UltimateZoneBuilder/Source/Core/Map/MapElement.cs
MaxED 13c3155db5 Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. 
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. 
Updated Inno Setup script (added VC++ 2008 SP1 distributive). 
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00

159 lines
3.4 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.Map
{
public enum MapElementType
{
UNKNOWN,
VERTEX,
SIDEDEF,
LINEDEF,
SECTOR,
THING
}
public abstract class MapElement : IDisposable
{
#region ================== Constants
#endregion
#region ================== Variables
// List index
protected int listindex;
// Univeral fields
private UniFields fields;
// Marking
protected bool marked;
// Disposing
protected bool isdisposed;
// Error Ignoring (mxd)
private List<Type> ignorederrorchecks;
//mxd. Hashing
private static int hashcounter;
private readonly int hashcode;
//mxd. Element type
protected MapElementType elementtype;
#endregion
#region ================== Properties
public int Index { get { return listindex; } internal set { listindex = value; } }
public UniFields Fields { get { return fields; } }
public bool Marked { get { return marked; } set { marked = value; } }
public bool IsDisposed { get { return isdisposed; } }
public List<Type> IgnoredErrorChecks { get { return ignorederrorchecks; } } //mxd
public MapElementType ElementType { get { return elementtype; } } //mxd
#endregion
#region ================== Constructor / Disposer
// Constructor
protected MapElement()
{
// Initialize
fields = new UniFields(this);
ignorederrorchecks = new List<Type>(); //mxd
hashcode = hashcounter++; //mxd
}
// Disposer
public virtual void Dispose()
{
if(!isdisposed)
{
// Clean up
fields.Owner = null;
fields = null;
// Done
isdisposed = true;
}
}
#endregion
#region ================== Methods
// Serialize / deserialize
internal void ReadWrite(IReadWriteStream s)
{
int c = fields.Count;
s.rwInt(ref c);
if(s.IsWriting)
{
foreach(KeyValuePair<string, UniValue> f in fields)
{
s.wString(f.Key);
f.Value.ReadWrite(s);
}
}
else
{
fields = new UniFields(this, c);
for(int i = 0; i < c; i++)
{
string t; s.rString(out t);
UniValue v = new UniValue(); v.ReadWrite(s);
fields.Add(t, v);
}
}
}
// This copies properties to any other element
public void CopyPropertiesTo(MapElement element)
{
//element.fields = new UniFields(this, this.fields);
element.fields = new UniFields(element, this.fields); //mxd
}
// This must implement the call to the undo system to record the change of properties
protected abstract void BeforePropsChange();
// This is called before the custom fields change
internal void BeforeFieldsChange()
{
BeforePropsChange();
}
//mxd. This greatly speeds up Dictionary lookups
public override int GetHashCode()
{
return hashcode;
}
#endregion
}
}