mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
45ad5f5943
@ white texture has been moved to the DataManager and is now also available to plugins
83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using System.Drawing;
|
|
using System.ComponentModel;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using SlimDX.Direct3D9;
|
|
using SlimDX;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using System.Drawing.Imaging;
|
|
using CodeImp.DoomBuilder.Data;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
|
|
using Configuration = CodeImp.DoomBuilder.IO.Configuration;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Rendering
|
|
{
|
|
// This is an entry is the surface manager and contains the information
|
|
// needed for a sector to place it's ceiling and floor surface geometry
|
|
// in a vertexbuffer. Sectors keep a reference to this entry to tell the
|
|
// surface manager to remove them if needed.
|
|
internal class SurfaceEntry
|
|
{
|
|
// Number of vertices in the geometry and index of the buffer
|
|
// This tells the surface manager which vertexbuffer this is in.
|
|
public int numvertices;
|
|
public int bufferindex;
|
|
|
|
// Offset in the buffer (in number of vertices)
|
|
public int vertexoffset;
|
|
|
|
// Sector geometry (local copy used to quickly refill buffers)
|
|
// The sector must set these!
|
|
public FlatVertex[] floorvertices;
|
|
public FlatVertex[] ceilvertices;
|
|
|
|
// Sector images
|
|
// The sector must set these!
|
|
public long floortexture;
|
|
public long ceiltexture;
|
|
|
|
// Constructor
|
|
internal SurfaceEntry(int numvertices, int bufferindex, int vertexoffset)
|
|
{
|
|
this.numvertices = numvertices;
|
|
this.bufferindex = bufferindex;
|
|
this.vertexoffset = vertexoffset;
|
|
}
|
|
|
|
// Constructor that copies the entry, but does not copy the vertices
|
|
internal SurfaceEntry(SurfaceEntry oldentry)
|
|
{
|
|
this.numvertices = oldentry.numvertices;
|
|
this.bufferindex = oldentry.bufferindex;
|
|
this.vertexoffset = oldentry.vertexoffset;
|
|
}
|
|
}
|
|
}
|