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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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99 lines
2.1 KiB
C#
99 lines
2.1 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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#endregion
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namespace CodeImp.DoomBuilder.Config
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{
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public class BrightnessList : List<int>
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{
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// This returns a brightness level higher
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public int GetNextHigher(int level)
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{
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int low = 0;
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int high = base.Count - 1;
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while(low < high)
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{
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int mid = (int)Math.Floor((float)(low + high) * 0.5f);
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int l = base[mid];
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if(l <= level)
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low = mid + 1;
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else
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high = mid;
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}
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return base[high];
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}
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// This returns a brightness level lower
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public int GetNextLower(int level)
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{
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int low = 0;
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int high = base.Count - 1;
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while(low < high)
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{
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int mid = (int)Math.Ceiling((float)(low + high) * 0.5f);
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int l = base[mid];
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if(l >= level)
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high = mid - 1;
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else
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low = mid;
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}
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return base[low];
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}
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// This returns the nearest brightness level
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public int GetNearest(int level)
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{
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int low = 0;
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int high = base.Count - 1;
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while(low < high)
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{
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int mid = (int)Math.Floor((float)(low + high) * 0.5f);
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int l = base[mid];
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if(l <= level)
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low = mid + 1;
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else
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high = mid;
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}
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// Find which one is nearest
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low = (high > 0) ? (high - 1) : 0;
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int dlow = level - base[low];
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int dhigh = base[high] - level;
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return (dlow < dhigh) ? base[low] : base[high];
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}
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}
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}
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