mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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15b2adfe30
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)... Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...). Maintenance: changed private method names casing to match DB2 one.
106 lines
2.7 KiB
C#
106 lines
2.7 KiB
C#
#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class ResultVertexOverlappingLine : ErrorResult
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{
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#region ================== Variables
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private readonly Linedef line;
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private readonly Vertex vertex;
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#endregion
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#region ================== Properties
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public override int Buttons { get { return 1; } }
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public override string Button1Text { get { return "Split Linedef"; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public ResultVertexOverlappingLine(Vertex v, Linedef l)
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{
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// Initialize
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line = l;
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vertex = v;
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viewobjects.Add(l);
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viewobjects.Add(v);
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hidden = (l.IgnoredErrorChecks.Contains(this.GetType()) && v.IgnoredErrorChecks.Contains(this.GetType())); //mxd
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description = "This vertex overlaps this linedef without splitting it.";
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}
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#endregion
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#region ================== Methods
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// This sets if this result is displayed in ErrorCheckForm (mxd)
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internal override void Hide(bool hide)
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{
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hidden = hide;
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Type t = this.GetType();
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if(hide)
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{
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vertex.IgnoredErrorChecks.Add(t);
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line.IgnoredErrorChecks.Add(t);
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}
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else
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{
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if(vertex.IgnoredErrorChecks.Contains(t)) vertex.IgnoredErrorChecks.Remove(t);
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if(line.IgnoredErrorChecks.Contains(t)) line.IgnoredErrorChecks.Remove(t);
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}
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}
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// This must return the string that is displayed in the listbox
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public override string ToString()
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{
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return "Vertex " + vertex.Index + " overlaps line " + line.Index + " without splitting it";
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}
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// Rendering
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public override void PlotSelection(IRenderer2D renderer)
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{
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renderer.PlotLinedef(line, General.Colors.Selection);
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renderer.PlotVertex(line.Start, ColorCollection.VERTICES);
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renderer.PlotVertex(line.End, ColorCollection.VERTICES);
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renderer.PlotVertex(vertex, ColorCollection.SELECTION);
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}
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// Fix by splitting the line
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public override bool Button1Click(bool batchMode)
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{
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if(!batchMode) General.Map.UndoRedo.CreateUndo("Split Linedef");
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line.Split(vertex);
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//check that we don't have duplicate lines
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List<Linedef> lines = new List<Linedef>(vertex.Linedefs);
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for(int i = 0; i < lines.Count - 1; i++)
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{
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for(int c = i + 1; c < lines.Count; c++)
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{
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if( (lines[i].Start == lines[c].Start && lines[i].End == lines[c].End) ||
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(lines[i].Start == lines[c].End && lines[i].End == lines[c].Start))
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{
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lines[c].Join(lines[i]);
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}
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}
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}
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General.Map.Map.Update();
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return true;
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}
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#endregion
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}
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}
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