UltimateZoneBuilder/Source/IO/Lump.cs

186 lines
4.4 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.IO
{
public class Lump
{
#region ================== Methods
// Allowed characters in a map lump name
internal const string MAP_LUMP_NAME_CHARS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890_";
#endregion
#region ================== Variables
// Owner
private WAD owner;
// Data stream
private ClippedStream stream;
// Data info
private string name;
private long longname;
private byte[] fixedname;
private int offset;
private int length;
// Disposing
private bool isdisposed = false;
#endregion
#region ================== Properties
internal WAD Owner { get { return owner; } }
internal string Name { get { return name; } }
internal long LongName { get { return longname; } }
internal byte[] FixedName { get { return fixedname; } }
internal int Offset { get { return offset; } }
internal int Length { get { return length; } }
internal ClippedStream Stream { get { return stream; } }
internal bool IsDisposed { get { return isdisposed; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal Lump(Stream data, WAD owner, byte[] fixedname, int offset, int length)
{
// Initialize
this.stream = new ClippedStream(data, offset, length);
this.owner = owner;
this.fixedname = fixedname;
this.offset = offset;
this.length = length;
// Make name
this.name = MakeNormalName(fixedname, WAD.ENCODING).ToUpperInvariant();
this.fixedname = MakeFixedName(name, WAD.ENCODING);
this.longname = MakeLongName(name);
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
internal void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
stream.Dispose();
owner = null;
// Done
isdisposed = true;
}
}
#endregion
#region ================== Methods
// This returns the long value for a 8 byte texture name
public static unsafe long MakeLongName(string name)
{
long value = 0;
byte[] namebytes = Encoding.ASCII.GetBytes(name.Trim().ToUpper());
uint bytes = (uint)namebytes.Length;
if(bytes > 8) bytes = 8;
fixed(void* bp = namebytes)
{
General.CopyMemory(&value, bp, bytes);
}
return value;
}
// This makes the normal name from fixed name
public static string MakeNormalName(byte[] fixedname, Encoding encoding)
{
int length = 0;
// Figure out the length of the lump name
while((length < fixedname.Length) && (fixedname[length] != 0)) length++;
// Make normal name
return encoding.GetString(fixedname, 0, length).Trim().ToUpper();
}
// This makes the fixed name from normal name
public static byte[] MakeFixedName(string name, Encoding encoding)
{
// Make 8 bytes, all zeros
byte[] fixedname = new byte[8];
// Write the name in bytes
encoding.GetBytes(name.Trim().ToUpper(), 0, name.Length, fixedname, 0);
// Return result
return fixedname;
}
// This copies lump data to another lump
internal void CopyTo(Lump lump)
{
BinaryReader reader;
// Create a reader
reader = new BinaryReader(stream);
// Copy bytes over
stream.Seek(0, SeekOrigin.Begin);
lump.Stream.Write(reader.ReadBytes((int)stream.Length), 0, (int)stream.Length);
}
// String representation
public override string ToString()
{
return name;
}
// This renames the lump
internal void Rename(string newname)
{
// Make name
this.fixedname = MakeFixedName(newname, WAD.ENCODING);
this.name = MakeNormalName(this.fixedname, WAD.ENCODING).ToUpperInvariant();
this.longname = MakeLongName(newname);
// Write changes
owner.WriteHeaders();
}
#endregion
}
}