mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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511 lines
12 KiB
C#
511 lines
12 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using System.Drawing;
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using CodeImp.DoomBuilder.Actions;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Make Sectors Mode",
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SwitchAction = "makesectormode",
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ButtonImage = "NewSector2.png", // Image resource name for the button
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ButtonOrder = int.MinValue + 202, // Position of the button (lower is more to the left)
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ButtonGroup = "000_editing",
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UseByDefault = true)]
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public class MakeSectorMode : BaseClassicMode
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{
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#region ================== Constants
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private const double FLASH_DURATION = 300.0f;
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#endregion
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#region ================== Variables
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// Nearest sidedef
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private LinedefSide editside;
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private LinedefSide nearestside;
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private List<LinedefSide> allsides;
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private List<Linedef> alllines;
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// Flash polygon
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private FlatVertex[] flashpolygon;
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private float flashintensity;
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private double flashstarttime;
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// Interface
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protected bool selectpressed;
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protected bool editpressed;
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public MakeSectorMode()
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{
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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nearestside = null;
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allsides = null;
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// Dispose base
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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// This draws the geometry
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private void DrawGeometry()
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{
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Dictionary<Sector, Sector> associates = new Dictionary<Sector, Sector>();
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// Render lines and vertices
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if(renderer.StartPlotter(true))
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{
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renderer.PlotLinedefSet(General.Map.Map.Linedefs);
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// Render sector indication
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if(allsides != null)
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{
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foreach(LinedefSide sd in allsides)
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{
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if(sd.Front)
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{
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if(sd.Line.Front != null)
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{
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if(!associates.ContainsKey(sd.Line.Front.Sector))
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{
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renderer.PlotSector(sd.Line.Front.Sector, General.Colors.Indication);
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associates[sd.Line.Front.Sector] = sd.Line.Front.Sector;
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}
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}
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}
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else
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{
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if(sd.Line.Back != null)
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{
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if(!associates.ContainsKey(sd.Line.Back.Sector))
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{
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renderer.PlotSector(sd.Line.Back.Sector, General.Colors.Indication);
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associates[sd.Line.Back.Sector] = sd.Line.Back.Sector;
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}
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}
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}
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}
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}
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// Render highlight
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if(alllines != null)
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{
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foreach(Linedef l in alllines) renderer.PlotLinedef(l, General.Colors.Highlight);
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}
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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renderer.Finish();
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}
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}
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// This draws the overlay
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private void DrawOverlay()
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{
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// Redraw overlay
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if(renderer.StartOverlay(true))
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{
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if((flashpolygon != null) && (flashintensity > 0.0f))
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{
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renderer.RenderGeometry(flashpolygon, null, true);
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}
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renderer.Finish();
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}
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}
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// This highlights a new region
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protected void Highlight(bool buttonspressed)
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{
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LinedefSide newnearest;
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// Mouse inside?
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if(mouseinside)
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{
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// Highlighting from a new sidedef?
