.png" />
<None Include="Resources\Status2.png" />
<None Include="Resources\Status0.png" />
<None Include="Resources\ColorPick.png" />
<None Include="Resources\Zoom.png" />
<None Include="Resources\Properties.png" />
<None Include="Resources\NewMap2.png" />
<None Include="Resources\SaveMap.png" />
<None Include="Resources\OpenMap.png" />
<None Include="Resources\NewMap.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Windows\ActionBrowserForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ActionBrowserForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ActionSelectorControl.resx">
<SubType>Designer</SubType>
<DependentUpon>ActionSelectorControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\CheckboxArrayControl.resx">
<SubType>Designer</SubType>
<DependentUpon>CheckboxArrayControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ColorControl.resx">
<SubType>Designer</SubType>
<DependentUpon>ColorControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ConfigForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ConfigForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\EffectBrowserForm.resx">
<DependentUpon>EffectBrowserForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Controls\FieldsEditorControl.resx">
<SubType>Designer</SubType>
<DependentUpon>FieldsEditorControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\FlatBrowserForm.resx">
<DependentUpon>FlatBrowserForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Windows\DelayedForm.resx">
<SubType>Designer</SubType>
<DependentUpon>DelayedForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\GridSetupForm.resx">
<SubType>Designer</SubType>
<DependentUpon>GridSetupForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ImageBrowserControl.resx">
<SubType>Designer</SubType>
<DependentUpon>ImageBrowserControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ImageSelectorControl.resx">
<SubType>Designer</SubType>
<DependentUpon>ImageSelectorControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\LinedefEditForm.resx">
<SubType>Designer</SubType>
<DependentUpon>LinedefEditForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\LinedefInfoPanel.resx">
<SubType>Designer</SubType>
<DependentUpon>LinedefInfoPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\PreferencesForm.resx">
<SubType>Designer</SubType>
<DependentUpon>PreferencesForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ResourceListEditor.resx">
<SubType>Designer</SubType>
<DependentUpon>ResourceListEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\SectorEditForm.resx">
<SubType>Designer</SubType>
<DependentUpon>SectorEditForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\SectorInfoPanel.resx">
<SubType>Designer</SubType>
<DependentUpon>SectorInfoPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\TextureBrowserForm.resx">
<SubType>Designer</SubType>
<DependentUpon>TextureBrowserForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ThingInfoPanel.resx">
<SubType>Designer</SubType>
<DependentUpon>ThingInfoPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\VertexInfoPanel.resx">
<SubType>Designer</SubType>
<DependentUpon>VertexInfoPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Actions.cfg" />
<EmbeddedResource Include="Resources\display2d.fx" />
<EmbeddedResource Include="Resources\Thing2D_1.png" />
<EmbeddedResource Include="Resources\things2d.fx" />
<EmbeddedResource Include="Resources\world3d.fx" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\MissingTexture3D.png" />
<EmbeddedResource Include="Resources\Thing2D_0.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Copy.png" />
<None Include="Resources\Cut.png" />
<None Include="Resources\Close.png" />
<Compile Include="Config\AllTexturesSet.cs" />
<Compile Include="Config\FlagTranslation.cs" />
<Compile Include="Config\PasteOptions.cs" />
<Compile Include="Controls\ButtonsNumericTextboxDesigner.cs" />
<Compile Include="Controls\Docker.cs" />
<Compile Include="Controls\DockersControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\DockersControl.Designer.cs">
<DependentUpon>DockersControl.cs</DependentUpon>
</Compile>
<Compile Include="Controls\DockersTabsControl.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\PasteOptionsControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\PasteOptionsControl.Designer.cs">
<DependentUpon>PasteOptionsControl.cs</DependentUpon>
</Compile>
<Compile Include="Controls\ThingBrowserControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\ThingBrowserControl.Designer.cs">
<DependentUpon>ThingBrowserControl.cs</DependentUpon>
</Compile>
<Compile Include="Controls\TransparentPanel.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Data\BitmapImage.cs" />
<Compile Include="Data\ColorImage.cs" />
<Compile Include="Data\ColormapImage.cs" />
<Compile Include="Data\HighResImage.cs" />
<Compile Include="Data\PK3FileImage.cs" />
<Compile Include="Data\PK3StructuredReader.cs" />
<Compile Include="Data\DynamicBitmapImage.cs" />
<Compile Include="Editing\CustomThingsFilter.cs" />
<Compile Include="General\CRC.cs" />
<Compile Include="General\ErrorItem.cs" />
<Compile Include="General\ErrorLogger.cs" />
<Compile Include="General\SavePurpose.cs" />
