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AllTexturesSet.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ArgumentInfo.cs
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
CompilerInfo.cs
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Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later)
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2019-12-14 23:43:20 +02:00 |
ConfigurationInfo.cs
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Added safeguard against crashes related to config disposing. Fixes 251. Fixes 352. Fixes 514.
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2020-12-23 16:43:59 +01:00 |
DefinedTextureSet.cs
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2017-01-15 00:35:40 +02:00 |
EnumItem.cs
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2017-01-15 00:35:40 +02:00 |
EnumList.cs
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2017-01-15 00:35:40 +02:00 |
FlagTranslation.cs
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2017-01-15 00:35:40 +02:00 |
GameConfiguration.cs
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Fixed a bug introduced by addressing #427 that stopped the script editor to show up in vanilla Hexen. Fixes #429.
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2020-06-20 15:13:49 +02:00 |
GameType.cs
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2017-01-15 00:35:40 +02:00 |
GeneralizedBit.cs
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2017-01-15 00:35:40 +02:00 |
GeneralizedCategory.cs
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2017-01-15 00:35:40 +02:00 |
GeneralizedOption.cs
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2017-01-15 00:35:40 +02:00 |
IFilledTextureSet.cs
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2017-01-15 00:35:40 +02:00 |
INumberedTitle.cs
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2017-01-15 00:35:40 +02:00 |
LinedefActionCategory.cs
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2017-01-15 00:35:40 +02:00 |
LinedefActionInfo.cs
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Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518
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2021-02-20 15:04:47 +01:00 |
LinedefActivateInfo.cs
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2017-01-15 00:35:40 +02:00 |
MapLumpInfo.cs
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Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
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2017-02-14 20:27:10 +02:00 |
MatchingTextureSet.cs
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Texture sets now work with textures from a directory or PK3/PK7 (it matches against the short 8 character name)
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2020-06-04 16:16:09 +02:00 |
NodebuilderInfo.cs
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2017-01-15 00:35:40 +02:00 |
PasteOptions.cs
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2017-01-15 00:35:40 +02:00 |
ProgramConfiguration.cs
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The docker is now expanded by default so that users actually realize that it exists (new installations only)
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2020-12-23 11:49:51 +01:00 |
ResourceTextureSet.cs
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2017-01-15 00:35:40 +02:00 |
ScriptConfiguration.cs
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Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
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2020-10-11 22:36:07 +02:00 |
ScriptDocumentSettings.cs
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2017-01-15 00:35:40 +02:00 |
SectorEffectData.cs
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2017-01-15 00:35:40 +02:00 |
SectorEffectInfo.cs
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2017-01-15 00:35:40 +02:00 |
SkillInfo.cs
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2017-01-15 00:35:40 +02:00 |
TagType.cs
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2017-01-15 00:35:40 +02:00 |
TextureSet.cs
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2017-01-15 00:35:40 +02:00 |
ThingCategory.cs
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Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
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2017-03-09 19:09:08 +02:00 |
ThingsFlagsCompare.cs
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2017-01-15 00:35:40 +02:00 |
ThingTypeInfo.cs
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Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485
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2020-10-19 21:42:34 +02:00 |
UniversalFieldInfo.cs
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Started to add support for arbitrary UDMF field associations (#401)
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2021-03-14 15:58:40 +01:00 |