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Linedef nl = General.Map.Map.NearestLinedef(mousemappos);
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if(nl != null)
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{
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float side = nl.SideOfLine(mousemappos);
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newnearest = new LinedefSide(nl, (side <= 0.0f));
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if(newnearest != nearestside)
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{
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// Only change when buttons are not pressed
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if(!buttonspressed || (editside == newnearest))
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{
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// Find new sector
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General.Interface.SetCursor(Cursors.AppStarting);
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nearestside = newnearest;
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allsides = Tools.FindPotentialSectorAt(mousemappos);
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if(allsides != null)
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{
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alllines = new List<Linedef>(allsides.Count);
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foreach(LinedefSide sd in allsides) alllines.Add(sd.Line);
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}
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else
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{
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alllines = null;
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}
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General.Interface.SetCursor(Cursors.Default);
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}
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else
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{
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// Don't highlight this one
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nearestside = null;
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allsides = null;
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alllines = null;
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}
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// Redraw overlay
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DrawGeometry();
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renderer.Present();
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}
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}
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}
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else
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{
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// No valid region
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nearestside = null;
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allsides = null;
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alllines = null;
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// Redraw overlay
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DrawGeometry();
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renderer.Present();
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}
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}
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// This makes this highlighted potential sector
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private Sector MakeSector()
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{
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General.Interface.SetCursor(Cursors.WaitCursor);
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General.Settings.FindDefaultDrawSettings();
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General.Map.UndoRedo.CreateUndo("Make Sector");
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// Mark the lines we are going to use for this sector
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General.Map.Map.ClearAllMarks(true);
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foreach(LinedefSide ls in allsides) ls.Line.Marked = false;
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List<Linedef> oldlines = General.Map.Map.GetMarkedLinedefs(true);
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// Make the sector
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Sector s = Tools.MakeSector(allsides, oldlines);
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// Now we go for all the lines along the sector to
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// see if they only have a back side. In that case we want
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// to flip the linedef to that it only has a front side.
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foreach(Sidedef sd in s.Sidedefs)
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{
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if((sd.Line.Front == null) && (sd.Line.Back != null))
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{
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// Flip linedef
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sd.Line.FlipVertices();
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sd.Line.FlipSidedefs();
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}
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}
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General.Map.Data.UpdateUsedTextures();
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General.Interface.SetCursor(Cursors.Default);
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return s;
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}
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#endregion
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#region ================== Events
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public override void OnHelp()
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{
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General.ShowHelp("e_makesectors.html");
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}
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// When the mapset changes (undo/redo)
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public override void OnMapSetChangeBegin()
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{
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// No valid region
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nearestside = null;
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allsides = null;
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alllines = null;
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base.OnMapSetChangeBegin();
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}
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// Cancel mode
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public override void OnCancel()
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{
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base.OnCancel();
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// Return to base mode
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General.Editing.ChangeMode(new SectorsMode());
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}
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// Mode engages
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public override void OnEngage()
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{
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base.OnEngage();
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// Make customized presentation
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CustomPresentation p = new CustomPresentation();
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p.AddLayer(new PresentLayer(RendererLayer.Background, BlendingMode.Mask, General.Settings.BackgroundAlpha));
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p.AddLayer(new PresentLayer(RendererLayer.Surface, BlendingMode.Mask));
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p.AddLayer(new PresentLayer(RendererLayer.Grid, BlendingMode.Mask));
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p.AddLayer(new PresentLayer(RendererLayer.Overlay, BlendingMode.Alpha, 1f, true));
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p.AddLayer(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, Presentation.THINGS_BACK_ALPHA, false));
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p.AddLayer(new PresentLayer(RendererLayer.Geometry, BlendingMode.Alpha, 1f, true));
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renderer.SetPresentation(p);
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General.Map.Map.SelectionType = SelectionType.All;
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}
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// Mode disengages
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public override void OnDisengage()
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{
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base.OnDisengage();
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// Check which mode we are switching to
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if(General.Editing.NewMode is VerticesMode)
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{
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// Convert selection to vertices
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// Clear selected sectors
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General.Map.Map.ClearSelectedSectors();
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}
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else if(General.Editing.NewMode is LinedefsMode)
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{
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// Convert selection to linedefs
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// Clear selected sectors
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General.Map.Map.ClearSelectedSectors();
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}
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// Hide highlight info
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General.Interface.HideInfo();
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// Stop processing
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General.Interface.DisableProcessing();
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}
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// This redraws the display
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public override void OnRedrawDisplay()
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{
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renderer.RedrawSurface();
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// Render lines and vertices
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DrawGeometry();
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// Render things
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if(renderer.StartThings(true))
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{
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
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renderer.Finish();
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}
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// Render overlay
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DrawOverlay();
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renderer.Present();
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}
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// Start select
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protected override void OnSelectBegin()
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{
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// Select pressed in this mode
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selectpressed = true;
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editside = nearestside;
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base.OnEditBegin();
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}
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// Done selecting
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protected override void OnSelectEnd()
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{
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// Select was pressed in this mode?