<Compile Include="GZBuilder\Controls\ConsoleDocker.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GZBuilder\Controls\ConsoleDocker.Designer.cs">
<DependentUpon>ConsoleDocker.cs</DependentUpon>
</Compile>
<Compile Include="GZBuilder\Data\BoundingBox.cs" />
<Compile Include="GZBuilder\Data\GameType.cs" />
<Compile Include="GZBuilder\Data\GZDoomLight.cs" />
<Compile Include="GZBuilder\Data\MapInfo.cs" />
<Compile Include="GZBuilder\Data\ModeldefEntry.cs" />
<Compile Include="GZBuilder\Data\ScriptItem.cs" />
<Compile Include="GZBuilder\Data\TextureData.cs" />
<Compile Include="GZBuilder\Data\ThingBoundingBox.cs" />
<Compile Include="GZBuilder\GZDoom\GldefsParser.cs" />
<Compile Include="GZBuilder\GZDoom\MapinfoParser.cs" />
<Compile Include="GZBuilder\GZDoom\ModeldefParser.cs" />
<Compile Include="GZBuilder\GZDoom\ModeldefStructure.cs" />
<Compile Include="GZBuilder\GZGeneral.cs" />
<Compile Include="GZBuilder\md3\GZModel.cs" />
<Compile Include="GZBuilder\md3\ModelReader.cs" />
<Compile Include="GZBuilder\ZDoom\AcsParser.cs" />
<Compile Include="IO\DoomColormapReader.cs" />
<Compile Include="Map\SelectionType.cs" />
<Compile Include="Map\MapElementCollection.cs" />
<Compile Include="Rendering\SurfaceBufferSet.cs" />
<Compile Include="Rendering\SurfaceEntry.cs" />
<Compile Include="Rendering\SurfaceEntryCollection.cs" />
<Compile Include="Rendering\SurfaceManager.cs" />
<Compile Include="Rendering\SurfaceUpdate.cs" />
<Compile Include="Types\ThingClassHandler.cs" />
<Compile Include="Types\ThingTypeHandler.cs" />
<Compile Include="Windows\ErrorsForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\ErrorsForm.Designer.cs">
<DependentUpon>ErrorsForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\FindReplaceOptions.cs" />
<Compile Include="Windows\MenuSection.cs" />
<Compile Include="Windows\PasteOptionsForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\PasteOptionsForm.Designer.cs">
<DependentUpon>PasteOptionsForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\PluginToolbarButton.cs" />
<Compile Include="Windows\ScriptFindReplaceForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\ScriptFindReplaceForm.Designer.cs">
<DependentUpon>ScriptFindReplaceForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\StatusInfo.cs" />
<Compile Include="Windows\TanColorTable.cs" />
<Compile Include="Windows\ThingBrowserForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\ThingBrowserForm.Designer.cs">
<DependentUpon>ThingBrowserForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\ToolbarSection.cs" />
<Compile Include="Windows\VertexEditForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\VertexEditForm.Designer.cs">
<DependentUpon>VertexEditForm.cs</DependentUpon>
</Compile>
<Compile Include="ZDoom\ActorStructure.cs" />
<Compile Include="ZDoom\PatchStructure.cs" />
<Compile Include="ZDoom\StateGoto.cs" />
<Compile Include="ZDoom\TexturesParser.cs" />
<Compile Include="ZDoom\TextureStructure.cs" />
<Compile Include="ZDoom\ZDTextParser.cs" />
<Compile Include="ZDoom\DecorateParser.cs" />
<Compile Include="ZDoom\StateStructure.cs" />
<Compile Include="Editing\EditingManager.cs" />
<EmbeddedResource Include="Controls\DockersControl.resx">
<DependentUpon>DockersControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\PasteOptionsControl.resx">
<SubType>Designer</SubType>
<DependentUpon>PasteOptionsControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ThingBrowserControl.resx">
<SubType>Designer</SubType>
<DependentUpon>ThingBrowserControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GZBuilder\Controls\ConsoleDocker.resx">
<DependentUpon>ConsoleDocker.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Crosshair.png" />
<EmbeddedResource Include="Resources\CrosshairBusy.png" />
<Compile Include="General\StepsList.cs" />
<None Include="Resources\Builder16.png" />
<None Include="Resources\CLogo.png" />
<None Include="Resources\Angle.png" />
<Content Include="Resources\DB2.ico" />
<None Include="Resources\GZDB2.ico" />
<None Include="Resources\fog.png" />
<None Include="Resources\fx.png" />
<Content Include="Resources\DrawEllipseMode.png" />
<Content Include="Resources\DrawLinesMode.png" />
<Content Include="Resources\DrawRectMode.png" />
<Content Include="Resources\Light.png" />
<Content Include="Resources\Light_animate.png" />
<Content Include="Resources\Model.png" />
<Content Include="Resources\Model_selected.png" />
<None Include="Resources\Text.png" />
<None Include="Resources\List_Images.png" />
<None Include="Resources\List.png" />
<None Include="Resources\PasteSpecial.png" />
<None Include="Resources\ScriptHelp.png" />
<None Include="Resources\ErrorLarge.png" />
<None Include="Resources\WarningLarge.png" />
<None Include="Resources\Question.png" />
<None Include="Resources\Help.png" />
<None Include="Resources\Status11.png" />
<None Include="Resources\Status10.png" />
<None Include="Resources\Status12.png" />
<EmbeddedResource Include="Resources\UnknownTexture3D.png" />
<None Include="Resources\Monster3.png" />
<None Include="Resources\Monster2.png" />
<None Include="Resources\Prefab2.png" />
<None Include="Resources\Prefab.png" />
<EmbeddedResource Include="Resources\ThingBox.png" />
<EmbeddedResource Include="Resources\Nothing.png" />
<EmbeddedResource Include="Resources\UnknownThing.png" />
<Compile Include="IO\DirectoryFileEntry.cs" />
<Compile Include="IO\DirectoryFilesList.cs" />
<Compile Include="Map\BlockEntry.cs" />
<Compile Include="Map\BlockMap.cs" />
<Compile Include="Types\AngleDegreesFloatHandler.cs" />
<Compile Include="Types\AngleDegreesHandler.cs" />
<Compile Include="Types\AngleRadiansHandler.cs" />
<Compile Include="Types\LinedefTagHandler.cs" />
<Compile Include="Types\SectorTagHandler.cs" />
<Compile Include="Types\ThingTagHandler.cs" />
<Compile Include="VisualModes\IVisualPickable.cs" />
<Compile Include="General\BinaryHeap.cs" />
<Compile Include="Geometry\Plane.cs" />
<Compile Include="Geometry\ProjectedFrustum2D.cs" />
<Compile Include="IO\DeserializerStream.cs" />
<Compile Include="IO\IReadWriteStream.cs" />
<Compile Include="IO\SerializerStream.cs" />
<Compile Include="Rendering\RenderPasses.cs" />
<Compile Include="VisualModes\VisualBlockEntry.cs" />
<Compile Include="VisualModes\VisualCamera.cs" />
<Compile Include="VisualModes\VisualPickResult.cs" />
<Compile Include="VisualModes\VisualThing.cs" />
<Compile Include="Windows\AngleForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\AngleForm.Designer.cs">
<DependentUpon>AngleForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\PreferencesController.cs" />
<None Include="Resources\Script2.png" />
<None Include="Resources\ScriptCompile.png" />
<None Include="Resources\ScriptConstant.xpm" />
<None Include="Resources\ScriptError.xpm" />
<None Include="Resources\ScriptKeyword.xpm" />
<None Include="Resources\ScriptPalette.png" />
<None Include="Resources\SaveAll.png" />
<None Include="Resources\SaveScript.png" />
<None Include="Resources\OpenScript.png" />
<None Include="Resources\NewScript.png" />
<EmbeddedResource Include="Controls\ScriptEditorPanel.resx">
<SubType>Designer</SubType>
<DependentUpon>ScriptEditorPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Lexers.cfg" />
<None Include="Resources\ViewBrightness.png" />
<None Include="Resources\ViewTextureCeiling.png" />
<None Include="Resources\ViewTextureFloor.png" />
<None Include="Resources\ViewNormal.png" />
<None Include="Resources\KnownTextureSet.png" />
<EmbeddedResource Include="Controls\ScriptEditorControl.resx">
<SubType>Designer</SubType>
<DependentUpon>ScriptEditorControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Hourglass3D.png" />
<None Include="Resources\Failed.png" />
<None Include="Resources\Grid2_arrowup.png" />
<None Include="Resources\Zoom_arrowup.png" />
<None Include="Resources\Paste.png" />
<None Include="Resources\Test.png" />
<None Include="Resources\Warning.png" />
<None Include="Resources\WarningOff.png" />
<None Include="Resources\SlimDX_small.png" />
<None Include="Resources\Splash3_trans.png" />
<None Include="Resources\Splash3_small.png" />
<EmbeddedResource Include="Resources\UDMF.cfg" />
<EmbeddedResource Include="Controls\AngleControl.resx">
<SubType>Designer</SubType>
<DependentUpon>AngleControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ArgumentBox.resx">
<SubType>Designer</SubType>
<DependentUpon>ArgumentBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ButtonsNumericTextbox.resx">
<SubType>Designer</SubType>
<DependentUpon>ButtonsNumericTextbox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\AngleForm.resx">
<SubType>Designer</SubType>
<DependentUpon>AngleForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\BitFlagsForm.resx">
<SubType>Designer</SubType>
<DependentUpon>BitFlagsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\CustomFieldsForm.resx">
<SubType>Designer</SubType>
<DependentUpon>CustomFieldsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ErrorsForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ErrorsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\PasteOptionsForm.resx">
<DependentUpon>PasteOptionsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ScriptEditorForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ScriptEditorForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ScriptFindReplaceForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ScriptFindReplaceForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\TextEditForm.resx">
<SubType>Designer</SubType>
<DependentUpon>TextEditForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\TextureSetForm.resx">
<SubType>Designer</SubType>
<DependentUpon>TextureSetForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ThingBrowserForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ThingBrowserForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ThingEditForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ThingEditForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ThingsFiltersForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ThingsFiltersForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Font.png" />
<EmbeddedResource Include="Resources\Thing2D_3.png" />
<EmbeddedResource Include="Resources\Thing2D_2.png" />
<EmbeddedResource Include="Resources\White.png" />
<EmbeddedResource Include="Resources\Font.cfg" />
<EmbeddedResource Include="Windows\VertexEditForm.resx">
<SubType>Designer</SubType>
<DependentUpon>VertexEditForm.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>