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if(selectpressed && (editside == nearestside) && (nearestside != null))
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{
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// Possible to make a sector?
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if(allsides != null)
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{
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// Make the sector
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Sector s = MakeSector();
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// Quickly flash this sector to indicate it was created
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General.Map.IsChanged = true;
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General.Map.Map.Update();
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General.Interface.RedrawDisplay();
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flashpolygon = new FlatVertex[s.FlatVertices.Length];
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s.FlatVertices.CopyTo(flashpolygon, 0);
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flashintensity = 1.0f;
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flashstarttime = (double)General.Clock.GetCurrentTime();
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General.Interface.EnableProcessing();
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// Redraw overlay
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DrawGeometry();
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DrawOverlay();
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renderer.Present();
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}
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}
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selectpressed = false;
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base.OnSelectEnd();
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}
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// Start editing
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protected override void OnEditBegin()
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{
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// Edit pressed in this mode
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editpressed = true;
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editside = nearestside;
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base.OnEditBegin();
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}
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// Done editing
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protected override void OnEditEnd()
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{
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// Edit was pressed in this mode?
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if(editpressed && (editside == nearestside) && (nearestside != null))
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{
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// Possible to make a sector?
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if(allsides != null)
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{
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// Make the sector
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Sector s = MakeSector();
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General.Map.Map.Update();
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// Edit the sector
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List<Sector> secs = new List<Sector>(); secs.Add(s);
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if(General.Interface.ShowEditSectors(secs) == DialogResult.OK)
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{
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// Quickly flash this sector to indicate it was created
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General.Map.IsChanged = true;
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General.Map.Map.Update();
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flashpolygon = new FlatVertex[s.FlatVertices.Length];
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s.FlatVertices.CopyTo(flashpolygon, 0);
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flashintensity = 1.0f;
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flashstarttime = (double)General.Clock.GetCurrentTime();
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General.Interface.EnableProcessing();
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}
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else
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{
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// Undo
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General.Map.UndoRedo.PerformUndo();
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General.Map.UndoRedo.ClearAllRedos();
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}
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// Redraw overlay
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DrawGeometry();
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DrawOverlay();
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renderer.Present();
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}
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}
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editpressed = false;
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base.OnEditEnd();
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}
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// Mouse moves
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public override void OnMouseMove(MouseEventArgs e)
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{
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base.OnMouseMove(e);
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// Highlight the region
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Highlight((e.Button != MouseButtons.None));
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}
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// Mouse leaves
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public override void OnMouseLeave(EventArgs e)
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{
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base.OnMouseLeave(e);
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// Highlight nothing
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Highlight(false);
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}
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// Processing
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public override void OnProcess(double deltatime)
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{
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base.OnProcess(deltatime);
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// Process flash
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if(flashpolygon != null)
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{
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// Determine the intensity of the flash by time elapsed
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double curtime = (double)General.Clock.GetCurrentTime();;
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flashintensity = 1f - (float)((curtime - flashstarttime) / FLASH_DURATION);
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if(flashintensity > 0.0f)
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{
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// Update vertices in polygon
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PixelColor pc = new PixelColor((byte)(flashintensity * 255.0f), 255, 255, 255);
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int intcolor = pc.ToInt();
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for(int i = 0; i < flashpolygon.Length; i++) flashpolygon[i].c = intcolor;
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}
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else
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{
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// End of flash, trash the polygon
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flashpolygon = null;
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flashintensity = 0.0f;
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General.Interface.DisableProcessing();
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}
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// Redraw overlay
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DrawOverlay();
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renderer.Present();
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}
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}
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#endregion
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#region ================== Actions
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#endregion
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}
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}
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